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Utility: TechCalc 2.01

GF i found many a bugs in 2.0. IF you would like me to post a list ill do that. I even have screenies to prove one of them.
 
Things that need imptovment/Bugs
-33hp is the maximum possible!
-River lowers chances of winning in some cases
-Ability to save notes
-Ability to choice between Conquest/Vannila style techs (50/40max turns)
-Various errors in the Comabt Calculator
-It gets annyoning having to deal with the "Please enter an Integer" message!
-An about button that gives information about the creator and other stuff... (just noticed there is an about thing but it still says "TechCalc 1.0" :lol: )
-The cursor should change when mouse is over the Civ3/PTW/C3C Icon so i know its a button.
-When comparing it to a game it always was 1 turn less then what it actually was.
 
Originally posted by vbraun
Things that need imptovment/Bugs
-33hp is the maximum possible!
-River lowers chances of winning in some cases
-Ability to save notes
-Ability to choice between Conquest/Vannila style techs (50/40max turns)
-Various errors in the Comabt Calculator
-It gets annyoning having to deal with the "Please enter an Integer" message!
-An about button that gives information about the creator and other stuff... (just noticed there is an about thing but it still says "TechCalc 1.0" :lol: )
-The cursor should change when mouse is over the Civ3/PTW/C3C Icon so i know its a button.
-When comparing it to a game it always was 1 turn less then what it actually was.

- Well, the maximum HP your gonna get in the game is 26 with the standard rules. (4 Ancient Cavalry's or 4 War Elephants).
- Rivers lower the chance for the Attacker or Defender? Because they should lower for Attacker.
- The ability to choose between Vannilla/conquest style will be added in a preference file. (To include a textfile with the preference to be loaded by clicking on those buttons already there.)
- I'm aware of those errors, will see what I can do...
- Oops, yeah I had to reverse to a backuped version of the program, and forgot to change that...
- Yeah, I know...
- That's some rounding error. Happens mostly on cheaper techs... like the early ones. Don't happen as much on the later techs. I'll see what I can do. But I could use mydiseases help...
 
Originally posted by anarres
Regarding the
example.gif
control GreyFox - IIRC it is in COMCTL32.ocx.
Strange that's a List-Tree-View for me... EDIT: and some other things had the same name though...
 
Grey Fox,

I see the rounding error is still apparent in TechCalc2 (the one i described earlier in this thread).

Let me cite another example

Level = Regent
Map = Small
Printing Press Basic Cost = 720 gold
Beakers per turn = 81
Turns left = 8
Number civs = 6
Number of civs with tech = 0

however with the use of you calculator 720/81 = 8.9

and the F6 screen is showing 9 turns to research Printing Press

EDIT: what data type are you using to represent turns left, if it were an int, then any decimal place would be dropped. Maybe you could use modulus to find the remainder, if the remainder is greater half the beakers per turn then increment the turns left value
 
The rounding error will be gone in the next version. :)

The Combat Calculator will also be more accurate.
 
TechCalc has now been updated to version 2.01

Fixes and additions in this version:
  • Fixed the rounding error on Turns Left.
  • The combat calcular is now more accurate and a unit will never have a negative chance.
  • Added a button to add Beakers Per Turn to the Gold Invested edit-box. This button also increases Turn-Researched by 1.

techcalc201.jpg


TechCalc 2.01
 
NICE! You still can't save your notes. It should save as a .txt. The mouse should be a hand pointer over the icons, as I didn't know that they were buttons (I actually didn't know they were buttons until vbraun said it should be a pointer to show that they are). Aside from that, it's awesome! :goodjob:
 
Looking good Grey Fox! :goodjob:

One small point - the TechCalc is 'always on top' and has to be minimised to get it off screen. Can we have this as a setable option?
 
Originally posted by anarres
Looking good Grey Fox! :goodjob:

One small point - the TechCalc is 'always on top' and has to be minimised to get it off screen. Can we have this as a setable option?
Hmm, I'm not sure how to do that, but I'll try.
 
How do I download this Grey Fox? I downloaded it and when I double click it it opens in Netscape. The window in Netscape makes me download another copy of it, and this happens again and again...

Where can I get the actual program? The thing you posted seems to be a link to a link to a link, etc.

EDIT: When I download it it is a .zip.php file. Is the PHP supposed to be there? Because I think that is what is making it open in Netscape and download another...
 
One more thing. Not that it is a problem for me but each time you exit the calc an illegal program shows up and it is annoying.

Techcalc.jpg
 
Hi Grey Fox. I like this utility a lot. However, I am trying to use it in PTW and it seems to give me a minimum research of 50 turns. I have checked it loading the "Civ3.txt" and "ptw.txt" files that were included.

Tech Selected: Bronze Working
Map Size: Standard
Difficulty: Deity
No. of Civ's with Tech: 0
Nr. of Civ's left: 5
Beakers per turn: 1
Gold invested: 0
Turns researched: 0

Results:
Tech cost: 106 gold
Gold lost: 0 gold
Turns Left: 50

FYI, I do have Civ3, PTW, and C3C installed on this computer. The reason I bring this up is because I want to make sure that it still works correctly with the old versions for games I am currently playing.

Thanks!

techcalc201-ptw.JPG


edit: add image
 
Hello.

Was just wondering if the tech cost information in this tool is accurate with C3C 1.22 patch ?

Sorry about the stupid question, i'm new here and dont know if tech cost has changed anywhere from unpatched C3C :blush:
 
Hi,

Great tool, nice to have the CC included.

Please correct me if i'm wrong, but shouldn't the number of turs allready spent on the tech be substracted from the turns needed.

Look at the image, as you can see I can change the number spent to whatever I want, the turn needed stays the same.

M.
 

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I think I solved this "mystery", just shows again I should think first before opening my mouth.

The + increases the turns spent by 1 and multiplies this to find the gold allready invested. However if there's allready a number in the turns researched TechCalc takes this number and add 1 to it. I think a the turns researched could be better derived from [Gold Invested]/[Beakers per turn], instead of just adding 1 when the "+" button is clicked. Also greying out the turn researched field would prevent confusion.

Also a "-" button would be nice.
 
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