v 26, and above ALL Bugs/Crashes reporting thread

Here's a bug we haven't seen in a while - hidden terrain.

The Wanderer named "LOOK AT ME" is on a tile that looks like grassland, but has a hidden forest on it. The tile to the West is also a forest that is not showing.

Viewports are not enabled, graphic settings are on High.

EDIT: This bug was last seen in SVN 3197, between v24 and v25. Recalc did not change the display, nor did loading the file again.
Might be an issue with the multi feature mod and river art tiles.
 
Updated to 3685 build, did Recalc, hit EoT button and Immediate CTD not even a running man.

Same save game as previous posting but new minidump.

Have tried reverting back to 3673 and then 3663 still Ctds

JosEPh
 
Now my workers can't do anything:(
They had a promotion that should've automatically been there removed but apparently never replaced... I wonder if that somehow now has messed them up in a way that a code fix can't repair. Have you attempted going back to an autosave before they started getting the promotion glow?

latest SVN. CTD (repeatable) at end of turn. And rogues still have -105 and +45% str (both combat 6).
hmm... can't much explain that although it may be similar to the above in terms of calculations being made under one method, then another, then another still. We've done our best to maintain full compatibility with all builds during this debugging volleyball here but I'm dubious it could ever have been perfect to all situations.

Zip file contains save file and MiniDump. I tested multiple save files from many games and they all crashed on SVN 3683, and it's a fast crash! Not even time for the running man icon.

Revert back to 3682 and this save advances to the next turn.

Repeatable CTD after just installing a completely new SVN # 3683
included minidump and saved game.


EDIT: Changed back to 3681 dll, and no CTD.

Updated to 3685 build, did Recalc, hit EoT button and Immediate CTD not even a running man.

Same save game as above but new minidump.

JosEPh
This is coming up so persistently all of a sudden that it must be something I did in that build. Koshling points out to me some errors I'm prone to making that the compiler won't catch for me. I'll check through those later tonight if I get a moment. In the meantime, there's definitely something amiss! But alas, I must run to work now...
 
Moved from SVN discussion thread (I always post these in the wrong thread):

On mouse over is working poorly if at all, there is no order buttons (stop, build city) displayed at the bottom of the screen, and returning from a city screen will not remove the city interface from the... interface. I mean, the normal game interface does not return when you leave a city. What is this about?

EDIT: I just updated svn, like 30 minutes ago. Will do so again, to see if I was the cause.

EDIT2: Updated svn (no new additions), deleted the previous folder containing c2c, and moved the new folder into position in /mods, just like I always do. Something in the game is definitely wrong. No unit buttons as per above, on-mouse-over works for UI-stuff, but not for the map, and the city interface is buggy, and after two turns the game just CTDed.
 
Zip file contains save file and MiniDump. I tested multiple save files from many games and they all crashed on SVN 3683, and it's a fast crash! Not even time for the running man icon.

Revert back to 3682 and this save advances to the next turn.

I have a fix for this (will push to SVN shortly - check the SVN thread for updates when I do) - this CTD was probably killing everyone, so I haven't checked other save games posted - let me know if anyone still has issues after you get the update.
 
I have a fix for this (will push to SVN shortly - check the SVN thread for updates when I do) - this CTD was probably killing everyone, so I haven't checked other save games posted - let me know if anyone still has issues after you get the update.

Updated to SVN 3688 which included your 3686 fix and can confirm that my CTD's are fixed.
 
The Culture distance calculation in CvCity wants to return a protected member of another class, hence a crash.

@Koshling:

This is the exact same area I was looking at to try and fix Shenryyr's issue with the cultural calculations, so when you look at this crash could you also look at a way (perhaps the method I suggested, perhaps something else) to fix his issue of having culture out in the middle of nowhere?

@Koshling:

Is this the one that you fixed?
 
The Culture distance calculation in CvCity wants to return a protected member of another class, hence a crash.

FYI, the sentence quoted above makes no sense whatsoever. 'protected' is a compile-time directive that has no meaning whatsoever at execution time. An attempt to access a protected member of another class (without being a friend) will cause a compile-time error. It cannot cause a runtime crash.
 
Hi there, my native language is german, so please excuse my jabbering.:hatsoff:

I dont know since wich revision I started to get CTD´s, but its a repeatable one, every 3-6 turns on the end of it. There are also always 2 corrupt Py files :

Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "modifieda4", line 60, in onPlotFeatureRemoved
TypeError: iterable argument required

Dont know if its relevant. I changed the DLL to 3681 and I tried multiple reverse revisions, but for my savegame only the few "worked", i.e. it was possible to start the game, wich contained Koshling´s save compatibility fix.
I guess there are plenty of similar CTD´s, but hopefully you learn more of mine.

Anyway, thx for the astonishing mod, your guys commitment is beyond love.:clap:
 

Attachments

Here's a bug we haven't seen in a while - hidden terrain.

The Wanderer named "LOOK AT ME" is on a tile that looks like grassland, but has a hidden forest on it. The tile to the West is also a forest that is not showing.

Viewports are not enabled, graphic settings are on High.

EDIT: This bug was last seen in SVN 3197, between v24 and v25. Recalc did not change the display, nor did loading the file again.
I found the bug and fixed it. The type of feature art that forests use works only properly as main feature but it grew as secondary feature. I changed it now so features like forest will only grow as main feature. The forest will also display now even as secondary feature but very weird.
 
v26p1

units shoved out of captured city's new influence zone -> not sure if this is civ4 problem or c2c 'usable mountains' thing but I had a stack of troops sitting on a mountain next to a city while we bombarded it and finally captured it with a camel gunner and sheriff. but the moment we captured the city, all our troops on the mountain were shoved one tile further away from the city. even the grenadiers, who had no movement points remaining, were somehow pushed away
 
v26p1

units shoved out of captured city's new influence zone -> not sure if this is civ4 problem or c2c 'usable mountains' thing but I had a stack of troops sitting on a mountain next to a city while we bombarded it and finally captured it with a camel gunner and sheriff. but the moment we captured the city, all our troops on the mountain were shoved one tile further away from the city. even the grenadiers, who had no movement points remaining, were somehow pushed away

Do you have a save from the turn in which you make the capture (i.e. - so we can replay the capture)?

The push-out effect is from Civ thinking units are on illegal tiles and ejecting them to the nearest that it deems legal - for example if you have units on enemy lands when you sign a peace treaty. Obviously it's a bug here that it thinks they were not on a legal plot, but unless we can replay the city capture under the debugger it'll be very hard to find...
 
Do you have a save from the turn in which you make the capture (i.e. - so we can replay the capture)?

The push-out effect is from Civ thinking units are on illegal tiles and ejecting them to the nearest that it deems legal - for example if you have units on enemy lands when you sign a peace treaty. Obviously it's a bug here that it thinks they were not on a legal plot, but unless we can replay the city capture under the debugger it'll be very hard to find...

I had a similar thing a while ago. I conquered a city and only 2 units from the pack walk into the city, the rest for some strange reason was pushed 5 tiles away to my previous territory even thou the tile I attacked from was adjacent to the city I walked in. I though 10 of my units disappeared. Apparently I used all moves on those units during attack so only units with at least one move walked in , the rest not. Because of sitting outside, temporary at the split of the turn were on "influenced" by third party tile (I remember German city nearby Native American city I took) I had peace with.I call it Dorothy Syndrome : "Well, Dorothy , we are not in Kansas anymore".
 
@DamonStern:

Welcome to CFC and C2C. I'd bet money that the error in question is related to AIAndy's MULTI_FEATURE_MOD, so he'll be the one to look into that error.
 
I had a similar thing a while ago. I conquered a city and only 2 units from the pack walk into the city, the rest for some strange reason was pushed 5 tiles away to my previous territory even thou the tile I attacked from was adjacent to the city I walked in. I though 10 of my units disappeared. Apparently I used all moves on those units during attack so only units with at least one move walked in , the rest not. Because of sitting outside, temporary at the split of the turn were on "influenced" by third party tile (I remember German city nearby Native American city I took) I had peace with.I call it Dorothy Syndrome : "Well, Dorothy , we are not in Kansas anymore".

Next time it happens to anyone please post the autosave from the previous turn + instructions to reproduce, and I'll look into it.
 
Was able to get past CTD on savegame submitted after updating to 3690 AND going back 4 turns and then playing forward. Have progressed past old save point.

Could not continue from the savegame submitted though.

JosEPh
 
Working on this one now. I can see what he did and why but its a very strange issue and for whatever reason that was not an effective fix...

Still trying to sort out the fundamental error.

Just to let you know, I updated to SVN version 3692 and the promotion bug is still there.
 
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