v.0.1 ALPHA: The Song of the Moon: the first Civ TOTAL CONVERSION!

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Scratch all those posts. 7zip takes care of that .rar file just fine. Testing...NOW!
 
hhmm.. sorry to have not been more specific. The Number listed under the units movement remaining. instead of 0/2 or the like.

Thanks, knowing this will make the bug alot easier to find.
 
I never had anything like that. Drakonik, what are your settings like? Are you playing on a higher-end computer or not?
 
Did you guys get the email? I'd love to see what dsquared's units look like plugged into those files!
 
And dsquared, feel free to overwrite any unit skins I've coded in. I love your stuff!
 
I never had anything like that. Drakonik, what are your settings like? Are you playing on a higher-end computer or not?

Some bugs will occur on some computers am not others, no matter how high end the computer is.(remember the exit bug. woodelf did not get it but everyone else did)
 
I got the e-mail but will try it tomorrow. Aagh! It's past midnight again. Looks like another late morning tomorrow. I can see Mr. Tamlyn's face already...
 
TheSeby:

I had the same problem when i was playing plain CIVIV and Blue Marble mod. Solved the problem when I updated the vedio drivers for the laptop. Lucky for you it seemed to only effect some of your tiles, while all of mine went black. Hope this is a timely answer and not to far behind the power curve.
 
dsquared said:
I was just going down my unit spreadsheet and doing all the early eras, i have the light lastank and am doing the medlastank, what skins did you grab off the unit forum? most of the units appear to be fantasy types and not to useful for ZEE moon

we DEFINITELY need a modder IRC channel or some real time way to communicate

You didn't saw that link I posted for the "Stealth Mech"?
 
I think that would look brilliant on the lunar terrain! Very good! Woodelf, let's use it!
 
Have you thought about reskinning the SEAL unit a bit? If dsquared could "seal up" his mouth and nose, it would look a specially equipped surface trooper.
 
Man now I'm playing and testing I must say that I love this Mod more every time we tweak it! Of course I never get more than 10 turns before I find something I want to fix....
 
I'm removing the Defense Cannon since Belizan's upgradable Turret is so awesome. I'll be testing it tonight just to make sure! WOOOHOOO!
 
JUst got through with a bit of play-testing, and so far, there are no bugs. There are some missing text_key references, but that's it.
 
The txt_key references can be hammered out later. I'm sitting on a whole pile of backstory which will help me write consistent and inter-referencing leaderhead and civ. biographies. And I think Woodelf's doing the techs.

But provided the code works, is the main thing.
 
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