@Dancing Hoskuld
only 1 turn every unit?
it is bug or in purpose?
It's a bug. I was a bit too hasty pushing some changes to SVN last night before I went to bed. I will be fixing it later today.
Edit - fixed now.
@Dancing Hoskuld
only 1 turn every unit?
it is bug or in purpose?
Is it just me or is archer bombard broken? Last time I played C2C / AND it was working.
Ok, it seems that increasing corp boni have something to do with declaring war and increasing amounts of resources counted.
This happens to me in revision 1539:
Load up the savegame, look at the number behind any resource in the city screen, declare war on the Holy Roman Empire and take a look at the numbers again. Every turn after that the numbers grow bigger. And it affects the AI too. While playing along with this save 2 AIs get constant +30-50 on their score every round which usually only happens when pop increases.
2 screenshots before/after declaring war and savegame attached.
View attachment 312346 View attachment 312347
View attachment 312348
Is it just me or is archer bombard broken? Last time I played C2C / AND it was working.
@DH:
I get errors about 25-30 of these all different?? All dealing with the new butcher stuff??
It means you missed a previous update that updated the unit schema file in that folder. And the mission infos in XML/units folder and the outcomes in the GameInfo folder.
This building smuggler's shanty does not appear correct for a land locked city. Should this version be restricted to coastal towns and another be for land locked cities?
Well it originally was just a pace for smugglers, but then the ships were applied to them. I assumed smugglers could be in non-coastal towns. Not sure what to do now that the ships are associated with it.
Bug. I just settled a colony which means both it and I are in the Renaissance but the colony got free stone throwers and gatherers. I would have expected archers and workers at least. In standard BtS workers don't upgrade whereas they do in C2C. Where is the code that decides what units a new colony gets?
Do we need to move some of this out into XML? If we do then we can use it for revolting cities and barbarian cities that settle down into civs.
When you say 'settled a colony' do you mean 'settled with a colonist' (as opposed to settler) or do you mean something else? If the former the extra buildings you et are defiend in a ROM event handler (search for self.addCityBuildings in RomEventManager.py), but that code doesn't add any units so far as I can see...
I have an island with three cities on it. I pressed F1 and turned them into a colony. This is standard BtS behaviour so I expect the code is in the dll. It does not work properly as the free units they were getting were the lowest available rather than the best available. They have no metals connected to their cities yet but as I said I would have expected better than stone throwers given their technology level - the same as me. iirc the best units they could build at that tech level are archers and they should not get gatherers either being well past sedentary lifestyle.
I have an island with three cities on it. I pressed F1 and turned them into a colony. This is standard BtS behaviour so I expect the code is in the dll. It does not work properly as the free units they were getting were the lowest available rather than the best available. They have no metals connected to their cities yet but as I said I would have expected better than stone throwers given their technology level - the same as me. iirc the best units they could build at that tech level are archers and they should not get gatherers either being well past sedentary lifestyle.
how different are colonies than cities