Osakasayama
In decline
Is the Maya UHV even possible in the SVN version? I've been failing to build the Kukulkan on time on Regent, even with very lucky starts. I'm seeing several problems so far.
1) Holkans
The now-Skirmisher Holkan is powerful , but they can't be built until Contract
And of course the Barb and Native Holkans still spawn, while the Maya has only two of them at start
2) Techs
Getting to Calendar by 600AD is ridiculously easy. However, the tech for Kukulkan is pretty far.
It isn't difficult to get to Aesthetics, but the costs are too heavy.
I'm assuming that the player is expected to take the Native city for the Stone, but due to the lack of Holkans the Natives entrench the city with Archers by the time Contract is researched.
The only way out of that is by getting a lucky start with little defenders in that city and sacking it with the initial 2 Holkans.
3) Historicity
I believe it's been a thing since the time of Rhye, but what exactly is the basis for the Mayan start date at 50 AD?
The Mayans were around for a long time before then, and they knew much more than stone-age tier techs by the ADs.
Wikipedia even says they had Calendar and Writing by the BCs!
Here's some remedies I'd like to see.
A) Let the Mayans build Holkans from the start.
B) Reduce Barb pressure?
C) Move the Mayan starting date to the BCs with the current tech level, or give more starting techs at the current spawn date. In either case, the anachronistic Calendar UHV needs to be changed/replaced.
1) Holkans
The now-Skirmisher Holkan is powerful , but they can't be built until Contract
And of course the Barb and Native Holkans still spawn, while the Maya has only two of them at start
2) Techs
Getting to Calendar by 600AD is ridiculously easy. However, the tech for Kukulkan is pretty far.
It isn't difficult to get to Aesthetics, but the costs are too heavy.
I'm assuming that the player is expected to take the Native city for the Stone, but due to the lack of Holkans the Natives entrench the city with Archers by the time Contract is researched.
The only way out of that is by getting a lucky start with little defenders in that city and sacking it with the initial 2 Holkans.
3) Historicity
I believe it's been a thing since the time of Rhye, but what exactly is the basis for the Mayan start date at 50 AD?
The Mayans were around for a long time before then, and they knew much more than stone-age tier techs by the ADs.
Wikipedia even says they had Calendar and Writing by the BCs!
Here's some remedies I'd like to see.
A) Let the Mayans build Holkans from the start.
B) Reduce Barb pressure?
C) Move the Mayan starting date to the BCs with the current tech level, or give more starting techs at the current spawn date. In either case, the anachronistic Calendar UHV needs to be changed/replaced.