v 26, and above ALL Bugs/Crashes reporting thread

Next time it happens to anyone please post the autosave from the previous turn + instructions to reproduce, and I'll look into it.

I posted it under v25 bug tread few weeks ago so I am not sure if it will help now.
#626 update to #616 (save included , info in the post)
 
Repeatable CTD without message. SVN 3692

I also have graphics issues
1) strange trees to east of Pithom on the North East coast.
2) red blob at fort on eastern island north shore.
 
@DamonStern:

Welcome to CFC and C2C. I'd bet money that the error in question is related to AIAndy's MULTI_FEATURE_MOD, so he'll be the one to look into that error.

Yeah, would be great, thx.

Welcome to C2C Damon! We could use someone to help with German translations... if you're interested.

I thought you already have a translator, but it would be fun for me, if my rare time allows it. I never noticed how far the german translation is, i always play with english settings.;) Also i have to make me familiar with the contribution system in the svn.
Today evening i´ll look deeper in the matter.:coffee:
Oh, and sorry for the late response.
 
Next time it happens to anyone please post the autosave from the previous turn + instructions to reproduce, and I'll look into it.

v26p1

ok here we go-> on the small northern continent, find Szeged... there should be a bunch of elephants, cavalry, and cannons next to it. capture it with two or three of the blitz cavalry and the rest of the army gets shoved out of the city's influence
 
Civ4ScreenShot0000.JPG

Got this after destroying a barb city. I razed the city ruins so there's nothing there except terrain. It was SVN 3692.
 
v26p1

ok here we go-> on the small northern continent, find Szeged... there should be a bunch of elephants, cavalry, and cannons next to it. capture it with two or three of the blitz cavalry and the rest of the army gets shoved out of the city's influence

I can't reproduce this.

On loading the stack of cavalry/elephants etc. is 2 tiles away from the city (on the hill next to the volcano, which will wind up as neutral territory after the capture). From that load position I tried two things (neither of which got my stack booted on capture):

1) Leave most of the stack where it is and use 3 or 4 of the cavalry to capture the city (then installed governor - nothing got booted but the tile the stack started on goes neutral)

2) Move the entire stack next to the city and then attack with the cavalry - same result - stack stays next to the city without being booted.

Can you verify you can reproduce it still from the save, and if so give me the exact moves made please.
 
v26p1

building orchestration theatre replaces the opera house, which makes it impossible to build things that rely on opera houses (sydney opera house wonder, modern art theatre national wonder)

the opera house actually disappears from the buildings list in the city view, which is I guess where the wonders draw their conclusions that the opera house isn't there
 
I posted it under v25 bug tread few weeks ago so I am not sure if it will help now.
#626 update to #616 (save included , info in the post)

I was able to reproduce the issue (and a crash too as it happens, so two for the price of one) from this save.

Basically if, when you capture a city, removal of the original owner's culture results in the surrounding tiles transiently going to a third player's ownership (before the conqueror's culture is applied to the captured city and its immediately surrounding ring of tiles) and you don't have an open borders agreement with that third player, then your units get ejected! The ejection also takes place in the middle of the group move, so if you were attacking with a stack (not just one unit at a time) the first one moves in, captures the city, causing the rest to be ejected, then the group move tries to process the next unit and a crash can result.

There'll be a fix on the SVN shortly.
 
OK, the plan to leave on holiday fell through, maybe tomorrow.

Current SVN has problems when you go into WorldBuilder. Sometimes it CTDs but others you can't do anything. This is usually caused by something not being defined properly. Currently I suspect the extra features per plot but I have no evidence. I also can't see how you could use WB to add these extra features.
 
OK, the plan to leave on holiday fell through, maybe tomorrow.

Current SVN has problems when you go into WorldBuilder. Sometimes it CTDs but others you can't do anything. This is usually caused by something not being defined properly. Currently I suspect the extra features per plot but I have no evidence. I also can't see how you could use WB to add these extra features.
You can't but the WB should not see them so it should not cause any CTD.
The CTD in the dump you posted seems to be in culture distance calculation.
The weird trees is just a bad display from forest that grew as secondary feature before I prevented that. Should not happen to any more forests.
Not sure about the red blob and I get savegame incompatible when I try to load the game you posted.
 
v26p1

as a followup to the minor states with no war issue, this is later in the same game. Xiongnu is now studying Alchemy, and building a music school, so they've definitely passed the point of writing but are still minor civs without being at war with anyone.

so at least temporarily I had to come up with a way to communicate with them- and that is done by sending agents into their cities, then bribing the cities once enough espionage points are earned. I did this already with the Huns, who also suffered the same weird minor no war issue, and after successfully bribing one of their cities, we were now at war with them. voila, communication begins. from there, we were able to continue talking like any normal civ.
 
You can't but the WB should not see them so it should not cause any CTD.
The CTD in the dump you posted seems to be in culture distance calculation.
The weird trees is just a bad display from forest that grew as secondary feature before I prevented that. Should not happen to any more forests.
Not sure about the red blob and I get savegame incompatible when I try to load the game you posted.

OK well I can't use the WB at the moment. As far as I can see the only difference between my game and the SVN is the stuff I was doing for SO on the Statesman mod. I had only gotten the unit in so far not even any missions....wait I did add the Lawyer specialist also. That may be why you can't load it.
 
The weird trees is just a bad display from forest that grew as secondary feature before I prevented that. Should not happen to any more forests.
Not sure about the red blob and I get savegame incompatible when I try to load the game you posted.


OK here is a copy of my "saved game" that does the same as mentioned. It all happened on or about 3690 SVN
 
OK here is a copy of mt "saved game" that does the same as mentioned. It all happened on or about 3690 SVN

It goes into WB fine for me. You don't have to do anything apart from load it and ctrl-W your way into WB to get a CTD??
 
It goes into WB fine for me. You don't have to do anything apart from load it and ctrl-W your way into WB to get a CTD??

Yeah it does me also(work fine that is), i was talking about the RED BLOB http://forums.civfanatics.com/showpost.php?p=11840111&postcount=3917

Plus now i got a minidump when doing this:

I started a game fine in my saved game, but then decided to go back to the Main Menu and checked if the reb blob can be just seen (i was going to go through all of the feature separately and see) when poof CTD trying PLAY NOW. (SVN 3700 on this minidump)
 
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