Code:
General
Fixed pantheons to continue to provide bonuses in cities after a religion is founded (removes 'lag time' between founding and spreading religion for pantheon faiths)
Adjusted CS bullying model for 'heavy tribute' to mirror gold scaling - no longer dependent on city yields, should be easier to standardize and balance.
Adjustments to city citizen AI
Major Diplo AI work from Recursive
Adjustements to religious unit AI by ilteroi
Adjustments to air unit logic by ilteroi
TacticalAI adjustments
Fixed a few scaling yield issues related to gamespeed
Fixed missionary strength scaling
Fixed religious pressure bug(s)
Minor adjustments to builderAI, reconAI, homelandAI
Adjustment to dealAI valuation of strategic resources
Leader Changes
Celts - Pantheons reworked by PineappleDan
Bran, the Sleeping Guardian
+25% increase to :c5rangedstrength:Ranged Combat Strength and +25% :c5food: Growth in all Cities. +15:c5culture:Culture and :c5gold:Gold when a :c5citizen:Citizen is born, scaling with Era. +1:c5happy: Happiness to Following City
+5 :c5food:Food from Ceilidh Hall.
Cernunnos, the Horned Stag
+1 :c5food: Food and :c5gold: Gold from Forests, +1:c5production:Production and :c5science:Science from Jungles. +1:c5faith:Faith from unimproved forest and jungles. +1 :c5culture: from camps and +2:c5culture: from Plantations.
+2:c5culture: Culture from Ceilidh Hall.
Dagda, the All-Father
Dagda, the All-Father
+1 :c5culture: Culture, :c5gold:Gold, :c5production:Production, and :c5science:Science in your Capital, and for every 4 Followers of your Pantheon in owned cities.
+2 :c5happy: Happiness from Ceilidh Hall.
Epona, the Great Mare
+3 Border Growth in every City. Receive +10:c5science:Science, :c5culture:Culture, and :c5food: Food when your Borders expand, scaling with Era.
+5 Border Growth from Ceilidh Hall.
Lugh, the Skilled One
+2 :c5culture:Culture, :c5science:Science, :c5food:Food, and :c5gold: Gold in Cities with a Specialist. +10% Wonder :c5production:Production
+3 :c5production: Production from Ceilidh Hall.
Mannanan, Son of the Sea
+3 :c5food: Food, +3 :c5production: Production, and +3 :c5gold:Gold in coastal Cities. 1:c5production:Production and 1:c5gold:Gold for every 2:c5citizen:Citizens working Sea tiles in your Cities.
+2 Great Admiral Points from Ceilidh Hall.
Morrigan, the Harbinger
Earn :c5gold: Gold, :c5culture:Culture, and :c5goldenage:Golden Age Points if you kill a unit. +5 HP healed per turn in Friendly Territory.
+2 Great General Points from Ceilidh Hall.
Nuada, the Silver-Handed
+15% :c5gold:Gold and :c5science:Science from WLTKDs
+3 :c5gold:Gold, :c5science:Science, and :c5goldenage:Golden Age Points for active active Trade Route to or from the City, and every Unique Luxury Resource on Empire.
+5 :c5gold: Gold from Ceilidh Hall.
Ogma, the Learned
+1 :c5science: Science for every 4 :c5citizen:Citizens in a city. +3 :c5science: Science, :c5culture:Culture, :c5greatperson:Great Scientist Points, and :c5greatperson:Great Artist Points in the :c5capital: Capital. +1:c5production:Production from :greatwork:Great Works
+5 :c5science: Science from Ceilidh Hall.
Rhiannon the Sovereign
+2 :c5culture:Culture in every City. +1 :c5gold: Gold and :c5production: Production from every improved resource.
+5 :c5goldenage: Golden Age Points from Ceilidh Hall.
Pantheon Changes
Stars and Sky - added +1f to Tundra w/ Resources
Founder Changes
Council of Elders - fixed bug, bumped starting value to 30
Unit
Colonist - comes at Railroad; Pioneer obsoletes at Railroad
World Size
Adjusted Tech/Policy cost scaling per city to 5% across the board for all map sizes
Adjusted TechCost based on map size to not modify value(s)
Project Changes
Public Works - bumped empire mod to 10% (Was 5%)
Improvement Changes
Forts - +1s base;
bumped tech gains by +1
Policies
Progress - scaler/opener - bumped Culture to 15 (was 10)
Tenet Changes
MI-Complex - Forts back on the menu bby
Discuss!
Gazeeeeeebo