rightfuture
Emperor
- Joined
- Mar 11, 2008
- Messages
- 1,649
Everyone could individually post in both a combined future 'Plan' Outline thread, and their personal threads simultaneously for major updates, and keep the minor thought process in their individual threads. Then once a phase or subphase is complete, all the progress could be updated into an organized, update 'Completed' Outline for updating on the main page as V19 is finished and so on. Ideas can still be fleshed out and discussion in both current and future sections, so progress can be controlled by team members and future ideas discussed by thread visitors. This would allow work to be done both linearly(by plan) and non-linearly (at one's own pace). Team members could continue to work at their own pace, and then start to aim at group progress to complete a version like V19. Concept threads could collect currently being worked on concepts, and separate them from free flowing concept discussion on future ideas, and concepts. That way when we have an idea, we could park it instead of forget it.
@Thunderbrd - anarchy can be reduced by organizing a hierarchy of threads for planning. Team, Individual Progress, Mods to be looked at for Integration in the future, Current - Working, Future - to be done, Eras, Phases, etc. It can be organized in many different ways, I would look at how some of the other mods are being organized in the project development threads. There is a strong benefit to bringing discussion out of instant messaging between team members and into an open discussion or topic discussion threads.
Note: Sorry that my Phase Plan, was unfocused, I was just launching the idea for immediate discussion. I could wait to organize my thoughts a lot more, but I don't have much time. I would rather contribute my basic ideas for discussion than wait for a good bit to launch them fully developed. This way the better ideas win. That is why it is a good idea to create threads so that we could park ideas, and discuss them at our leisure.
A better idea:
1 INTRODUCTION 1
1.1 PROJECT PURPOSE 1
1.2 ASSOCIATED DOCUMENTS 1
1.3 PROJECT PLAN MAINTENANCE -SVN 1
2 PHASE 1 - Prehistoric Era
2.1 OUTLINE OF CLIENT’S OBJECTIVES 2
2.1.1 Objectives 2
2.1.2 Success Criteria 2
2.1.3 Risks 2
2.2 OUTLINE OF <ORGANIZATION> OBJECTIVES 2
2.2.1 Objectives 2
2.2.2 Success Criteria 2
2.2.3 Risks 2
2.3 DEFINITIVE SCOPE STATEMENT 2
3 DELIVERABLES 3
3.1 TO CLIENT 3
3.2 FROM CLIENT 3
4 PROJECT APPROACH 4
4.1 PROJECT LIFECYCLE PROCESSES 4
4.2 PROJECT MANAGEMENT PROCESSES 4
4.3 PROJECT SUPPORT PROCESSES 4
4.4 ORGANIZATION 4
4.4.1 Project Team 4
4.4.2 Mapping Between <Organization> and Client 4
5 COMMUNICATIONS PLAN 5
6 WORK PLAN 6
6.1 WORK BREAKDOWN STRUCTURE 6
6.2 RESOURCES 6
7 MILESTONES 7
8 PERFORMANCE AND METRICS 8
9 RISKS, CONSTRAINTS, ASSUMPTIONS 9
9.1 RISKS 9
9.2 CONSTRAINTS 9
9.3 ASSUMPTIONS 9
10 FINANCIAL PLAN 10
11 OTHER 11
11.1 OPEN ISSUES 11
11.2 OTHER 1
or
from World History Mod
http://forums.civfanatics.com/showthread.php?t=262780
MOD DEVELOPMENT STATUS:
PHASE ONE (Andes, Mesoamerica, Natives):
Compile civ information: 99%
Settler/War Maps: 95%
Get Civs in-game: 99%
Finish all needed Map Resources: 99%
Place all Bonuses, Terrains, etc.: 100%
Wintermod/Icemod: 95%
Finish all Mesoamerican/Andes unit art: 98%
Finish all Native unit art: 90%
Finish all Caribbean unit art: 90%
Finish all UBs/Base Building Art: 40%
Finish all Unit/Building Buttons: 0%
Civ Start Maps/Shortcuts: 20%
New Culture/Rebellions System: 20%
Rise and Fall System: 25%
Mod Timeline: complete
Techs/Tech Buttons: 20%
Civics/Civic Buttons: 10%
Civ/Leader Buttons/Graphics: 100%
Other Buttons/Graphics: 0%
GameFont Files: 100%
Civpedia Articles: 10%
City Name Map/City Lists: 70%
Minor Gameplay Mechanics: 5%
Events: 0%
Lesser Natives and Mechanics, Minor/Ind. Civs: 40%
UHV Coding: 0% postponed
UP Coding: 0% postponed
Generalized Cleanup: 0%
Delete unneccessary files: incomplete
as examples..
I could do better with time.. I have a degree in business management and I have a bit of project management experience.
I will float another more organized concept later.
@Thunderbrd - anarchy can be reduced by organizing a hierarchy of threads for planning. Team, Individual Progress, Mods to be looked at for Integration in the future, Current - Working, Future - to be done, Eras, Phases, etc. It can be organized in many different ways, I would look at how some of the other mods are being organized in the project development threads. There is a strong benefit to bringing discussion out of instant messaging between team members and into an open discussion or topic discussion threads.
Note: Sorry that my Phase Plan, was unfocused, I was just launching the idea for immediate discussion. I could wait to organize my thoughts a lot more, but I don't have much time. I would rather contribute my basic ideas for discussion than wait for a good bit to launch them fully developed. This way the better ideas win. That is why it is a good idea to create threads so that we could park ideas, and discuss them at our leisure.
A better idea:
1 INTRODUCTION 1
1.1 PROJECT PURPOSE 1
1.2 ASSOCIATED DOCUMENTS 1
1.3 PROJECT PLAN MAINTENANCE -SVN 1
2 PHASE 1 - Prehistoric Era
2.1 OUTLINE OF CLIENT’S OBJECTIVES 2
2.1.1 Objectives 2
2.1.2 Success Criteria 2
2.1.3 Risks 2
2.2 OUTLINE OF <ORGANIZATION> OBJECTIVES 2
2.2.1 Objectives 2
2.2.2 Success Criteria 2
2.2.3 Risks 2
2.3 DEFINITIVE SCOPE STATEMENT 2
3 DELIVERABLES 3
3.1 TO CLIENT 3
3.2 FROM CLIENT 3
4 PROJECT APPROACH 4
4.1 PROJECT LIFECYCLE PROCESSES 4
4.2 PROJECT MANAGEMENT PROCESSES 4
4.3 PROJECT SUPPORT PROCESSES 4
4.4 ORGANIZATION 4
4.4.1 Project Team 4
4.4.2 Mapping Between <Organization> and Client 4
5 COMMUNICATIONS PLAN 5
6 WORK PLAN 6
6.1 WORK BREAKDOWN STRUCTURE 6
6.2 RESOURCES 6
7 MILESTONES 7
8 PERFORMANCE AND METRICS 8
9 RISKS, CONSTRAINTS, ASSUMPTIONS 9
9.1 RISKS 9
9.2 CONSTRAINTS 9
9.3 ASSUMPTIONS 9
10 FINANCIAL PLAN 10
11 OTHER 11
11.1 OPEN ISSUES 11
11.2 OTHER 1
or
from World History Mod
http://forums.civfanatics.com/showthread.php?t=262780
MOD DEVELOPMENT STATUS:
PHASE ONE (Andes, Mesoamerica, Natives):
Compile civ information: 99%
Settler/War Maps: 95%
Get Civs in-game: 99%
Finish all needed Map Resources: 99%
Place all Bonuses, Terrains, etc.: 100%
Wintermod/Icemod: 95%
Finish all Mesoamerican/Andes unit art: 98%
Finish all Native unit art: 90%
Finish all Caribbean unit art: 90%
Finish all UBs/Base Building Art: 40%
Finish all Unit/Building Buttons: 0%
Civ Start Maps/Shortcuts: 20%
New Culture/Rebellions System: 20%
Rise and Fall System: 25%
Mod Timeline: complete
Techs/Tech Buttons: 20%
Civics/Civic Buttons: 10%
Civ/Leader Buttons/Graphics: 100%
Other Buttons/Graphics: 0%
GameFont Files: 100%
Civpedia Articles: 10%
City Name Map/City Lists: 70%
Minor Gameplay Mechanics: 5%
Events: 0%
Lesser Natives and Mechanics, Minor/Ind. Civs: 40%
UHV Coding: 0% postponed
UP Coding: 0% postponed
Generalized Cleanup: 0%
Delete unneccessary files: incomplete
as examples..
I could do better with time.. I have a degree in business management and I have a bit of project management experience.
I will float another more organized concept later.