Units you would like to see...

I would like to see a terrorist killing special forces group... so you can take out the garbage.

You call human beings garbage? Or you mean that the terrorist killing special forces group should come home to you and empty your trashcans?

You know, before the Talibans attacked USA and instead messen with the Russians, they were called "freedom fighters"...
 
This isn´t Civ US Airforce 5... :rolleyes:

The OP asked and I answered his question. I happen to like many unique air units and it looks like a lot of other players do too if you look at some of the more popular mods. If you don't then that's fine but don't get snarky because I answered the question.
 
I'm going to play devil's advocate here, but if Civ V crams even more unit types into the 4000BC-2050AD time frame, their lifespans will become even shorter than they already are. I think Civ IV has just the right amount for marathon speed, but at faster speeds units seem to go obsolete before you can build a reasonable number of them (mileage varies with research sequence). This wouldn't be so frustrating were it not for the 10XP ceiling for upgrade carry-over.

Now what I would like to see, as a few others have said, is futuristic units. Let history keep going and include 3 or 4 more generations of units. I'd love to see Hovertanks, AT-AT's, Mecha and cyborg/clone armies. If there's a trick Civ V could pull from an older title, it's Call-to-Power's Genetic & Diamond Ages. InB4 "but, that was Activision!". I know it was, but it did tie me over until Civ III.
 
I am for more units, but to fill voids, not to just add more units. Some current units could be true specialist promotions of other units, just with graphic upgrades. There needs to be no difference between Anti-Armor, SAM, Machine Gun, and Ground Infantry as a base unit. All could be built from the same base unit.

However, there needs to be a ship between Frigate(8) and destroyer(30) as that is too big of a gap not to have anything in the middle. There needs to be an infantry unit that has the same movement as tanks because something needs to keep up with the lightning units of modern warfare. There needs to be a battering ram because there was siege before the catapult. The cannon needs to come at gunpowder and another built around rifling because its silly to use catapults with riflemen.
 
You call human beings garbage? Or you mean that the terrorist killing special forces group should come home to you and empty your trashcans?

You know, before the Talibans attacked USA and instead messen with the Russians, they were called "freedom fighters"...

1st is Correct... 'garbage', and the 2nd is propaganda, or a spin on words to make them seem like great people.

If you see the 2004 Spain Madrid bombings as freedom fighters who are great people at heart; full of love and compassion towards innocent civilians, I'm sure Spain saw them as garbage who needed to be taken out. They declare war against civilians, military is not usually the target, but is if they are able to strike a blow. Taliban kills and rapes it's own people to put fear into them, so that is the unit I'd like to see. They won't add it, but I will.
 
A lot of the units being suggested here seem great for a cold war mod, but they don't make sense for a normal game. First they are too specific, using American and Russian units makes them feel like UU's not generic units that can be used by the other 16 civs. In addtion as already said, unless you expand the industrial and modern eras by a ton you're not going to have any time with them before there's a better unit to replace them.

We should be looking for unique ideas for unit niches rather than redundant flavor units. I love the idea of transport helicopters and APCs. I think they'd be hugely useful in the the new one unit per tile system. I remember building an APC unit with the modding tools in Civ 3 and while it wasn't super useful it was plenty of fun.
 
I would like to see paratroopers be more usefull so you can recreate another Operation Varsity.

I would also like some sort of land transport and a transport plane.
 
I want Skirmishers from Fantasy General (melee units don't respond to their attack, recieves half damage from enemies that aren't faster than Skirmishers).

Also, i hope this time horse archers will actually be archers.

SLBMs

Man-o-War

Ninjas :lol: ok maybe not
 
I would like to see paratroopers be more usefull so you can recreate another Operation Varsity.

I would also like some sort of land transport and a transport plane.

Were there paratroopers in Civ IV?
 
SMAC concepts of upgrading to a newer unit with each new tech would be great. For example you have a jet plane Mig21 - you discover radars, you upgrade it to Mig21B and add some points to areas relative to its new upgrade (visibility or initiative).
So combining core units with tech upgrades you end up with hunderds of fine scaled types of units.
 
I want to see all units from Civ 4... + Stealth Fighter (like in Civ 3) which can focus on destroying buildings from cities. The paratrooper should be much more useful now, because you can send it behind enemy lines to destroy artillery, etc...
 
Were there paratroopers in Civ IV?

Sure there were, but in civ3 they were almost completly useless and ive heard from people there that some civ4 players still dont think that they could be as usefull as they were in real life or even for gameplays sake.
 
1st is Correct... 'garbage', and the 2nd is propaganda, or a spin on words to make them seem like great people.

If you see the 2004 Spain Madrid bombings as freedom fighters who are great people at heart; full of love and compassion towards innocent civilians, I'm sure Spain saw them as garbage who needed to be taken out. They declare war against civilians, military is not usually the target, but is if they are able to strike a blow. Taliban kills and rapes it's own people to put fear into them, so that is the unit I'd like to see. They won't add it, but I will.

This is a complicated topic. I think he was referring to the Mujahideen. When they fought the Soviets, they were called freedom fighters. After the Soviet withdrawal, the various mujahideen groups began fighting each other. A group known as the Taliban rose to prominence and managed to defeat the various mujahideen factions. Whether the Taliban was composed of mujahideen, i'm not sure, but I think (don't quote me on this) they weren't.

Really, its all a matter of cold war politics. If they fought the other side, they're good. If they fought our side, they're bad. No matter how wrong those descriptions were.
 
transport copter-helicopter unit---
this would be a slightly weak (15-20 strength) helicopter that could carry 3 gunpowder, melee, recon, and archery units up to six tiles per turn. has a 20% bonus vs melee and is able to fly over coast. would look like a generic twin-rotor helicopter http://www.warbirdphotos.net/aviapix...rs/CHINOOK.JPG.

armored transport copter-helicopter unit---
a 30 strength transport copter, capable of carrying just one unit of any type 6 tiles per turn. +10% vs armored, +20 vs helicopter, +40 vs armor. would have a slightly smaller twin-rotor copter (see above), flanked by 2 apache gunships (1 on either side).

Satellite Unit---
A new category of unit would be satellite units. when built, you would choose the satellite's path of orbit, and after that the satellite would do the rest. some would have features that you can control. to control satellites, view orbits, etc, you would use the satellite screen (this would be added along with the different advisor screens in the top right of civ4. satellites can be traded with other civs through the diplo screen.

Imagery satellite-satellite unit-these satellites would have cameras.---
these satellites would take pictures of terrain with their cameras, constantly updating your view of the area near their orbit. angle of cameras is adjustable through satellite screen.

close-up imagery satellite-satellite unit-see what's there.---
these satellites would allow you to see units on tiles, not just the tiles. and you can see what units and wonders are in a city, if its a holy city, etc; not just that the city is there. seeing close-up means taking a picture with a high-power zoom lens, so the area that you are seeing is much smaller. angle of cameras is adjustable through satellite screen.

anti-missile satellites:-satellite unit-intercept missiles as they come.---
but would only have a 50% chance of doing so.

anti-ground satellites:-satellite unit-blast the ground from way up!---
would have a 50% chance of hitting the target tile, a 40% chance of hitting one of the 8 surrounding tiles (5% per tile), and a 10% chance of not hitting at all. choose target from satellite screen

anti-satellite satellites:-satellite unit-destroy satellites from satellites.---
50% chance of missile hitting the target satellite. choose target from satellite screen.
 
more privateer-like units. land and sea. barbarians are fine for ancient and classical. maybe viking UU is a privateer-like ship. renaissance has privateers for water, needs something for land. industrial & modern needs a land and sea.
 
Infantry should upgrade to Modern Infantry. Which could be transported by Transport Copter Unit or APC unit.

Sattelites should be maually controlled units that have hidden nationality and cn explore rival territory.

yes cavalry and cavalry archers are completely downplayed in the Civ franchise. The 1upt should totally help them from being underplayed though

civ in my opinion should end in 2400. that way you could have future units and if you were playing on standard map it would not be that bogged down.

i would lsit future units now but its 1 in the morning and im tired, so i am going to post my completed list later today, when normal people get up.
 
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