Unit Request Thread 3

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@Vuldacon - Luckily it does not require Fkeys, I can just use the menu. However, this program does not seem to be capable of changing any of the unit animations. I was interested in resizes some units, that are either too large or too small. I know that a lot of the female units are way too tall for example.
 
sylkachan... FastStone Photo Resizer is Best to make a small Unit Larger without having pixilation (large areas with many pixels the same color that is "Blocky") but making units smaller can use other Photo Editing programs such as Paint Shop Pro.
You first separate each of the frames in a storyboard to individual frames then you adjust the size of each frame in the storyboard all the same using a photo editing program such as Paint Shop Pro.. Then you make another storyboard using the new smaller frames (Steph's Storyboard Builder "SBB") and then make the new Flc with Flicster.

I believe you can find tutorials about how to resize Units here at Civfanatics. It will help you understand the basic steps to accomplish what you want.

You could use the same technique to make a Unit larger as you do to make a Unit smaller if you do not care about the new larger unit looking "Blocky" ... that is why I mentioned FastStone Photo Resizer.
 
Before I look these programs up; are they free? I did not know that the animations can be edited as normal pictures.
 
Before I look these programs up; are they free? I did not know that the animations can be edited as normal pictures.
Yes they are free.

All Animations are just individual images that show frame by frame differences to make movements so if you want to work on Animations you will be working with each individual frame.
 
No, Paint Shop Pro is not free, it only has a 30 day free trial, I will have to wait until I read all the tutorials out there. I did download FastStone Photo Resizer.
 
I use GIMP, but I doubt it would be able to open animation files. It can open gif files, but I have no clue how to even do that. Are there any tutorials about editing animations with GIMP?
 
sylkachan... I don't use Gimp but You could use it. There are members here that use Gimp and they could give you some pointers.

Edit... you would be opening the .pcx frames that make up the Storyboard for the Animations and Gimp can do that.
 
@Voldacon - The animation files are flic files. How would I take out their frames and convert them to pcx files? I don't think GIMP would have the ability to recognize these kinds of files, so they would have to be extracted from the animations first. I know GIMP can open animation from gif images, but this is very different.
 

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I have several unit requests for consideration by the talented Civ3 unit creators:

A twin version of the A-10 Thunderbolt II. Like the North American F-82 Twin Mustang, but with a tandem cockpit in one fuselage and the other fuselage reserved for the canon with space for a larger supply of ammunition. Lots of bombs, rocket pods & external fuel tanks. Maybe some ECM pods, as well.

An M109A7 Paladin on the Bradley chassis with a longer 52 caliber barrel. Perhaps have camo netting in the fortify animation.

XM2001 Crusader Howitzer with animation for the Multiple Round Simultaneous Impact. Also have camo netting in the fortify animation.

A modernized Montana Class BB with some Mark 143 Armored Box Launcher from the Iowa class. Also 4 or so CIWS. And, a future Montana with two main gun turrets being replaced by VLS cells for anti air & surface attack missiles.
I keep thinking of units. Sorry.

Special Operations Craft – Riverine with insertion by MH-47, if possible.

If any clarity is required for the above feel free to ask and I will do my best to provide it.
That's all for now. Thanks for your consideration.
 
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