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v 26, and above ALL Bugs/Crashes reporting thread

Thank you so very, very much! You only missed 4 (and in some cases, you went even further than what I suggested!):

Great Mosque of Djenne (BUILDINGCLASS_DJENNE) should have the Islamic Mosque removed. Djenne is the religion-neutral one; Great Mosque of Desert (BUILDINGCLASS_DESERT) is the Islamic-specific one. I don't mind that one having an Islamic Mosque requirement.

Holy See Library should have the Apostolic Palace requirement removed. Again, I think it's bad gameplay to have one Wonder be dependent on another, especially when the second Wonder is religion-specific. The file is in the Project Hades\Custom_Religions\Std_BtS_Religions folder.

Pergamon Altar should have the Hellenic Pantheon requirement removed. Like Great Mosque of Djenne, I don't like this because it's trying to sneak a religion requirement onto a Wonder that didn't have one, and I don't want to upset the religion balance. This Wonder is also in the Project Hades\Platyping folder.

SETI Program: I don't think the SETI Program needs the Radio Telescope in the same city. I think the data can be gathered in one place (the city with the Radio Telescope) and transmitted elsewhere for analysis (the city with the SETI Program). This is what I changed:

Original code:
Code:
<BuildingClassNeededs>
	<BuildingClassNeeded>
		<BuildingClassType>BUILDINGCLASS_RADIO_TELESCOPE</BuildingClassType>
		<bNeededInCity>1</bNeededInCity>
	</BuildingClassNeeded>
</BuildingClassNeededs>

My preference:
Code:
<PrereqBuildingClasses>
	<PrereqBuildingClass>
		<BuildingClassType>BUILDINGCLASS_RADIO_TELESCOPE</BuildingClassType>
		<iNumBuildingNeeded>1</iNumBuildingNeeded>
	</PrereqBuildingClass>
</PrereqBuildingClasses>

Does that sound fair?

Ok I did these changes and put them on the SVN. Thanks for your help. If you find any more please let me know.
 
@Koshling:

Here's about a hundred or so turns of BBAI logging in the late Prehistoric Era. I think some of your recent AI changes may have over-compensated for AI militarization, as I only have about ten or so units and am seriously out-classing the AI. All of the AIs are also slightly smaller than me from what I can tell, so these logs may help you to figure out a way to help the AI during the Preh era. I apoligize for the BBAI log being 20 MBs! A save is also attached.
 

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@Koshling:

Here's about a hundred or so turns of BBAI logging in the late Prehistoric Era. I think some of your recent AI changes may have over-compensated for AI militarization, as I only have about ten or so units and am seriously out-classing the AI. All of the AIs are also slightly smaller than me from what I can tell, so these logs may help you to figure out a way to help the AI during the Preh era. I apoligize for the BBAI log being 20 MBs! A save is also attached.

The unit counts do seem rather low, but also they are balanced to one another so if border tensions are low it may be fine. Who are you in his game, and what are the settings? One odd thing that struck me is that everyone seems to have at least one great general - any idea how?
 
The unit counts do seem rather low, but also they are balanced to one another so if border tensions are low it may be fine. Who are you in his game, and what are the settings? One odd thing that struck me is that everyone seems to have at least one great general - any idea how?

I'm the Sumerians. Everyone has a GG because I play with Barb Generals, which gives great general points for killing barbs and animals. How many AIs have Master Hunters?
 
They get them fairly quick by killing animals. AI is quite good at that now thanks to you ;)

In our game the ai seems to staff plenty (IMO) domestic military for a nation not under threat (though a couple of them could've done to have tried a bit faster/harder to get Canine Domestication to protect themselves against my Rogues that are presently killing them with crime...)
 
I'm the Sumerians. Everyone has a GG because I play with Barb Generals, which gives great general points for killing barbs and animals. How many AIs have Master Hunters?

The following have Master Hunter (it's in the summaries at the end of each turn for every player in the log so it's very easy to check in the log what everyone has and how they are doing):

You
Tupi
Uzbeks
Assyrians
Mexicans
Carthaginians
Aztecs
English
Potugese
Jivaro
Goths
Greeks
 
The following have Master Hunter (it's in the summaries at the end of each turn for every player in the log so it's very easy to check in the log what everyone has and how they are doing):

You
Tupi
Uzbeks
Assyrians
Mexicans
Carthaginians
Aztecs
English
Potugese
Jivaro
Goths
Greeks

Are they building an optimal number of Hunters? I think that I may be building more hunter units than the AI, and that's why I'm doing better. Can you tell anything about why the AIs are doing poorly?
 
Are they building an optimal number of Hunters? I think that I may be building more hunter units than the AI, and that's why I'm doing better. Can you tell anything about why the AIs are doing poorly?

I haven't had time to look at it in detail. The end turn player stats logging is extremely easy to read though - have you looked at it? (search for 'num cities' which is about 20 lines or so into the summary for each player, so a page up from there should take you to about the start of the dump for each player)
 
I haven't had time to look at it in detail. The end turn player stats logging is extremely easy to read though - have you looked at it? (search for 'num cities' which is about 20 lines or so into the summary for each player, so a page up from there should take you to about the start of the dump for each player)

No, I'd generally like to avoid spoilers in this game. I do intend to post the AI logs from every session of this game from now on to give you running data and feedback, we'll see how far this game goes.
 
In my latest game movies are playing or not at random.

Now in RoM:AND it was discovered that the "XML" was sometimes going "missing" in memory so the fix was to load all the movie data in a mod at the very end. Do we need to do that now? or can someone figure out why they are not playing now. Note there are no error messages.
 
You guys are aware that the Ion Propulsion tech is in the Modern Era tech group yet is almost at the end of the tree, deep in the Galactic Era, yes?

Also, a few Transhuman techs still have broken names.
 
You guys are aware that the Ion Propulsion tech is in the Modern Era tech group yet is almost at the end of the tree, deep in the Galactic Era, yes?

Also, a few Transhuman techs still have broken names.

Is this V26 or the SVN? Because I could swear Vokarya fixed those issues a while back.
 
Is this V26 or the SVN? Because I could swear Vokarya fixed those issues a while back.

A few SVNs ago.

3997, I do believe.

A lot of the broken Transhuman techs were fixed, I only noticed one or two instead of the five or six there used to be.
 
Not sure what to make of this, but I asked polynesia what he'd give me for copper and he offered $5,600, elephants, resin, and about 25 different ships including galleys with 3 navigation promo's, Decaremes/triremes/Quinqueremes all with lots of promos too.
Obviously this is bogus and totally a one-sided trade. Not sure if you would some logs or something, I think i've got them on. Let me know.

* He does have 80K in the bank so maybe its not THAT bad a trade.. maybe he really needed the copper to upgrade his entire army, doubt it though since i've noticed in the past that the AI pays way too much for military resources such as copper/iron/obsidian/horses etc.
 
@Koshling:

Here's another set of BBAI logs from that same game. Quick summary is that I got Tribalism first and quickly founded two cities. Almost into the Ancient Era now.
 
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