I played a game on v140.1 (emperor/standard/continents) yesterday/today. I experienced no greater bugs, just some smaller weird things. I played till around t190 and quit then because it was obvious I could win in any way I wanted. I was leading in science and culture production and was near the leading AIs regarding everything else.
I observed the gold prod of the AI and could not discover anything strange. Competition for the CS was as it should be. And the AI definitely had not too much food! My capitol was the biggest city on my continent until I stopped growth because of happyness reasons. There was no city beyond pop 20 the turn I quit on the world as far as I could see. At least from my experience of this game I see absolutely no reason too nerf AIs food production.
On the contrary main problem was that the game was a bit too easy. Even with a mediocre starting position (coast, small river, silver and pearls, 2 sheep, no real food ressource like wheat or fish) and one of the weakest civs (England) there was no real challenge.
Perhaps 3% per era science and a bigger prod-modifier for (at least) unit building on emperor would be okay.
Some things I observed which could perhaps need a bit tweaking:
- Buying tiles with cultute points seems at a very good level in this version. But buying tiles with gold was way too cheap. 20-60 Gold even in the 4th row? And the prices did not really seem too rise. Intended or a bug?
-Great Scientists give too much beakers. I had to save them for the 3rd level renaissance tech if I do not wanted to waste a lot of beakers. And with the change to national college (25 % instead of 50%) it is obvious not to settle them. Lightbulbing now gets more.
- +1 on farms is still very good and gets better with -1 food consumation for specialists. I think it should not be the opener of freedom.
- RA are still always useful so I would support to nerf them.
Some weird things I observed:
- One out of ~10 AI units had a lots of promotions. 14(!) was most I saw.
- I conquered an iron mine with 10 prod (opportunty?).
- Mecca (conquered) had +3 or 4 culture and science on its city field.
All in all a very fun game and thanks again Thal for all your hard work for this game!
I hope to play another game tonight with the actual version!
PS:
for giving AI +50 % city attack.