Unofficial BTS 3.13 patch

Bhruic,

in the unlikely event of your not having noticed them, I thought I'd draw your attention to posts 510 and 563 where I make suggestions for (possibly!) improving the readme texts of your two patches. I only offer them and will not be in the least offended if you feel you don't wish to act on them! The first regards a minor typo and the second is a suggestion for a wording that may be clearer for some people (and was later confirmed as clearer by Aslindy who found the original confusing).

The decision as to what to do with my suggestions is, of course, entirely yours. In the meantime, may I repeat my thanks for all your brilliant work? :hatsoff: Not only do I appreciate the actual fixing of the bugs, but I appreciate the fine judgement you excercise in the grey areas - and even if, by chance, I didn't agree with any them I'd still say it's your call as you're doing all the hard work! (Mind you, I know I you'd still listen if I put forward a reasonable argument for a different solution...)
 
@Bhruic
Is it possible to change/fix the draft sequence from warrior -> musketman
into warrior -> archer -> longbow -> musketman?

I find this highly annoying if I create an early colony, the AI drafts warriors instead of archers or longbows.
This was already the case in vanilla when I was participating in the 'Miller' SG.
Sirian's comment made me believe this wasn't intent to be and should be fixed.
 
@Bhruic
Is it possible to change/fix the draft sequence from warrior -> musketman
into warrior -> archer -> longbow -> musketman?

I find this highly annoying if I create an early colony, the AI drafts warriors instead of archers or longbows.

maces are draftable (were before BtS anyway). i guess the problem is the colony doesn't have any metals? doesn't get you archers, but it's a better unit than a warrior for the same pop.
 
maces are draftable (were before BtS anyway). i guess the problem is the colony doesn't have any metals? doesn't get you archers, but it's a better unit than a warrior for the same pop.
so are axes: created a colony - Shaka, Vassal of Pericles :) - w/ two cities. One had copper and got axes, the other didn't and got warriors.
 
Makes sense to me.
 
I think the intention is that the colony should get the best available defensive unit, hence if the best you can get for your early colony is archers, then it should be archers, and not a mere warrior. Longbowman would be correct for the later period.
 
:hmm: the way developers chose to solve the problem with crashes on drafting by colonies was expressly to give drafting to melee and gunpowder units and not to archery ones - so one *could* argue that this is a design choice. Of course there still are good reasons to say that it was not a good one ;) but just to throw this thought into the discussion :devil:
 
"Added minimal conscription ability to all gunpowder and melee units that didn't previously have it
- Prevents situation where you can't draft when you can build SAM Infantry but not Infantry"

You could always draft Macemen. If you are drafting to go to war then it's not too bad a choice.

I think that drafting and what the colonies get should just be separated. The gunpowder units are okay, but I think they should get archers instead of melee troops. When I was looking around on this topic I found a thread where someone liberated a vassal when they were at macemen, but the vassal didn't have metals, at least that is my guess, so the vassals cities each ended up with two explorers. Now explorers have their defenders, but I don't think anyone will argue that for city defense they suck. Especially since the AI will not leave them in the city and explore with them instead.
 
Makes sure you've replaced the beyondtheswords/assets DLL and not the Civilization 4/assets DLL.
 
Could you possibly post a screenshot?
civ4bts-20071023-135352.png

Makes sure you've replaced the beyondtheswords/assets DLL and not the Civilization 4/assets DLL.
I'm 99% sure that's what I did. I guess I'll try re-downloading it?
 
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