strategyonly
C2C Supreme Commander
OK with 1673 SVN, i just got a CTD and a minidump.
I fixed it.
However there is still an invisible unit at the top of civpedia
<Cities>
<City>Morton</City>
<City>Sleepy Eye</City>
<City>Redwood Falls</City>
<City>Evan</City>
<City>New Ulm</City>
<City>Essig</City>
<City>Shakopee</City>
[B]<City>Good Thunder</City>[/B]
<City>Mankato</City>
<City>Cobden</City>
<City>Comfrey</City>
<City>Hanska</City>
<City>Searles</City>
<City>Springfield</City>
<City>Godahl</City>
<City>Iberia</City>
<City>Leavenworth</City>
<City>Stark</City>
<City>Morgan</City>
<City>Clements</City>
<City>Sanborn</City>
<City>Seaforth</City>
<City>Wabasso</City>
<City>Walnut Grove</City>
<City>Wanda</City>
<City>Echo</City>
<City>Granite Falls</City>
<City>Wood Lake</City>
<City>Canby</City>
</Cities>
Bug or feature?
Not all Workers are created equal (not counting work times).
Worker can't build Nature Preserve, Preserve Forest, Groundwater Well, Desert Windmill, Examine Ancient Temple, or Dig for Fossils.
Buffalo Worker can't build Tree Nursery, Nature Preserve, Dig for Fossils, or remove Bamboo.
Elephant Worker can't build Tree Nursery.
Work Mule can't build Tree Nursery.
Industrial Era Worker can't build Tree Nursery either, though not sure it needs to be able to.
Edit: Tree Nursery also can't be built on the new terrains, only on Grassland and Plain, and can be built on Peaks(???).
Cheers
OK with 1673 SVN, i just got a CTD and a minidump.
Attached minidump + Max Comp. In Renaissance Era.
At load shows this xml error.
UNITCLASS_INDIAN_FAST_WORKER in Info class was incorrect
Current XML file is:
modules\DancingHoskuld\Subdue_Animals\z_experimental\Mammals\WorkBuffalo_CIV4UnitInfos.xml
Anything on this yet? (post 241)
I have deleted the folder and now loads ok. But it was there at version 1682, i am using the tortoise. Thanks.
Anything on this yet? (post 241)
At load shows this xml error.
UNITCLASS_INDIAN_FAST_WORKER in Info class was incorrect
Current XML file is:
modules\DancingHoskuld\Subdue_Animals\z_experimental\Mammals\WorkBuffalo_CIV4UnitInfos.xml
I am getting an error in the latest SVN. looks more like a spelling code error for the looks of it at </>e>
EDIT: I fixed it.
However there is still an invisible unit at the top of civpedia
These two could both be based off of a miscommunication between me and SO about the unit tweaks.
I think some of Flinx's code might have sneaked in to the SVN, that was causing the odd tree-nursery unit before in tests.
No, the mammals folder was removed in v20 or just after. The tree nursery stuff is me, I forgot to add the new terrains to Modified4a's mod and I forgot the build information for all the new workers also.
Important info regarding graphics CTDs
It so happens that using the last save SO posted for me to look at, I can 100% reliably reproduce a graphics crash, by revealing the entire map (ctrl-Z in cheat mode), and zooming it out.
However, if I change the value of the SHOW_BUILDINGS_LEVEL global define I added yesterday to 0 (no building art) it totally goes away, and I can't get it to crash at all. This has two implications:
1) Using a lower setting (0 for sure, 1 probably is ok) for SHOW_BUILDINGS_LEVEL should be a good workaround for anyone experiencing these issues.
2) It means it is definately caused by building art. Over the next few days I'll try to pin it down to a specific building or buildings, but doing so will be very tedious.