Pazyryk
Deity
- Joined
- Jun 13, 2008
- Messages
- 3,584
Units that have spells/abilities to cast aren't un-selected after they use up all movement. I'm sure this isn't (or wasn't) base FFH feature.
-On one hand, I really appreciate this and it works well in games where I cast my world spell early. (So actual spellcasters can move/cast without "back-selecting" the unit.)
-On the other hand, this has made one game of mine almost unplayable. I haven't cast my world spell yet (and don't really want to yet). So every time I move a unit, that unit is still selected. I have to manually select the next unit, or hit space to auto-select the next. Perhaps it sounds like a small complaint, but this becomes a real annoyance with 20 or so units to move around. (I first thought this was a bug specific to that game, until I figured out that it had to do with spellcasting.)
Am I the only one with this problem? Is there a way to turn this off? (Yes, I know I could cast my worldspell. But is there another solution?)
-On one hand, I really appreciate this and it works well in games where I cast my world spell early. (So actual spellcasters can move/cast without "back-selecting" the unit.)
-On the other hand, this has made one game of mine almost unplayable. I haven't cast my world spell yet (and don't really want to yet). So every time I move a unit, that unit is still selected. I have to manually select the next unit, or hit space to auto-select the next. Perhaps it sounds like a small complaint, but this becomes a real annoyance with 20 or so units to move around. (I first thought this was a bug specific to that game, until I figured out that it had to do with spellcasting.)
Am I the only one with this problem? Is there a way to turn this off? (Yes, I know I could cast my worldspell. But is there another solution?)