Yes very nice work, but Chamboozer could you explain some choices I don't understand?
- The Crusader III is ridiculously strong. It is from far the strongest fast tank with 4 moves and strength 24. It's not only too strong from a gameplay point of view, but it's weird when compared for example to a similar German tank Panzer IV. Their speed was quite the same on road and off road and the Crusader III is weaker on everything else, from armor protection to guns. Moreover It didn't perform well against German units. It's speed should be lower to 3.
- The Crusader III has the desert free promotion, that is weird, the German Tanks and infantry should get them. Why? Because Allies started perform well in desert war only when German started have heavy problem of resources (oil, replacements) or later when allies just overload them with numbers. Otherwise German perform very well in desert.
- British advanced infantry are faster, stronger and are faster to produce than German infantry. Let say the faster production comes from foreign country reinforcement and help a little for weaker production potential but they should be a little weaker and not faster. 2 moves and strength 18 with the 2 nice free promotions (from the leader characteristics) compared with 20 for Germans with one weaker free promotion should be fine.
- The M2 is just too fast with 5 moves, it's just too much from a gameplay point of view (in fact move 4 is already too much but well that's another point). I agree USA tanks was a bit faster but moves of 5 is just weird for the game. In one move such tank can go through a whole foreign country without any fight. Not to mention that 5 attacks is A LOT.
- Italy infantry seems not reflect how poor fighter have been Italian during ww2. I read some stuff about the France defeat and one thing was quite funny. Despite morale was near to zero, Italy attack France when they enter war, they had 24 divisions and France had only 4, it ends in Italy failure, around 5000 of Italian lost and 8 lost for French. Finally Italy request help from German and then only succeed. In North Africa they also got defeat until German came to help. That said if objectively Italian Infantry should be very weak like Str 10, in practice for mod good behavior I'm not sure it would work without to weaken too much the Axe.
- A last remark is about the speed of the earth units, well it can work like that but I think it's not that cool for the gameplay. The problem is that in the game there is no interception, so too many moves break stuff too much and is unrealistic. In fact ships have the same problem and increased but reduce their number of move will not work well. The current balance is to 3 when 2 should be the fast units and 3 the very rare fastest units (light tanks weak enough).