Console gamers? That's the best you can do? Show me where Civ V is coming out for a console. I am so sick of this hand-in-pants dick stroking PC snobbery. Consoles have *nothing whatsoever* to do with 1upT.
The trend is for simplified UI elements based on cross-platform development supported by MS, in the form of XNA, DirectX, and GfWL logo progams requirements. My statements aren't based on dick-stroking. They're based on what you see in game development today.
Didn't you see the Civ 5 video interview where one of the Firaxis folks doing the interview described what they learned from UI design based on their experience with developing for the console (revolutions)?
It's not dick-stroking PC snobbery when you underscore the hardware and software limitations facing developers today when they need to plan for the low-end capabilities of what amounts to a 5 or 6 year old PC that happens to be sold under the name Xbox 360.
So while they haven't yet announced a console port, what do you think the odds are that there will be one - and that such a project impacts the PC design?
You really need to bring your A game next time. Getting your panties in a bunch because someone else doesn't like seeing current game design - in particular, UI elements - being restricted based on out-dated console hardware and software limitations is no excuse for your ignorance. If you want more detail about why console development has a large potential to limit PC development, visit Gas Powered Games' forum and ask why they had to design Supreme Commander 2 to run on a 256mb RAM target - the 360. While your at it, let me know why you think there won't be some console form of Civ V. Maybe it gets called Civ: Evolution, but I doubt even you can justify a completely separate development project for it, when Microsoft does everything it can to give developers the tools to simultaneously target their xbox and games for Windows.
Getting back to stacks... really, is on one else concerned about a continent such as Europe on an Earth map being overly-crowded if you've got 10 or 12 units or so on the map? Civ was always an abstract strat game to me. Not sure how the smaller number of units are going to play, but I'm concerned. I'm not convinced otherwise from what the firaxes videos/interviews are telling.
I never played ASL, but from the little of it that I understand, I don't recall it involving stack systems.
Tabletop games that I have seen almost never involve a stack system; 1upt types are much more common in tabletop games.
ASL stacked. If you never played it, why would even try to suggest I was wrong on that point? Anyway, machine gun units, infantry squads, squad leader units (
as hinted by the name of the game), and even vehicles could stack on a hex, representing 40m diameters, iirc. You couldn't stack more than X vehicles on a hex, and there were restrictions based on terrain type or buildings. But ASL was offered as "proof" since I think it was you crying for "proof" of a game that is arguably one of the most complex, detailed, rich - whatever adjective you want - tactical level strategy game created. And it had stacking rules. Unlike Civ V - which is more abstract high-level strategy, and now limited to a lesser Number of units covering a given region - but (some) folks appear very willing to accept at face value that 1 unit / stack mechanics are going to translate well to this game. P.S. I can't think of a table-top wargame or strat game that didn't have some form of unit stacking within a single hex (or more rarely, square). Our experiences differ and that is probably why we don't see eye-to-eye. I don't automatically assume 1 unit/hex is going to magically make the game more "tactical" - whatever that means.