local iInfluenceChangeThisTurn = Game.Round(pPlayer:GetFriendshipChangePerTurn(iForPlayer), 1);
The question is, what can make a citystate influence rate -0.7 instead of -1? I have not been able to reproduce this situation in my tests.
Alexander's trait is -0.5, Philanthropy is -0.75...
<Row Name="MINOR_FRIENDSHIP_DROP_PER_TURN">
<Value>-100</Value>
</Row>
<Row Name="MINOR_FRIENDSHIP_DROP_PER_TURN_HOSTILE">
<Value>-150</Value>
</Row>
<Row Name="MINOR_FRIENDSHIP_DROP_PER_TURN_AGGRESSOR">
<Value>-150</Value>
</Row>
<Row Name="MINOR_FRIENDSHIP_NEGATIVE_INCREASE_PER_TURN">
<Value>100</Value>
</Row>
The question is, what can make a citystate influence rate -0.7 instead of -1? Alexander's trait is -0.5, Philanthropy is -0.75...![]()
Ah, this is the same issue as 1+2=3.000000000001 that you get on some calculators, isn't it?