Unit Request Thread

I used the Mongolian Keshik as the template but is was hard to get the deer to fit in horse skeleton properly. I had the head, the ears and the hair that were all separate from the rider and had to combine them into a single separate mesh and assign them to a couple of the rider bones. And it was made more difficult by the fact that the original head was still on the rider so parts of the helmet were protruding out the elf face.

If I'm ever able to take another swing at the pegasus I'll try the keshik skeleton as a basis instead, in case the horseman doesn't work in the first place (for whatever reason that may be). When you say the original head was still on the rider? As in, the keshik's mesh persisted somehow? And I had similar difficulty getting the pegasus to line up with the horse mesh (surprisingly, given their similar shape). There were a lot of variations in rotations of the legs and head, and in the relative scale of the rider to the mount as well.

Is this true for "basic" ones like orc warriors, goblin archers, etc (i.e. those that would seem to resemble standard Civ5 units)? I still have no sense of the difficulty here. Is it all fantasy or just the weirdly shaped ones?

What I need most is just a basic lineup of orc/goblin variants of standard pre-renaissance units.

It's not to do with the actual 'physical' shape of the mesh (though exotically shaped meshes are difficult to rig up sensibly to the very real-world skeletons of existing CiV units) but it seems like a lot of fantasy units were made in a particular way using nifskope directly which means that Blender's fbx import script can't read them properly. It may be technically possible to repair them using nifskope so the Blender script would work, but I slammed my head against that problem for a couple of days before giving up. When you've got that issue (it won't import into Blender) it isn't even a question of difficulty - if you can't get the import to work somehow it's impossible to get it into gr2 at all.
 
So the best approach (from a beginner point of view) is to attempt import into Blender. If that doesn't work immediately, move on quickly to the next candidate unit. If it does work, smooth sailing from then on...?

Edit: Is this problem associated with any particular Civ4 artist, like seZereth?
 
So the best approach (from a beginner point of view) is to attempt import into Blender. If that doesn't work immediately, move on quickly to the next candidate unit. If it does work, smooth sailing from then on...?

Edit: Is this problem associated with any particular Civ4 artist, like seZereth?

I'd say, yeah, if it doesn't import into Blender then move on to another unit. Some units do import but with minor errors (like there was a demon I wanted to port, but some of his wing mesh was becoming un-UV-mapped in the import process, so it was transparent in random places). I've found a lot of seZereth's units did have import issues, but then two of the three units that imported correctly for me were made by him, so it seems to be quite unpredictable.
 
Can I ask about a few, just in case you have already attempted them?:

seZereth skeletons -- archer and swordman only
C.Roland Orc Axeman
seZereth Orthus
Chugginator orcs (which I want as goblins) -- Warg Rider, Archer, Crossbowman
seZereth Hillgiant

I definitely tried some of seZereth's skeletons, but I don't think it was those ones. I was mostly trying units PawelS posted in this thread. The fyrdwell he posted there (which seems to be very different from the fyrdwell wolfdog converted) is the demon one whose wing doesn't import properly even though the import 'works' (script doesn't hit errors).
 
So, how far along are we with zombies?
 
Hello!

I have a massive list of request, but it is for the long term, so if you guys can help me with any of these, it'll be of great value to me.

Here it goes (if possible to make the colors match would be awesome):

- Samurai with a Tessen (like these)

- Bulky Samurai with a Tetsubo (like any of these)

- Non-Armored Courtier with Fan and White hair (Like these)

- Non-Armored Courtier with Fan and Black hair (These are good)

- Masked Non-Armored Courtier (Any of these are cool)

- Ninja Without Faces (Freaky guys)

- Tattooed Monks (cool tats bro, wow)

- Normal Monks (You are all weird)

- Dual-Wielding Samurai (Are those sharp? Both? For real?)

- Kind-of Pirates with Bows (Can't touch them)

- Pirates with Double Kama (Peasant weapons FTW!)

- Badass Monks (These guys are models)

- Asian-Looking Cavalry* (Big Horsy Horse. Horse.)

- Battle-Maiden (Honor is Stronger than Steel)

- Lots and lots and lots of different Shugenja** (Like I said, lots of different Shugenja. These guys can be of the Five different Elements: Air, Earth, Fire, Water. and Void. It is magical!)

- Samurai with a Darkly Aura (Now that's spooky)

* I already have some of the packs in this forum, but more specific would be nice too. :)
** Shugenja are similar to mages/wizard/sorcerer/harry potter/your neighbor.

Note: The images are just guidelines, references. :)
 
About fantasy units: at the current stage of development of my mod I need at least one sea creature. It's not really important what kind of creature it is - a sea serpent, a turtle, or even a mermaid - but it should be something that can be used as a threat to the sailors...

I suppose it can be hard to create animations for such creatures, but they don't have to be very sophisticated, and I know there is at least one creature - the dragon by Kwadjh - made for Civ5 that doesn't seem to have analogous animations in any standard civ5 units.
 
About fantasy units: at the current stage of development of my mod I need at least one sea creature. It's not really important what kind of creature it is - a sea serpent, a turtle, or even a mermaid - but it should be something that can be used as a threat to the sailors...

I suppose it can be hard to create animations for such creatures, but they don't have to be very sophisticated, and I know there is at least one creature - the dragon by Kwadjh - made for Civ5 that doesn't seem to have analogous animations in any standard civ5 units.

Makes me wonder if you can import graphics from similar games... say Fallen Enchantress - basically Civ 5 set in a fantasy world with slight differences - wonder if they use a similar graphics engine since they have several sea creatures (leviathans, krakens, sea serpents).
 
PawelS,
It's not that using the Civ4 animations doesn't work, it just doesn't always look very good. Plus, it's more of a pain because you've got to get the flaky FBX to GR2 conversion to work many times (and the BR2 mesh overwrite insists on applying a second rotation).

As for your sea creature, how about this one: Sea Dragon

I decided I'd give the process a try again. Anyway, I managed to get GR2 conversions that include the Civ4 animations and work in Granny Viewer and Nexus Viewer. But I'm getting the problem I always seem to get--it's invisible ingame. I'll see if I can get it figured out.

EDIT:
Barghaest,
Many of the existing Civ4 and Civ5 custom units are conversions from other games.
 
Is it possible to use this Unit in Civ5 just by downloading the file or do I need to make some kind of conversion in order for it to work?
As I mentioned [but was perhaps less than clear], I'm working on it.
 
As I mentioned [but was perhaps less than clear], I'm working on it.

No no, sorry, you were perfectly clear. I meant my question with a generic unit, 'any' unit instead of just the monster, but this quoted post actually answer that as well.

Do I need to have any prior knowledge before trying to convert units/models from other games?

Thanks.
 
@Nutty: Thanks for taking the time to work on the Sea Dragon, it would be great to add this monster to my mod :) I already created a combat type for "Sea Creatures" by renaming Submarines, but I don't have any units in this category yet.

You're right that the Civ4 animations don't work very well in Civ5, lately I added Kwadjh's Assassin (which seems to use them) to the mod, and the animations aren't that good indeed. But I don't care about such things that much, for me it's enough to have a unit that works in the game and looks like the thing I need.
 
Do I need to have any prior knowledge before trying to convert units/models from other games?
I'm just a tinkerer myself. I haven't tried, but it's usually best to learn to walk before you try to run.

Start with this tutorial and play with the tools (Blender, Nexus, Nexus Buddy, Granny Viewer). Blender will take some time to get used to.
 
I want to request to anyone here please make a VietCong Unit for me based on this Portrait. Thanks more power to you guys.
upload_vietcong.png

EDIT: Just in case you din't notice his holding an AKM and not an AK-47
 
I would like to make a request for a conversion of the Bireme unit in this pack: http://forums.civfanatics.com/downloads.php?do=file&id=13510, if this is possible; although any Bireme would do fine, of course. This unit would be used for my current ancient world overhaul project, which includes the Bireme > Trireme > Quinquereme upgrade path. Thank you.
 
Hi friends, I need some future units, I found what I need in Civ 4 future units, but I haven't been able to converto to Civ V (I tryed the tutorial but without positive results). Could someone make the conversion?

These are what I'm looking for:

- From EE2 Future Units Kit the next units: stealth bomber, myrmidon tanks and leviatan/xship (I need one ship, anyone of those fits fine).



- From Warhammer (Battletech) the black one would be perfect.

If someone could do it... well, I'm sure there are more future mods lack of units that could use them.
 
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