Upgrade to Musketmen?

pi-r8:

You can't just do anything. You can't, for instance, restrict your unit queue to only producing Settlers. It's a bit extreme, but people do lose on Prince, so "just do anything" isn't true. It's elitism.

Always playing the same game in Civ V is a little like getting to Diamond by perfecting the 4-gate rush. You can beat Deity playing a style close enough to the bone, but if you always play the same way, you'll never know anything else.

Like I mentioned, what I always hear about the "weakness" of the Musketmen is always about it not actually getting used.
 
pi-r8:

You can't just do anything. You can't, for instance, restrict your unit queue to only producing Settlers. It's a bit extreme, but people do lose on Prince, so "just do anything" isn't true. It's elitism.

Always playing the same game in Civ V is a little like getting to Diamond by perfecting the 4-gate rush. You can beat Deity playing a style close enough to the bone, but if you always play the same way, you'll never know anything else.

Like I mentioned, what I always hear about the "weakness" of the Musketmen is always about it not actually getting used.

You know I actually think I could win there despite only building settlers. Use your initial warrior to steal workers, use cultural city states to get culture, use social policies to get happiness, and keep settling cities. You'll eventually win a time victory. People lose on low levels just because they're missing some of the basics of civ like using workers and settling cities, not because they've somehow missed the awesome power of the musketman.
 
The main problem with Muskets is that iron is so common by that stage that in practice you can build as many longswordsmen as you need.

If iron were much rarer, and you really needed to conserve it for siege units and maybe a couple of longswords, then muskets would see a lot more play.

And yeah, I bet I could win without ever building any military units, on a difficulty level like Prince. Military city states ftw.
 
Yet they don't get used because their basic design does not matter in the scope of the game. You can't upgrade to them and by this point you should have the number of units you need to get through to riflemen. So, why should I build "cheaper" musketmen? They are not really all that cheap, only cheaper compared to other units. The game actually punishes my economy too much to make a spam cheaper units strat viable. Where do they fit in? (and correct me if I am wrong on this, but this is what happened when I played America) Not to mention the UU for America negates road movement? Useless.
 
pi-r8:

Alright then. If anything works on Prince, I would like for you to try to win with these conditions:

Never build military units.
Never befriend City States.
Research every tech in every era before advancing.
Never adjust city output.

People lose on the lower levels because they don't get basics, but that's also no reason to say that Musketmen are useless. They can cover for situations that you won't see on higher level player if you're intentionally avoiding Musketmen, and you're good enough to see it through.

Like I said, if you never use Musketmen, you'll never see the point of using them.


Ahriman:

Iron is only so common that you will usually be able build as many Longswordsmen as you need. If you don't make a practice of killing every AI on your continent with (insert favorite rush tactic here), then it is perfectly possible to end up with Gunpowder and no Iron.

Even then, Musketeers are stronger and cheaper than Longswordsmen.

Military States mean that every single unit is useless to build on Prince, and you will get to use Musketmen when they gift those to you.


rtr12568:

Are you asking honestly, or are you asking rhetorically? If you only ever choose to pursue one game plan, and think that every other game plan is stupid, then there is no point to exploration of the game. Just copy the latest fad strat on CivFanatics, yo.

I have been in games where I had a significantly number of both Minutemen and Musketeers. They're quite good.
 
pi-r8:

Alright then. If anything works on Prince, I would like for you to try to win with these conditions:

Never build military units.
Never befriend City States.
Research every tech in every era before advancing.
Never adjust city output.
Why stop there? How about adding more constraints?

Never build anything but settlers.
Never explore.
Disband everything you build.

What is the point you are trying to prove? :rolleyes:
 
Abegweit:

Yes, that would work, too. The point is that pi-r8 says that anything would work on Prince. Clearly, not anything will work, or every single person who plays this game would win on Prince, and that is not happening.

What is happening is just plain old elitism, that's what. You should know.
 
Abegweit:

Yes, that would work, too. The point is that pi-r8 says that anything would work on Prince. Clearly, not anything will work, or every single person who plays this game would win on Prince, and that is not happening.
Wow, holmes. You sure poked a hole in my logic there. Now I feel bad.

If only, when I said "anything", I meant it in the hyperbolic sense of "pretty much anything". But, no, I meant it 100% literally, and so your logic has broken my argument.

(incidentally, your second set of win conditions is actually easier, because it allows me to build workers and buildings)
 
Abegweit:

Yes, that would work, too. The point is that pi-r8 says that anything would work on Prince. Clearly, not anything will work, or every single person who plays this game would win on Prince, and that is not happening.
Right. Like disbanding the initial settler. :rolleyes: You can't believe he truly meant anything at all as opposed to anything reasonable. :crazyeye:

What is happening is just plain old elitism, that's what. You should know.
What's happening is an attempt to score debating points by making deliberately obtuse arguments. And you know what? It doesn't work.
 
"Pretty much anything" is still elitist and unrealistic. A lot of things that won't work at higher diff (or handicap, really, since the AI doesn't seem to get any better) settings just because the AI's got a ton of bonuses. It doesn't make the game fuller or more strategic. Arguably, it makes the game simpler, because fewer things will actually work, and you have to game the system pretty heavily to get anywhere easily.

This doesn't mean that "pretty much anything" will work on Prince. Lots of things will, and lots of things won't. If a player is having trouble on Prince, telling him to do "pretty much anything" is useless advice.

Note that this goes to YOUR point - that Musketmen are useful on Prince, because "pretty much anything is." Are you sure about that? How many times have you actually used Musketmen anyway? Played on Prince, maybe?
 
Musketmen are not so terrible. The real problem is the low tech cost not the relative value of musketmen.
 
Right. Like disbanding the initial settler. :rolleyes: You can't believe he truly meant anything at all as opposed to anything reasonable. :crazyeye:

What's happening is an attempt to score debating points by making deliberately obtuse arguments. And you know what? It doesn't work.

If using Musketmen is "something reasonable," that "will work on Prince," then clearly, it's not a useless unit, no?

Context.

"Anything reasonable" isn't the same as "anything will work on Prince." The connotations are different. If you don't really mean that absolutely anything will work on Prince, then saying it is elitist garbage.

Note that we are talking about Musketmen. Not me. Musketmen. If you're here to pursue some kind of a thing against me, take it to PM.
 
Poor musketmen, they might see more use except...

1. Promotions are so strong that most players who were at war with earlier units will be hesitant to use a fresh unit instead of continuing to increase the strength of an experienced unit.
2. Saving up GS to pop rifling early is a popular strategy.
3. Most players aren't using the slower game speeds (that's my impression anyway), so even without saving up GS, the wait for riflemen is usually going to be a short one.
4. Iron is abundant.

The whole deity/prince comparison is valid if for no other reason then because a player is more likely to have a very experienced unit core on the higher difficulties due to the AI production advantages....more AI units to slaughter early in the game == more units with Blitz and other good promos ahead of muskets being available == more reason to wait and upgrade instead of starting fresh with a new set of units. A Prince player will usually be declared on less often and the wars they do have will be so short that their core usually won't pick up more than a promotion or two.
 
If using Musketmen is "something reasonable," that "will work on Prince," then clearly, it's not a useless unit, no?
No. It won't "work on Prince". It's a bad decision. However, you can get a away with a lot of bad decisions on Prince.

"Anything reasonable" isn't the same as "anything will work on Prince." The connotations are different. If you don't really mean that absolutely anything will work on Prince, then saying it is elitist garbage.
You clearly have nothing to say and no point to make. I'm outa here.
 
If you care about Achievements, there is one called "Three Musketeers" where you have to "Kill a unit with a French Musketeer when two other Musketeers are providing flanking bonuses".

Otherwise Musketeers (and Ironclads) are usually bypassed in my games.
 
Abegweit:

Substantiate. Why is it a bad decision to make Musketmen? Because we prefer not to use it and win with Horsemen instead? I mean, horsemen are pretty powerful right now. If power is our metric, then clearly doing anything other than a Horseman charge followed by ICS is a bad decision, right?

I was challenging people to substantiate their claims that Musketmen are bad. So far the best response was "I never use them because my strategy is focused on getting past their relevancy as fast as is humanly possible." That doesn't actually say anything about using Musketmen.

Your response so far focuses on my sucking. That's not the issue here. Focus on Musketmen.
 
Wow, just wow.

Alright then. If anything works on Prince, I would like for you to try to win with these conditions:

Never build military units.
Never befriend City States.
Research every tech in every era before advancing.
Never adjust city output.
Do you really, genuinely, not understand the point we're making? Prince is so easy that you can win without doing things that are actually good strategies, or that will work on higher difficulty levels, or are actually sensible. So its not a useful benchmark for discussing strategy or balance.

If you don't make a practice of killing every AI on your continent with (insert favorite rush tactic here), then it is perfectly possible to end up with Gunpowder and no Iron
Only if you make a deliberate lack of effort to try to acquire iron (from settling new cities, conquest, or city state alliances).
Yes, if you try hard to play badly, you can end up without iron, but if you are trying to acquire iron, I have never seen it be a problem by the time you have gunpowder tech. (It can be a problem before then).

Even then, Musketeers are stronger and cheaper than Longswordsmen.
You're seriously going to make an argument about the value of a unit by talking about how good its UU replacement is?

I have been in games where I had a significantly number of both Minutemen and Musketeers. They're quite good.
The question is not: are minutemen useless. The question is: are the underpowered given that they take up a precious UU slot? I think there is general agreement that America is the weakest civ.

I don't think musketmen are underpowered stat-wise, like I said, I think their problem that they fail to achieve their design intention (spammable medium-power unit) because they are dominated by longswordsmen and knights, which are too readily available because the strategic resources aren't actually strategic. And because its too easy to use great scientists to rapidly beeline to rifling.

If using Musketmen is "something reasonable," that "will work on Prince," then clearly, it's not a useless unit, no?
The question is never whether something is completely useless, its whether it is underpowered or not.

What is happening is just plain old elitism, that's what.
Oh noes! People who are good at the game and understand the strategy engine are driving the discussion on balance and mechanics! Quick, lets balance the game around the people who don't understand how to play it very well yet!

Why is it a bad decision to make Musketmen?
Because they're underpowered relative to building longswordsmen or knights.

Just because you can win with them doesn't mean that balance is ok.
We could weaken them further and you could still win with them, but that wouldn't mean that its a good idea to weaken them.

Balance is about making interesting strategic decisions where multiple options are equally effective, not about having one more effective option and another less effective option.
 
Nothing upgrades to a musketman but they do upgrade to a rifleman.

hnKP7.png


Credits to "Oak" from gaming.stackexchange.com for creating/posting this upgrade tree.

Anti-tank gun --> Helicopter gunship

...

W. T. F.
 
pi-r8:




rtr12568:

Are you asking honestly, or are you asking rhetorically? If you only ever choose to pursue one game plan, and think that every other game plan is stupid, then there is no point to exploration of the game. Just copy the latest fad strat on CivFanatics, yo.

I have been in games where I had a significantly number of both Minutemen and Musketeers. They're quite good.

Ok, I'll play...YO.....

First, minutemen quiet good? REALLY? you have no roads then? You just think moving 2 tiles across forest and hills is good to respond where you need them?

Second, what strat have I copied from here? Where did I say your game plan is stupid in my initial post. I neither insulted your play, strat, or use of musketmen. I simply stated how I felt about the unit....yo....

Third, Yeah tell me honestly, where do they fit in other than for "historically they come before riflemen and after medieval units." Where? Enlighten me oh great one. They do nothing another unit I already have that has promotions can't do better. Except...eat up my gold I could better spend on other areas.
 
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