Vortilex
Imperator Mundi
Okay, thanks 

I believe so.Love this mod - it is great fun especially with the easily accessible info (Civilopedia, F1 screen etc).
I had a couple of questions.
Can tactical nukes be used against stacks of units?
Do you mean stack attack as in the DCM option of stack attack, or just a regular ole stack of units. If its the DCM stack attack, I wouldnt know as that option is unstable and unsupported so its turned off by default. If your just talking about a stack, then it behaves just like when you nuke a city.If so, what is their effect on the stack attacked and
Theres always a diplo hit when you use nukes against somebodyis there any diplomatic penalty?
I think those options are actually to kill a super specialist in a city. Dont quote me on that as I dont think Ive ever succesfully used it.Do the espionage options of assassinate/bribe unit ever work?
I just lost as Franz JosefThe reason I post that is because when I tried to start a new custom game, the first person on the list wasn't me. It had the option of it being Open, AI, or Closed, but it didn't show any "Vortilex" on the list
Do you know why this would happen? Unloading the mod solved it, but that doesn't solve it for the mod.
Okay, so I don't have to worry.![]()
@Flak Fox
Any component I have turned off by default isn't considered supported. Some components, like Stack Attack actually might crash the game. That said air bombing should work, and I know glider wants it too, in fact the AI should even use that one, so it should be working fine. Are you sure you've turned it on? To turn on Air bombing, access the BUG options by pressing ctrl + alt +O, then hit the RevDCM tab. In the RevDCM options turn on Air bombing, which is in the DCM section of the RevDCM page. If you're sure you turned on air bombing and it doesn't work I'll take a look at it and report it to glider1, as this is one of the DCM functions that actually is supposed to work well, and the AI is supposed to understand. (I just don't like it, and that's why I've turned it off, having my buildings bombed out of my cities isn't fun for me)
Great! I will try it right now.New version released.
Awesome!Does this have more of the CFC leaders released since the last one?
That will work fine. It'll confuse the uninistaller though when you update to 0.9.7 and it detects a LoR registry key, but the folder was moved so it wol't be able to find the uninstaller. My advice, just to make sure your registry is cleaned, would be to copy the 0.9.6c version somewhere and rename that for safe keeping, but leave an original in place so that the uninstaller will fire correctly when you update to 0.9.7.Great! I will try it right now.
A question, though:
since I still have games I want to finish with the previous version, is it possible to have multiple installs of your mod? For instance, I could temporarily rename my LoR 0.96C directory to something else, and install 0.97 in a new LoR directory, then swap names back when I want to finish my older games. Is it at all possible? Or does LoR install / modify files in several directories?
Hi, I'm really enjoying the most recent version. I had a couple of questions. Is there already a plan in the works to make unit art different in certain places? For example, the ancient and classic Viking archer is the default one. It's a small thing really, not counting it as a negative at all, but if there's a way I can change it myself I might try it. Unless its a known issue and the next version changes it.