v20 bugs and crashes

Ok. What's a tree conflict?

OK from what i am finding is that DH, has an OLD Project_Manhattan_Project as a needed Project in 2 of his NEW Projects and "I" already deleted them from C2C:crazyeye:

OK i thought that was it, but i deleted them and it still crashes:crazyeye:
 
I got a crash on startup of C2C due to missing unit art button.

OK i exchanged XML files completely from the SVN to my mod and thats where i am getting the CTD, will do more testing, so i will just edit this thread, so keep checking.

Switched out unit folder and CTD??????

My head is getting dizzy, so i need a nap, sorry. check back later, sorry
 
And since it is working for me it must be one of my art files. Just updated the SVN.

Nope that wasn't it:sad: From what i can see its something in the XML folder itself?
 
Maybe you have added a file in your local copy but not added it to the SVN?

There are 1600 files different between my working version and the SVN. Luckily most are either terrain or resources and because I use different main folders for them.

I have fixed or updated abut 6 files plus one wonder. One of the six files did have a different art define mentioned, the SVN one being wrong. So hopefully that fixes it. Fridays are my day for classes so sorry not to have been around much today.
 
I guess the only way "we" can resolve this is that DancingHoskuld needs to place HIS working copy of the 3 culprits inplace of the defective ones and see if that works??, again i am just guessing?????


YEAH
, that did it, after 6 hours of going back and forth, YEAH!!!!!!:goodjob:
 
I played till Modern era
made duel donut map without ai opponents

afterwards barb city become aztecs..and what with this name
"Aztec City State of Cherokee"
this name got barb city then it become civilization....

i made some "cheating" by placed every resource on map around my cities. so i have everything..

also i got "National wonder TXT_KEY_MANHATTAN build "
so i guess it need text?

btw i play 1709 - last working svn build

@Koshling game with minimal system settings, on duel map grow to
1.500gb private space, 1.800gb working set , and 2.560 commit limit...
i dont seen anything that can allocate so much resources for one app.....
(only server oriented software)
 
I played till Modern era
made duel donut map without ai opponents

afterwards barb city become aztecs..and what with this name
"Aztec City State of Cherokee"
this name got barb city then it become civilization....

i made some "cheating" by placed every resource on map around my cities. so i have everything..

also i got "National wonder TXT_KEY_MANHATTAN build "
so i guess it need text?

btw i play 1709 - last working svn build

@Koshling game with minimal system settings, on duel map grow to
1.500gb private space, 1.800gb working set , and 2.560 commit limit...
i dont seen anything that can allocate so much resources for one app.....
(only server oriented software)

It's mostly city and unit graphics assets. Nothing more that can be done about them with the Civ4 engine, beyond the changes already made in the SVN. You can tell it's not a memory leak issue since it grows to that (more or less) immediately on game load - actually almost all the growth is AFTER it internally finishes the load, but BEFORE it finishes displaying it (which is the time in which the game engine is building up all its graphics assets). Displaying only limitted buiodings helps (via the global define SHOW_BUILDINGS_LEVEL), as does reducing textures from high to medium or low, but beyond that there isn't really a way to address it, short of a game engine rewrite.
 
would be nice if you guys fix v20. In the Galactic era my wife and I cant finish the game there is a ctd that will not go away. A message said error occured in combat event handler before it all started ctd. So disappointing. I posted the save in the main thread before I realized this thread. It on the most recent page of post I made yesterday. I also tried the latest dll with no results.

Also the zig zag thing can that be fixed?
A10 bombers cant bomb anything but farmland
Cant move guided missiles into missile carrying boats such as certain subs etc
Agents can go in an attack sub but not a nuclear sub
The year counter on normal game mode is really messed up. Had to wait till 2300 or so for tanks lol
 
would be nice if you guys fix v20. In the Galactic era my wife and I cant finish the game there is a ctd that will not go away. A message said error occured in combat event handler before it all started ctd. So disappointing. I posted the save in the main thread before I realized this thread. It on the most recent page of post I made yesterday. I also tried the latest dll with no results.

Also the zig zag thing can that be fixed?
A10 bombers cant bomb anything but farmland
Cant move guided missiles into missile carrying boats such as certain subs etc
Agents can go in an attack sub but not a nuclear sub
The year counter on normal game mode is really messed up. Had to wait till 2300 or so for tanks lol

Yeh, I downloaded your save game, and it's in the queue of things to look at, but it'll be a few days before I reach it I think.

Also: 'The zig zag thing' ?? Can you clarify?
 
@Koshling started game,
privates bytes - 740 mb
working set - 850 mb
commit - 2100 mb
You still think it is not leak?
 
Yeh, I downloaded your save game, and it's in the queue of things to look at, but it'll be a few days before I reach it I think.

Also: 'The zig zag thing' ?? Can you clarify?

I believe he's talking about the movement of units, especially workers still, zig zagging rather than a straight beeline to the place, its still happening.
 
@Koshling started game,
privates bytes - 740 mb
working set - 850 mb
commit - 2100 mb
You still think it is not leak?

Correct. At the start of the game there are no cities, no buildings, few units. The memory usage comes from the graphical assets associated with those things, so grows as the game goes on. A leak would be characterised by the memory footprint when you load a save (from an advanced game with many unit etc.) which grew as you played turns, but then dropped back when you exitted and reloaded.
 
I believe he's talking about the movement of units, especially workers still, zig zagging rather than a straight beeline to the place, its still happening.

Yes, it's deliberate. It results in more optimal AI road layouts. I can probably turn it off for human player pathing if it bothers people that their own units do it...? (note - it should NOT result in longer opaths in terms of number of turns to execute, jut in more un-natural looking ones, so it's a cosmetic issue)
 
would be nice if you guys fix v20. In the Galactic era my wife and I cant finish the game there is a ctd that will not go away. A message said error occured in combat event handler before it all started ctd. So disappointing. I posted the save in the main thread before I realized this thread. It on the most recent page of post I made yesterday. I also tried the latest dll with no results.

Also the zig zag thing can that be fixed?
A10 bombers cant bomb anything but farmland
Cant move guided missiles into missile carrying boats such as certain subs etc
Agents can go in an attack sub but not a nuclear sub
The year counter on normal game mode is really messed up. Had to wait till 2300 or so for tanks lol

If you get a message about combat error then there should be more detail in the PythonErr.log (not PythonErr2.log). If you have logging on. Posting that log will help find that particular problem much faster. ;)

As far as I remember moving missiles into subs requires them to be in the same city or fort. This is normal BtS behaviour,
 
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