v20 bugs and crashes

@Dancing Hoskuld

Could you add +1 :health: for Lobster resource on the Harbor/Port building chains? I have not modded or tweaked them. Otherwise I would do it myself.

I have a pink icon for the new ivory resource.

Mine shows up fine. I will check to see if I uploaded the newest FPK I have.

EDIT: Yup the FPK is already updated. Make sure you have the most up to date Hydro.FPK file (SVN v1493).
 
With llama available as resource would it be time to change prereq for llama farm from camel to llama?
 
Hi,

I've got a strange flickering effect, and documented it with screenshots and a savegame. It seems to emerge from a location where a viper and an eagle are located. If I scroll a bit left or right from there, the flickering first changes, and if you get away further it vanishes. The effect stays after saving and reloading the game.

I created a savegame and 2 screenshots:

Spoiler :




The savegame is here (its saved in Max Compat): http://yid.gmxhome.de/civ4/savegame.CivBeyondSwordSave


The effect happens only on certain areas of the map. (there is some island in the northeast whicha also flickers). My machine is a 64 Bit Windows 7, 4GB RAM, and a 1 GB Graphics Card. I'm playing with yesterdays SVN version (about 10:00h CET)
 
Hi,

I've got a strange flickering effect, and documented it with screenshots and a savegame. It seems to emerge from a location where a viper and an eagle are located. If I scroll a bit left or right from there, the flickering first changes, and if you get away further it vanishes. The effect stays after saving and reloading the game.

I created a savegame and 2 screenshots:

Spoiler :




The savegame is here (its saved in Max Compat): http://yid.gmxhome.de/civ4/savegame.CivBeyondSwordSave


The effect happens only on certain areas of the map. (there is some island in the northeast whicha also flickers). My machine is a 64 Bit Windows 7, 4GB RAM, and a 1 GB Graphics Card. I'm playing with yesterdays SVN version (about 10:00h CET)

The viper has been removed from v20 because of this problem.
 
Latest dll change seems to have broke the outcome stuff. Every subdued unit is not being found:(. Or maybe I have destroyed my copy of C2C somehow.

Ignore - when updating the SVN I moved my XML file there not copied:blush:
 
Two problems.

1) On C2C_Tectonics maps coral and kelp are appearing in fresh water lakes when they should not. This is causing animals to spawn in them particularly Dugong and Reef Sharks.

2) Hunter set on hunt seems facinated by that Dugong in the lake.
 
Two problems.

1) On C2C_Tectonics maps coral and kelp are appearing in fresh water lakes when they should not. This is causing animals to spawn in them particularly Dugong and Reef Sharks.

2) Hunter set on hunt seems facinated by that Dugong in the lake.

I'll interrogate the hunter tomorrow and determine his motivations!
 
He "thought" he saw a mermaid or a siren! ;)

JosEPh
 
Isn't it easier to refer the jaguar warrior as jaguar warrior and the animal simply as jaguar?
 
was playing as japan and none of my units responded verbally when i clicked them - since updating v20

Also sometimes (not very often) units don't page out or w/e its called, like i have a unit selected but i can't see it, it didn't flash or come to the foreground etc.

Apart from this played fine thx for your all your hard work :hatsoff:
 
Isn't it easier to refer the jaguar warrior as jaguar warrior and the animal simply as jaguar?

I knew where the text for the animal was and could not find the one for the warrior. It was a last minute fix before the release of v18 iirc.

You can change it if you like. It is only a change in the text file anyway.
 
From another thread

load_module validate
validate
import failed

it is dependency of configobj.py

I thought this was only needed in special debug runs but I will check it out anyway.

load_module CvCultureLinkInterface
load_module copy
load_module org
org
import failed
CultureLink option enabled.

ERR: FAudioManager::GetAudioTagIndex(): Could not find string SND_HUNS_SELECT of TagId 0
ERR: FAudioManager::GetAudioTagIndex(): Could not find string SND_HUNS_ORDER of agId 0
ERR: FAudioManager::GetAudioTagIndex(): Could not find string NONE of TagId 5
ERR: FAudioManager::GetAudioTagIndex(): Could not find string NONE of TagId 5

RESMGR: Texture Wheat_farm_base.dds failed to load

yay...no more sea serpent)))

Sea serpent is still there it is just spelt correctly now.

second - InlandSea bugged :(
Spoiler :

ERR: Python function beforeGeneration failed, module C2C_Inland_Sea
Traceback (most recent call last):

File "C2C_Inland_Sea", line 88, in addRivers

File "MapScriptTools", line 3288, in buildBigBogs

File "MapScriptTools", line 2915, in initialize

NameError: global name 'sClimateType' is not defined
ERR: Python function addRivers failed, module C2C_Inland_Sea
Traceback (most recent call last):

File "C2C_Inland_Sea", line 759, in findStartingPlot

File "C2C_Inland_Sea", line 789, in getStartingPlot

File "C2C_Inland_Sea", line 740, in isValid

NameError: global name 'shuffledPlayers' is not defined
ERR: Python function findStartingPlot failed, module C2C_Inland_Sea
Traceback (most recent call last):

File "C2C_Inland_Sea", line 759, in findStartingPlot

File "C2C_Inland_Sea", line 789, in getStartingPlot

File "C2C_Inland_Sea", line 740, in isValid

NameError: global name 'shuffledPlayers' is not defined

...

ERR: Python function findStartingPlot failed, module C2C_Inland_Sea
Traceback (most recent call last):

File "C2C_Inland_Sea", line 149, in normalizeAddExtras

File "MapScriptTools", line 5149, in normalizeAddExtras

AttributeError: BonusBalancer instance has no attribute 'bBalance'
ERR: Python function normalizeAddExtras failed, module C2C_Inland_Sea

Traceback (most recent call last):

File "BugUtil", line 692, in <lambda>

File "BugEventManager", line 577, in preGameStart

File "CvAppInterface", line 100, in preGameStart

File "CvScreensInterface", line 86, in showTechChooser

File "CvTechChooser", line 241, in interfaceScreen

File "CvTechChooser", line 256, in ConstructTabs

File "CvTechChooser", line 302, in DrawTechChooser

File "CvTechChooser", line 432, in placeTechs

File "CvTechChooser", line 531, in addIconsToTechPanel

MemoryError
ERR: Python function preGameStart failed, module CvAppInterface



and little question - how this :
PY:onModNetMessage
Modder's net message!
can be silenced ? :)

This is how Python keeps in sync for multi player games. What is it that you want silenced?

CTD then starting with C2C_Custom_Continents map with in logs :
21:11:35 INFO : BugCore - creating uninitialized mod EventSigns
21:11:35 WARN : EventSigns.addSign() gSavedSigns is not initialized! (repeated many times)

C2C_Islands Broken :(((
Spoiler :

Traceback (most recent call last):

File "C2C_Islands", line 120, in addBonusType

NameError: global name 'balancer' is not defined

...



@AIAndy can you look at the map scripts. I'll look at the rst.
 
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