i5 vs i7 is an important factor too. I don't know the specifics, but an i7 will always be better than an i5 of the same generation.
Yeah, for the windows requirements, they said 2.5ghz i5 is reccomended (quad core). My i7 falls slightly short of the Mac requirements, but it should be fine? Do you reccomend boot camp then? I could probably get Max settings out of it there.
It's strange though, almost every Mac device with the exception of a loaded iMac can't run this game. Civ 5 is a cake walk to run in comparison.
Lately it's because Apple has been developing it's own graphics API (Metal) instead, for both Mac and iOS. Metal is superior to OpenGL in most ways, but it's apparently still missing some functionality crucial to gaming. Aspyr chose not to use it for Civ6 because of this, but they stated they may revisit that in the future if Apple make the necessary improvements. Both Metal and OpenGL are miles behind Microsoft's DirectX though, and I don't foresee that gap closing anytime soon. This, combined with Apple's use of midrange GPUs, is why Macs have such a poor reputation for gaming.
This is so crazy, I've never heard somebody put it this way before. So why do you think that Apple is so far behind. Do they just not put enough money in this field? It's no surprise Mac can't run a game, but I wonder why the company still hasn't set out to solve this issue...