Hmmm, I wonder if there is any hope of playing the game on my system? Late 2012 21.5" iMac, 2.9 GHz i5, 16 GB RAM, GT 650M 512 MB. System handles Civ 5 w/o a problem.
is this a no?!? Tell me it's not a no....
View attachment 456549
So... maybe a stupid question. Is the fact that I have a faster processor and tons more RAM than the requirements enough to mitigate the fact that my graphics card only has 512MB? Or does OpenGL screw this up?
Hubby told me last night I can buy a new mac! but I have to wait until I go back to work. I recently quit my job to go back to school to get my masters, so I won't be working again until fall of 2018 or maybe even fall of 2019!!
Think it'll work on bootcamp?
View attachment 456679
Just wanted to post an update to this. I decided to go ahead and download. About 200 turns in now, game looks and runs great. Playing standard sized continents game. The only issue is time in between turns can be a little long sometimes, though at this point its not debilitating. It will probably get worse the later into the game it goes, but really happy with the way its playing so far.Hi guys, I don't know much computer graphics/systems, but I was wondering if you could tell me if the game would be playable with this if on low settings and standard map. Am getting a new Mac soon, but would like to play on my roommates (the one these specs are from) until then. Thanks in advance
1.6 GHz Intel Core i5
8 GB 1600 MHz DDR3
Intel HD Graphics 6000 1536 MB
I'm glad to hear it's running, and hopefully performance doesn't get too painful later in game. If it does, then you can go into advanced game setup and maybe reduce the number of AI players for future games so that there are fewer players/units to calculate every time you hit the Next Turn button.
Basic terrains needing so much VRAM is probably due to larger texture sizes, as well as use of bump maps, etc. If I remember correctly, a single 1024x1024 texture eats up 4MB of VRAM, but scaling up to 4096x4096 consumes 64MB. An 8192x8192 texture would eat around 256MB, and then things get more complicated when you factor in things like bump mapping.
Has anyone tried it on the current Macbook Air?
I'm disappointed on the new MBPs and trying to see what I want to buy to replace my 2008 'book.
I may just get last year's MBP model. :/