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What data do we have on sales trends for civ5? And how do they compare to the similar data for civ4 before expansion packs were produced?

No data. Firaxis/2K Games hasn't released that data to my knowledge. I'm sure they'll put their special spin on the numbers anyway when they do.

Just my personal opinion. Like I said, we'll see in a few years.

EDIT:

From Apolyton:

rom VGChartz.com, a good source, Through September 25th (no new numbers available yet):

PC Sid Meier's Civilization V 192,874

This ranked Civ V 6th for the week it was released. These are worldwide numbers.

http://apolyton.net/showthread.php/193279-Civilization-V-tops-PC-chart

Thread on 2K Games talking about the sales figures:

http://forums.2kgames.com/forums/showthread.php?p=1217013

260,000 copies sold by October 2nd. People are not sure if this includes digital downloads or not.

http://www.vgchartz.com/weekly.php
 
I just hope the "patch" won't introduce new bugs.

Care to test your patch a bit before you release, guys?
 
I hope this is out soon!

Out of all the changes, the one I'm most glad about is the fixes to auto-unit switching. It made the game horrible to play with a decent sized army waging war on multiple borders. In all honesty it makes me think they didn't actually bother playing the game during development! Being able to sell buildings is also nice.

What's really missing at the moment is in terms of modding, the ability to mod graphics without having to replace entire files. Then there could be some serious potential!
 
There are three small things I want to see implemented.

Whenever you got invested hammers in something, you should be able to rushbuy that item for a discount proportional to the hammers invested.

There should be a way to check which cities build which wonders, it is quite annoying to capture cities of a civilization, and not knowing if you should raise them or puppet them. Or actually which cities should be captured first.

There should be a way to see your relations toward the other civilizations. It can be very frustrating to have an open borders, pact of cooperation, research agreements, resource trading, mutual wars and then see that civ declare war on you out of the blue.
 
Lol it looks like they jacked a feature from a mod. Valkrionn’s economy mod already increased the build gold production to 25%. For anyone still playing Civ V vanilla, do yourself a HUGE favor and download that mod now! I don't know why everyone is so distraught over the game when modders are already fixing things as we speak.
 
.... Because the mods still don't have the dll project files , where a lot of the stuff that needs to be fixed is ? Because modders might not share or understand the original idea behind a feature ? Because it is not the modders job to fix a game ( by definition: they aren't paid for it :D ) ? Because it is a bad idea to rely in the kindness of strangers :D ?
 
.... Because the mods still don't have the dll project files , where a lot of the stuff that needs to be fixed is ? Because modders might not share or understand the original idea behind a feature ? Because it is not the modders job to fix a game ( by definition: they aren't paid for it :D ) ? Because it is a bad idea to rely in the kindness of strangers :D ?

Well think of the mods we have now as bandaids then, a temporary fix until the surgeons go in and patch up Civ V properly.
 
Maybe, but my point is that a lot of people is pushing the job of fixing the game to the shoulders of the modders like if they were some kind of supernatural entity that will come and save us all at no cost. Not that the modding community has not made a lot for the civ series ( especially in civ IV, because the devs at the time understood that modders sometimes had better ideas than them :D ), but modders are players like the rest of community , have their views on how the game should be as anyone else that might be shared by the community in general or not ( and that might be diferent of the devs as well )and that do not have the tools that the devs have at most of the times ( Civ IV exe code was never released ( for good reasons since it contains third party software ) , as civ III exe btw , and the dll project files also took quite a while to come out ( as will happen here surely ) ). Join that to the fact that modders can't enforce their stuff to the community ...

In short: modders are not the best persons to solve the issues civ V has. They might even offer good solutions ( greatly limited by the fact we don't have the dll project files out ) , but in the end it is the devs job to do that.
 
One strange thing in my present game; it never happened before. When I load the game, the map is in low resolution and visibly improves, tile by tile, as I watch. If I move to another part of the map, the same things happens. This weirdness stops after a wihle, but it is a bit enervating.

I'm so glad they are finally addressing the automtaic jumping from unit to unit; it was a bane in both Civ III and IV. There you are, busy fixing things in one place, and then the game decides to jump to your scout in Australia... you know what I mean.
 
Maybe, but my point is that a lot of people is pushing the job of fixing the game to the shoulders of the modders like if they were some kind of supernatural entity that will come and save us all at no cost.

BTW, I feel the whole criticism of "it's not the modders job to fix the game" would have a lot less force if fix was changed to improve (which it technically is).

In short: modders are not the best persons to solve the issues civ V has. They might even offer good solutions ( greatly limited by the fact we don't have the dll project files out ) , but in the end it is the devs job to do that.

I do agree with this. Ultimately, the majority of people will be playing the original game, not a mod.
 
BTW, I feel the whole criticism of "it's not the modders job to fix the game" would have a lot less force if fix was changed to improve (which it technically is).
The issue is that something might look a improvement to a person and a no-go to another ;) And modders are persons :D They might not share the general opinion on the issues to fix or even understand , using Kael words in the civ V modding guide " why is that fence there" , so their improvement proposal might even make the game worse or atleast something completely diferent of what it was meant to be, even if the only thing they wanted to do was to make a quick fix ...
 
Öjevind Lång;9771865 said:
One strange thing in my present game; it never happened before. When I load the game, the map is in low resolution and visibly improves, tile by tile, as I watch. If I move to another part of the map, the same things happens. This weirdness stops after a wihle, but it is a bit enervating.

I get this too and always have. When I first load a game I need to go to most places for the tiles to completely render terrain. I have it on low settings as well and figured it was because I have a near min specs laptop. No biggie, particularly because I've also never seen a discernible increase waiting between turns like some people have. Early game is practically the same wait as late game give or take a few seconds...
 
There are many other changes to do, like the follow:
1)I updated all drivers but the game still crashes (examle: persians about 170 turn, huge territory)
2) Many population in the city, same turns to finish a building (example: 2 people in the city, 40 turns to complete colosseum, after 20 turns, people 5 but still 20 turns to complete!!)
3) 1 unit per point means no attack multiple times the same target if the target is isolated between mountains, u have to go one by one.
4) cities not grow their influence often, or almost never (it means you need much more cities to "close" a territory
5) To load a game u have to wait and wait and wait.....
6) To load a game, u don't see every time the last save but u have to search it
7) Cities near capital, don't have power bonus (construction)
8) Why people are ungry when u conquest other cities??? Historical incorrect!!!
9) Why the people of other civ are still unhuppy even if they are completely conquest??? (Anyway their civ non exists any more) and, in this case, why my people still remains unhuppy???

In a couple of days i'll post more.
Do i something wrong?? Any help???
 
This is woefully inadequate :/
None of the balance issues appear addressed, biggest one being city states and the AI's complete ignorance of their value.

No. The biggest balance issue is the AI is horrible at combat. The second biggest issue is it sucks at building/working proper city improvements. Both of these issues are getting adressed.
 
* Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game).

I can picture the strategy where I sell all my buildings and disband all units in order to bribe city states to vote for my diplomatic victory...

Which is a stupid mechanic, btw. I was hoping for a more interesting way of dealing with city states than bribing. And also a more interesting diplomatic victory than being a different name for economic victory. City state support should take more time/effort to gain than simply through simple (instant) bribes.

While I'm on the topic, imagine what would happen if higher-level AI actually tried winning by diplomacy. They are flooded in money, so by the time the UN is built, they'd just bribe off all city states and win. There is hardly any way to compete with that amount of money (I've seen three digit GPT on turn 50). You'd have to eliminate enough city states or win before this. After all, the AI takes it's turn after the player, but before all the city states.
 
I get this too and always have. When I first load a game I need to go to most places for the tiles to completely render terrain. I have it on low settings as well and figured it was because I have a near min specs laptop. No biggie, particularly because I've also never seen a discernible increase waiting between turns like some people have. Early game is practically the same wait as late game give or take a few seconds...

I have the same including the low late game waiting times. I am running on a just above minimum spec desktop and, since shiny graphics are low down on my list of things that improve the game, it feels like a good tradeoff. Don't know how these things work but it surely suggests that the graphics are using one hell of a lot of resources even on very high high end machines?
Worker automation seems to slow end turn too incidentally which is depressing on several levels. When I asked a worker to build a road in a straight line from one city to another 6 tiles away the result looked like the Spaghetti junction. Would hate to see how long end turn would take if it was actually coming up with good results.
 
If in the patch the AI will not use naval at least at 50% of how much it is supposed to do, well, I think civ V will sink like a Frigate hit by a dozen of battleships. ( actually the only way to kill Frigates :lol: )
 
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