Unit Request Thread

I quickly appended it to a swordsman template (have not made a berserker one yet) and it looks good in nexus viewer. I have not tried in game as generally if it works in nexus viewer it will work in game. There may be issues with the berserker template that we don't know of yet.

Spoiler :
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The Berserker one looks fine in Granny Viewer, it's just in-game that the tearing shows up. I'll try a different base template when I can and see if that fixes it! :)
 
Anyone want to take a shot at a Mûmakil unit?

I basically need a great big elephant with a spiky cockpit (or whatever it is you call the part the humans ride in) and tiny people (so tiny they could just be part of the cockpit texture). I guess they are also stretched out a little with proportionately smaller head and ears and longer (spiked) tusks. Seems like the existing War Elephant or African Forest Elephant would be a good starting point.
 
As long as people are converting units from civ4, would anyone be willing to convert this musketman and/or this maceman?

Also does anyone know of any good graphics for a bohemian war wagon?
 
Other than any fantasy units, I currently need a pre-gunpowder explorer, like the Civ4 version.

Edit:
@AgressiveWimp: I don't really know what a bohemian war wagon is, this is the only wagon-like Civ5 unit I know.
 
Hey, everyone. I'm making a civ with a unique unit that I need unit art for. The unit's a Pegasus Knight, and while you can easily take one of the ones someone's made for Civ 4 and convert it, this is going to be a bit more difficult. See, the civ I'm making is based on the Fire Emblem series of games, the most recent one, specifically, and I want the unit art to match its appearance in the game. I can provide pictures to anyone who decides to take up the project, just know that it's going to be a bit more difficult than a simple conversion. You can find the link to my civ's development thread in my signature.
I'm still looking for someone to convert a Civ 4 pegasus knight, this one in particular, to use as a placeholder before making the more advanced actual model. S3rgeus told me he would do it a month ago, but I haven't heard any updates from him, and meanwhile he's been working on other models and coding Lua. In this case, I've decided to return to this thread to ask for help once more.
 
I'm still looking for someone to convert a Civ 4 pegasus knight, this one in particular, to use as a placeholder before making the more advanced actual model. S3rgeus told me he would do it a month ago, but I haven't heard any updates from him, and meanwhile he's been working on other models and coding Lua. In this case, I've decided to return to this thread to ask for help once more.

Yes, NaNoWriMo wiped my whole modding November, but I'm slowly getting back into place now. Leaving the zombie for a bit (I grew weary of that unassigned vertex that I cannot find), I tried the pegasus knight a while back. Unfortunately that one hasn't been going as well (not even as well as the zombie).

The pegasus is obviously a more complex unit than the zombie. I created a unit template from the base game horseman unit to use for the pegasus. I've attached basically everything I've done thus far, in case anyone more knowledgeable has time to piece together where I went wrong. The unit doesn't show up in the game at all (it's just empty space with an icon hanging over it) as it stands now, and I've run out of ideas for what that might be. I believe I remember reading about issues with the horseman model a while back, so it may be that I've run into those and my issue isn't actually solveable with this template.

I may have time to work on more unit stuff soon, but most likely that will be working with nifskope to fix up models first (so I've got a wider range of pre-CiV units to pull from) before importing many more units. That and actually getting some coding done, which I haven't done for my mods in way too long.
 

Attachments

Yes, NaNoWriMo wiped my whole modding November, but I'm slowly getting back into place now. Leaving the zombie for a bit (I grew weary of that unassigned vertex that I cannot find), I tried the pegasus knight a while back. Unfortunately that one hasn't been going as well (not even as well as the zombie).

The pegasus is obviously a more complex unit than the zombie. I created a unit template from the base game horseman unit to use for the pegasus. I've attached basically everything I've done thus far, in case anyone more knowledgeable has time to piece together where I went wrong. The unit doesn't show up in the game at all (it's just empty space with an icon hanging over it) as it stands now, and I've run out of ideas for what that might be. I believe I remember reading about issues with the horseman model a while back, so it may be that I've run into those and my issue isn't actually solveable with this template.

I may have time to work on more unit stuff soon, but most likely that will be working with nifskope to fix up models first (so I've got a wider range of pre-CiV units to pull from) before importing many more units. That and actually getting some coding done, which I haven't done for my mods in way too long.

That's alright, your stuff comes first, and I understand that. I appreciate your willingness to help me in the first place.

That being said, anyone who can help fix the errors and make the unit show up in-game would be a great help.
 
S3rgeus, I've been secretly waiting for your Zombie unit (I planned to re-color his bluejeans for a more medieval look, but otherwise he's perfect). I hope you are not giving up on this.

Of course with the zombies we need some skeletons and other undead.
 
I can't wait for zombies so I can make an Apocalyptic Zombie scenario!
 
Looks like the zombies are popular! I'll try to give them another shot later today/tomorrow. It may be faster for me to start from scratch and see if I catch the missing vertex on a second run through.

Speaking of skeletons and such, most of them suffer from being 'un-importable' into Blender, as I was discussing with Ekmek here (post #19 onwards).
 
I need the missionary to have attack graphics. Or a whole new unit graphic, but that's not necessary.
 
At least one CIV V mod has prompted multiple websites to post about it. A CIV V mod in the spotlight, yes indeed!

It was ... a fantasy CIV V mod.

What these mods still need more than anything, are units. FFH CIV IV to CIV V unit conversions or any other new CIV V fantasy units.

Thanks for all your efforts so far! :)
 
Does anyone know of any good graphics for wooden ships? I can't find any, not even very many Civ4 unit graphics that can be converted. Namely, does anyone know of some kind of alternate caravel/galleass graphic, and/or alternate trireme/galley graphic and/or some kind of trireme/galley without masts, oars or sails?
 
I don't know if there is anybody willing to do this, but it'd be bloody amazing if somebody could do a 3D model + textures (or just a UV, I can texture it) of an EXALT operative for a potential EXALT Cell unit, from X-COM: Enemy Within. This could be used for an X-COM scenario someone could make or be used as a Barbarian version of the X-COM Squad. It could also be used for any sort of scenario/mod that requires something that could fit terrorists or revolutionaries in the Future Era.

Symbol
XCOM_EW_EXALT_Symbol.png


EXALT Cell
Xcom_exalt.jpg




If somebody does this, I'd definitely like to do its 2D icon as well. Here's some of my previous work.

My Work (Recent)

Fire - Technology
CiVIcon-Fire_zps5539917d.png


Caveman - Unit
Caveman_zps162762b3.png


Super-Carrier - Unit
CivVIcon-Super-Carrier_zps0cff1e1e.png


Jet Bomber - Unit
CiVIcon-B-52-Small_zps4fc46dbe.png
 
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