I have two suggestions but I'm not sure if they're the kind of thing that can or should be fixed by this patch or if they're better for the BUG mod.
I've noticed that when a worker can remove a forest or jungle, if you mouse over the button it will say how the output of the tile with change. Like if your just removing a forest it says -1
or with a jungle, +1
. If your building an improvement right over it, it includes that change to, so a farm build on a forest would say +1
-1
. So what I'm wondering is why can't it do the same thing when you're replacing an improvement? Like a farm on a cottage would say +1
-1
. That feature would be the most useful in situations like a lumber mill vs. a mine on a forested hill.
By the way, has anyone noticed the civilopedia missing the +1
from railroads on mines and lumber mills? It still has it of the mouse over but the civilopedia reference seemed to be missing post BTS.
My other suggestion is to have the corporation adviser take into account the buildings in the city when calculating the corporations output. It already does it for the upkeep when there's a courthouse, but it would be easier to decide where to put Civilized Jewelers for instance if it included grocer and markets in output it see if it exceeds cost. That idea does seem like the kind of thing that would be better for the BUG mod, most than the first one does.