podraza
Warlord
Hey gang,
I am getting ready to try my first Emperor game, having recently won a few on Monarch. One of the weaknesses in my game is unit upgrades. I currently have no idea what I'm doing.
I understand that the formula is 25 gold plus (hammers for new minus hammers for old) times 3 gold.
I also understand that this amounts to the cost of buy-rushing the unit plus 25.
While at first the price of upgrades tends to seem high, I think the point is to run your science meter at 0 for a while to pay for it. At 1 or 2 units upgraded per turn, this could be comparable to what you could be churning out new. Plus your cities wouldn't have to spend hammers on new units while the upgrades were being bought. They could spend those hammers on something else. You would fall behind in tech, however, while doing this. Maybe on Emperor falling behind in tech is something you can't afford to do.
But then what to do with obsolete units? Obviously you can keep some around as a minimum garrison for those safe cities far from the borders. But what beyond this?
My current strategy is to suicide them against the AI's more powerful units. But I've recently learned that this increases war weariness, as you are penalized per unit that dies on the enemy battlefield. Paying maintainence to have them just sit there seems a waste. I've read that they should be gifted to friendly Civs. I've never tried that before.
Disbanding them just seems a terrible waste. Is it really cheaper to build a new unit from scratch than to promote an existing unit? According to the formula, the old unit's value is subtracted from the cost, so shouldn't that make it cheaper? Isn't the real cost of upgrades the lost science? And might that not be worth it to have the stronger army?
I am getting ready to try my first Emperor game, having recently won a few on Monarch. One of the weaknesses in my game is unit upgrades. I currently have no idea what I'm doing.
I understand that the formula is 25 gold plus (hammers for new minus hammers for old) times 3 gold.
I also understand that this amounts to the cost of buy-rushing the unit plus 25.
While at first the price of upgrades tends to seem high, I think the point is to run your science meter at 0 for a while to pay for it. At 1 or 2 units upgraded per turn, this could be comparable to what you could be churning out new. Plus your cities wouldn't have to spend hammers on new units while the upgrades were being bought. They could spend those hammers on something else. You would fall behind in tech, however, while doing this. Maybe on Emperor falling behind in tech is something you can't afford to do.
But then what to do with obsolete units? Obviously you can keep some around as a minimum garrison for those safe cities far from the borders. But what beyond this?
My current strategy is to suicide them against the AI's more powerful units. But I've recently learned that this increases war weariness, as you are penalized per unit that dies on the enemy battlefield. Paying maintainence to have them just sit there seems a waste. I've read that they should be gifted to friendly Civs. I've never tried that before.
Disbanding them just seems a terrible waste. Is it really cheaper to build a new unit from scratch than to promote an existing unit? According to the formula, the old unit's value is subtracted from the cost, so shouldn't that make it cheaper? Isn't the real cost of upgrades the lost science? And might that not be worth it to have the stronger army?