Yes... but he was talking about the scale civ is played at, Washington DC and New York are adjacent (or nearly so).. so even though those names will still be in the city list, districts are a way to model the fact that most nations on earth to day would be 1-3 cities, with only some larger ones (US, Russia, China) reaching into 4-6 cities worth of territory.
I don't get all the h8 about the graphics - I really don't... Concerning the colours - once again it's about "easy to spot" and to get so bright colours is a good thing actually.
what's in the tile left to the science district (see attachment)? Any ideas? Could it be salpeter or silk?
I don't get all the h8 about the graphics - I really don't... Concerning the colours - once again it's about "easy to spot" and to get so bright colours is a good thing actually.
I'm not hating the graphics, but I am concerned that the large number of different districts/improvements, each with their own garish colour, will make the map extremely busy and incoherent to look at. I did like how you'd have stretches of farmlands etc. in the earlier game.
Yes... but he was talking about the scale civ is played at, Washington DC and New York are adjacent (or nearly so).. so even though those names will still be in the city list, districts are a way to model the fact that most nations on earth to day would be 1-3 cities, with only some larger ones (US, Russia, China) reaching into 4-6 cities worth of territory.
One of the quotes is here... did not cover NY and Boston in the example, but nearer and smaller áreas:
When I interviewed Beach, I told him that this change disrupted my sense of scale on the maps. He felt that way at first, too. Its something Ive had to come to terms with as well, Beach said. I live in the mid-Atlantic area. If you think of Washington D.C. as the city for that area, there are lots of regional pieces nearby. Norfolk might be the harbor. Thats where the Navy is based. There are great universities like Johns Hopkins in Baltimore. That might be the campus district. West Virginia is where all the mining goes, a couple of tiles away. That might be the industrial zone. If you think about it in those terms, its OK. Im not saying its perfect. Its still an abstraction, for sure.
You could do the same thing with the U.K., the Benelux, things like that. Antwerp is the huge port for Belgium, but Brussels or Bruges is more the cultural capital. You can take any place in the world and divide it up like that.
That said, it would be really great for each city to have pre-named districts. Quite interesting geography-wise and a further touch of flavour. However, I doubt this ends making in the game... too many research involved... unless maybe we start a thread just for that
That said, it would be really great for each city to have pre-named districts. Quite interesting geography-wise and a further touch of flavour. However, I doubt this ends making in the game... too many research involved... unless maybe we start a thread just for that
Probably not by default, but why not give players the ability to name their districts if they want to? Or any features really... Someone suggesting being able to e.g. label a desert tile with 'Sahara' (or any other name really). Would be nice for world maps at least.
On a side-note, am I the only one who thinks the pastel colours on the district roofs are totally overdone? I understand the incentive to be able to recognize the districts on the map, but the pink on the culture district and now the teal on the growth district are downright ugly an immersion-killing for me. If it can't be done in game, I really hope someone will make a mod to take the colours away or turn them drastically down.
This remembers me of Cities Skyline, the polluted places were colored with an awful purple that most of players hated, and in less than a week, there was dozens of mods to change from purple to about every color that look like pollution. I hope that CiVI is as easy to mod, because the number of mods on this game was just astonishing. (more than Skyrim in less than a month)
Probably not by default, but why not give players the ability to name their districts if they want to? Or any features really... Someone suggesting being able to e.g. label a desert tile with 'Sahara' (or any other name really). Would be nice for world maps at least.
I'm a bit worried... The context matters, and he was comparing the workable area of each individual city in Civ VI as compared to that of Civ V, but quotes like this one by Ed Beach still manage to raise my hair (well... what's left of it ):
Ed Beach said:
Thus, we don’t have to increase the map size [for this reason..?] or spread the cities more, it works because we got rid of the repetitive tile improvements.
I wish they'd make a definitive statement to put me (and I'm sure a lot of other people) at ease; all they'd have to say is: 'Yes, we increased the map size and you will have 10+ cities in a typical game of Civ VI (on a Standard sized map)'.
Fwiw, a lot of the time the map had big unsettled areas even in the late game in Civ V, which weren't worth settling due to global happiness / science penalty, so hopefully even if the map size is not increased, there will be more room and purpose for marginal cities.
I wish they'd make a definitive statement to put me (and I'm sure a lot of other people) at ease; all they'd have to say is: 'Yes, we increased the map size and you will have 10+ cities in a typical game of Civ VI (on a Standard sized map)'.
If you look at the mini map in the video, it looks like a small map yet each civ has like 7 cities with plenty of unsettled land left. So I am thinking that 10+ cities will be very doable in civ6.
We can't really make final conclusions from maps that are cooked up for specific showing, though (as demonstrated by pastures on a mountain in one vid, etc). But anything to give me more hope is good, so thank you.
We can't really make final conclusions from maps that are cooked up for specific showing, though (as demonstrated by pastures on a mountain in one vid, etc). But anything to give me more hope is good, so thank you.
I meant more that the distance between cities that is apparent from the minimap might not be what's actually optimal during an actual game. But if that's a Duel sized map, then I agree that things look pretty good. Otoh if it's Standard, I better prepare my tearducts...
I meant more that the distance between cities that is apparent from the minimap might not be what's actually optimal during an actual game. But if that's a Duel sized map, then I agree that things look pretty good. Otoh if it's Standard, I better prepare my tearducts...
Well again, we have no way of knowing about optimal distances between cities in a real game. But we only see 2 civs on the entire map, so it certainly looks like a duel map to me. fingers crossed indeed.
Each city is still at least 4 tiles apart. By my estimate that minimap shows a map size of about 80 tiles across. Which is the same width as standard map in ciV.
I wonder what the unique district will be like. I am assuming it's unlikely they will give wholly new abilities or buildings - so maybe a mix (for example, allowing a civ to combine religious and science buildings in one district). What do you guys think?
I don't think it's silk because as far as I'm aware it usually isn't cultivated on such huge trees. That wouldn't look right. Then again it does look like strands of silk and maybe it's not that big of a deal that the trees look a bit out of place. Probably is silk.
I wonder what the unique district will be like. I am assuming it's unlikely they will give wholly new abilities or buildings - so maybe a mix (for example, allowing a civ to combine religious and science buildings in one district). What do you guys think?
Some will probably have alternate terrain requirements and benefits. Like, for example, Celts might have a Sacred Grove Holy Sites that is built in woods and has major faith bonuses for adjacent woods.
Others may have secondary outputs. Like a unique Theater Square that generates Faith in addition to Culture.
I wonder what the unique district will be like. I am assuming it's unlikely they will give wholly new abilities or buildings - so maybe a mix (for example, allowing a civ to combine religious and science buildings in one district). What do you guys think?
They're probably like unique units or buildings: just specialized replacements for standard districts. Because otherwise there would have to be additional unique buildings to put in them.
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