wobuffet
Barbarian
- Joined
- Jun 27, 2011
- Messages
- 1,248
I'm worried that boosting every Great Person Tile Improvement every era would just exacerbate the problem of Science runaways. I do like Seek's "improve if worked" idea.
Just so we're all on the same page, Thal, is this accurate about yields for each GPTI (other than Great Generals/Citadels)?
If the Custom House in particular is weak, I'd prefer to bump up the base yield to 7 (even though base yields of 5 for each GPTI would be more elegant) and see how that works.
Here's a probably silly idea to make GPTIs more fun: have neighboring GPTIs boost each other's yields (e.g., a Customs House gives an extra +1 to any Academy or Landmark next to it), with a max of 1 per yield, and only if they're of different types (no super-powerful Academy farms).
Just so we're all on the same page, Thal, is this accurate about yields for each GPTI (other than Great Generals/Citadels)?
- 5 base
- +3 with late Renaissance/early Industrial Tech
- +2 with corresponding Social Policy
If the Custom House in particular is weak, I'd prefer to bump up the base yield to 7 (even though base yields of 5 for each GPTI would be more elegant) and see how that works.
Here's a probably silly idea to make GPTIs more fun: have neighboring GPTIs boost each other's yields (e.g., a Customs House gives an extra +1 to any Academy or Landmark next to it), with a max of 1 per yield, and only if they're of different types (no super-powerful Academy farms).