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Unit Request Thread

Discussion in 'Civ5 - Unit Graphics' started by Jennar, Sep 25, 2010.

  1. Nomad or What

    Nomad or What Wayfarer Supporter

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    Continuing discussion from Civitar's Wolf thread, I can create a similar unit for this using Hittite Heavy Chariot animations. I was also able to find a decent Husky skin:

     
    pineappledan likes this.
  2. pineappledan

    pineappledan Deity

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    Sounds excellent.
    We can use the spear projectile from the impi in that case. Reskin the 2 "charioteers" with Civitar's Unaak skin, and then it's a matter of scaling.

    The huskies will animate a bit weird if it's using a horse's animation's but that's a small price to pay. Due to the difference in leg proportions between a dog and a horse, is it possible to shorten the limbs animation, or would you need to have the animation extend below the ground?

    Thanks so much for taking this on. I'm sure @mikeburnfire, the originator of the 4UC project for vanilla, and @trystero49, the coder for the original Inuit civ, will appreciate be interested in this as well.
     
  3. Nomad or What

    Nomad or What Wayfarer Supporter

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    Using another animation projectile might be feasible but it will be the last item of the experiment. Directly copying the .ftsxml and art defines for the Impi projectile would likely create a timing issue since the two projectiles are very probably on different timing sequences. I can experiment with it by modifying only the art defines but worst case is that it uses the projectile from the Hittite chariot unit, which won't be very noticeable.

    Regarding the driver/spearman combo of the Hittite unit, I can remove the driver altogether by simply not assigning any mesh to those bones, rendering it effectively invisible in game. That would actually make the unit more realistic since there can only be two dogs pulling the sled using the existing horse animation bones. I'll put the "spearman" at the back of the sled on the rails as both driver and spearman. It should look fine that way. I will throw some gear on the sled for an added touch of realism.

    I can't really tweak individual bones if they are part of an armature. I can scale an entirely independent armature of an animation, but tweaking bones that are parented to other bones will result in undesired deformation of the animation. I might be able to tweak the neck a bit, but I will do that last in the event that it looks awful. That way, I can reset it back to its original location if necessary.
     
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  4. Martinov

    Martinov Chieftain

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    An M113 APC unit would be great ... wikipedia says it was named the most significant military vehicle in history by military channel, whatever that is!
     
  5. Martinov

    Martinov Chieftain

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    A "fixed" SAM missile launcher position would be helpful. Something like a SA-3, Nike or even Patriot.
     
  6. Amir Ikone

    Amir Ikone Chieftain

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    Hye guys/girls im just wondering if anyone have been thinking about making a unit for The Ottoman, they have unique ability regarding naval but no unique naval unit at all. I just saw this at wikipedia The Ottoman have the biggest ship of the line. Im grateful if anyone can make this unit came true.. Huhu seriously im not good with modding i even failed to install modbuddy and dont know why. The best i can do right now is edit people mod spanish galleon to make as The Ottoman unit but the ship 3d model not big as english ship of the line. the the picture of the ship
     

    Attached Files:

  7. King Morius

    King Morius Warlord

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    Is there some unit model of Conquistadores mounted and on foot mixed up? If there is not, can someone make one for me?
     
  8. Deliverator

    Deliverator Graphical Hackificator

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    Someone could convert these guys I made for Civ 4 a long time ago!
     
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  9. Nutty

    Nutty Deity

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    They did, and it was you! They were one of the first units converted to Civ5.

    Download Here
     
    Last edited: May 2, 2019
  10. Deliverator

    Deliverator Graphical Hackificator

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    Yeah, I do remember that! But that was just the Musketman not the Cavalry and Swordsman and "old general" texture variants.
     
  11. zLiQiye

    zLiQiye Chieftain

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    Anyone can convert the Civ IV Mobile SAM for the CIV V?
     
  12. Jarula

    Jarula King

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    Can I request a unique great person model for Rome/greece (Praetor) something that looks like a basically a guy in a toga...
     
  13. Kuhrn

    Kuhrn Chieftain

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    Mig21 Russian fighter from SnafuSmith
    https://forums.civfanatics.com/threads/jet-fighter-mig-21-with-10-skins.457539/

    If someone is will to convert this over for Civ 5, and has PayPal. I would really like to have this, and am willing to pay for the effort. I know this takes ALOT of work to convert over. I am unable to make the software work needed to convert this myself. If someone is willing to take this one, I am MORE than happy to pay. Thanks!
     
  14. TPangolin

    TPangolin Just the worst person

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    Still very much in need of this lol!
     
  15. pineappledan

    pineappledan Deity

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    There's no unit models for an outrigger for civ 5 yet :(

    I was looking for a few unit models: a proa, a karakoa, a paraw, a guilalo, or a bangka
     
    Last edited: Nov 16, 2019
  16. civplayer33

    civplayer33 King

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    Does anyone know of a civ5-compatible model for the Tu-160 bomber?

    I only found a civ-3 one, but I don't know anything about converting this and searching for it is a pain as well since the forum search will cut out the "Tu"-part from "Tu-160"...if it really doesn't exist for civ-5 yet, I'd be kind of surprised, since it's "the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown." (Wikipedia).

    There exists a Tu-22M model for civ-5, which looks kinda similar, but it's not the real deal; so if anyone could convert the civ-3 one or make one for civ-5, I'd be very happy and it will definitely be used in a larger mod that I can't talk much about just yet (I'm not the only one working on it). I don't need any icons or portrait for it, just the model.
     
  17. Nutty

    Nutty Deity

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    @civplayer33 : FYI, Civ3 units are animations rendered from 3D models, but the models themselves aren't included. Even if you had access to the model, they tend to be pretty low poly count.
     
  18. civplayer33

    civplayer33 King

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    Hmmm, thanks for the info; so converting the civ-3 version is out of the question then; I was looking a bit into how civ-5 models work and it seems they are made with something called Granny-3D tools, right? Is there a free version of that somewhere?
     
  19. Deliverator

    Deliverator Graphical Hackificator

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    For working with Civ 5 granny files (.gr2) you need to use Nexus Buddy 2.
     
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  20. CaptainErwin

    CaptainErwin Chieftain

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    Hi all!

    I am Looking for some models and textures for pre-industrial sailing ships (I am already aware of the Civ4 imported Carrack Model, the war Galleon and normal Galleon).
    Maybe anyone knows where to find already existing additional models, or a mod or have something like that to share.

    Precisely, I am Looking for Kinds of a 2 masted, square sailed early Frigate, Sloop or Corvette; also something like a Brigantine or larger Caravel would be appreciated.
    Besides, I was wondering if anyone already made something like a super-frigate, based on the famous USS Constitution or the French Belle Poule?
     

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