strategyonly
C2C Supreme Commander
OK in the NEW dll, i get this minidump and here is the Max Comp, i didnt even get 1 turn in after doing so??
OK in the NEW dll, i get this minidump and here is the Max Comp, i didnt even get 1 turn in after doing so??
The minidumps are saved in the directory with the BtS exe.What directory do minidumps get stored in when there is a crash? sorry for the noobish question, but the game doesn't crash that much for me.
EDIT: Here is the save anyway, it experiences a repeatable CTD on End Turn.
View attachment 312034
Yes, that is ok.one more - in Checksum.log
many lines like this
[33590.992] (null) : 1672616655
it is ok?
The minidumps are saved in the directory with the BtS exe.
@Koshling: I can't see anything wrong either but I can reproduce the crash. Investigating with debug DLL now.
EDIT: Using a debug DLL the crash does not happen. The code also looks correct and it is a standard city loop.
OK in the NEW dll, i get this minidump and here is the Max Comp, i didnt even get 1 turn in after doing so??
@Koshling: I can't see anything wrong either but I can reproduce the crash. Investigating with debug DLL now.
EDIT: Using a debug DLL the crash does not happen. The code also looks correct and it is a standard city loop.
If it's reliable for you non-debug try running that under the debugger. If you have the PDB and are prepared to switch to assembly-with-source view it's a pain but doable.
@SO: I believe you and I are experiencing the same crash, as when I took a look at the python debug log the last entry referred to an AI subduing a kangaroo (and therefore calling the Outcome code). Maybe one of Koshling's DLL changes today screwed up the Outcome system, but I'm no expert.
Yes, all the subdueing is now done by the outcome system. The Subdue Python code is not called.I haven't touched the outcome code at all, so I don't see how. However, once I get done with the current memory analysis I'll update to latest assets (so I'm using the outcome system myself) and try to reproduce these crashes.
@AIAndy/DH - is all the subduing now done by the outcome system and the old Python removed (or at least not called) in the latest SVN?
These were the instances I was talking about earlier, thought it was initially a one time thing with Beijing, but I also noticed it in 2 other cities.
I don't know what the cause of it is though, and that is what bothers me.
@SO: I believe you and I are experiencing the same crash, as when I took a look at the python debug log the last entry referred to an AI subduing a kangaroo (and therefore calling the Outcome code). Maybe one of Koshling's DLL changes today screwed up the Outcome system, but I'm no expert.
later today (i.e. - after I'm done working)
Do you have saves/autosaves from a bit before it happened? If we can get a save game in which it is about to happen (and does on a few turns autoplay) it should be easy to pin down.