tdpatriots12
Chieftain
Maybe different levels of missionaries - like "Cardinals" with more influence, etc.
The Great Apple said:To be honest, we really need to know the game "standard" on texture resolutions and poly counts. From looking at other (RTS/FPS) games, the units will probably have several LODs (Levels of detail), which can be set in the graphics options of the game. These LODs may be able to be generated in-game (killing polies from a hi-poly model), or they may have to be done with the unit. Often you get a lower LOD when zoomed out further (so you can see more, but it's so small you wouldn't be able to see the removed detail)
There is a program somewhere out there (I forget it's name), by NVidia, which can be used to lower poly counts of high poly models, and convert the excess polies into bump maps (which I'm not sure if Civ can use). That would probably be good for creating different LODs.
It is also likely that the textures with have several different resolutions. This will almost certainly be done in game, with the highest resolution being the one the creator makes.
To get some standards we're either going to have to decompile some models, or find some way of testing it (or just ask Firaxis - I think they'd tell us). Textures will probably be pretty easy to decomplile, and probably will be 256*256 or 512*512 anyway.
EDIT: And just out of last nights chat
Looks like unit making has turned expensive...
I_batman said:When you say expensive, how expensive? What would a complete software suite capable of creating units costs? I was seraching around on the web with little success finding a relaible cost.
Gaias said:We are talking thousands of dollar's here. Of course if you were a student you could get these programs for significantly less. But you are still looking at playing several hundrend to thousand dollars. Last time I seen a price on 3ds Max was $3,195.00 USD and price for Maya $6,999.00 USD. These ofcourse are just rough estimates from a site I trust 3D Buzz
tdpatriots12 said:Maybe different levels of missionaries - like "Cardinals" with more influence, etc.
vingrjoe said:Try to use the less expensive 3D programs or even the freeware ones, and export your models to 3DS. Then, get to know someone real well who has 3DS Max, they can finish off the unit and export it for you. That is, if Firaxis releases an exporter for CivIV to use in 3DS Max.
It could cost as little as £0.00. You'll almost certainly be able to do the textures yourself, however I don't think you'd be able to do the animation.dalek master said:that sounds good. How much would it cost all together? (to get upto the stage of uploading them all to this site to ask someone to download them and finsih them off). How much control over the finished graphic would I have anyway (like the texture, animations etc.) just the model?
Or you could just get openFX - www.openfx.orgupstart said:for anyone looking to design 3d meshes without expensive software:
http://www.blender3d.org/
you can download scripts to import and export max file format.