ThERat
Deity
I only discovered this patch now. A pity Antal is gone for good. Such great work. So, what's the status now? Is the patch working for Civ3 complete (had to buy it online as my disc wouldn't work after many years of use)?
I only discovered this patch now. A pity Antal is gone for good. Such great work. So, what's the status now? Is the patch working for Civ3 complete (had to buy it online as my disc wouldn't work after many years of use)?
Which patch are you talking about, that works with CivComplete? Because I couldn't get any of these to work, and I have Civ Complete. I had just assumed that he was using the CivConquests exe as his starting point.
I have been playing with Kunckles' No Raze, No City Limit, No Unit Limit patch and Antal's Patch v1 + No Raze + No City Limit. I am encountering the same issue with both. I am playing on a 224 x 200 map with 512 preplaced cities using generic, unmodded Conquests rules. There are also 50 preplaced settler units, which I use to build additional cities on the first turn. I can build 44 additional cities, for a total of 556. However, when I try to build city number 557, the game crashes. Anybody have any idea what the problem is?
Although the .exe allows more than 512 cities, there is still a maximum number of possible cities depending on the size of the map. To my knowledge, no one has done the math to figure out the exact formula, but the only way to squeeze more in is to expand the map size. Alternately, you can also lower the culture needed for city expansion (in the General Settings tab) to make each city radius larger, allowing you to spread cities out where necessary.
In case you've reached this limit on the pre-made scenario, the scenario won't load. I have tried to cheat the game by preplacing Settlers and try to find more cities, but it also caused the game to crash. Also there are few bugs that AFAIK nobody posted yet and I am not certain if they reproduce in 100% cases. These incluse inability to trade some cities (probably those that are more than 512?) to AI, reporting that some Wonders of the World are located in the last created city, while in fact they are not...
Although the .exe allows more than 512 cities, there is still a maximum number of possible cities depending on the size of the map. To my knowledge, no one has done the math to figure out the exact formula, but the only way to squeeze more in is to expand the map size. Alternately, you can also lower the culture needed for city expansion (in the General Settings tab) to make each city radius larger, allowing you to spread cities out where necessary.
SteamCiv
If the sub-bug gets too annoying; you can make all naval units detect invisible or make your subs hidden nationality.
What type of ‘doesn't work’ are you encountering?the No Raze Patch doesn't work for me