Menzoberranzan
Chieftain
- Joined
- Aug 30, 2009
- Messages
- 24
They should now all be fixed, in the beta (SVN). Which ones are not?
<FirstFreeProphet>UNITCLASS_PROPHET</FirstFreeProphet>
Very useful save (thankyou). It clearly displays both the not-revealing issue (fix now on SVN) and the fade-out issue (which is proving hard to fix, though I'm pretty sure I can see a way through).
Thanks very much for fixing that, it was annoying me to no end before I left.
On the Great Wall graphics, I'd say just remove the special graphics (and keep the wonder). I have never seen it in any C2C game though, so who knows how often it is actually built.
SVN 3165 - I continually crash to desktop in this save game when my hunter units attack other units. The save is about 1-2 turns before any crash and the hunters are on automated hunt.
They should now all be fixed, in the beta (SVN). Which ones are not?
In SVN 3171 the GP for Druidism appeared at TECH_NATUROPATHY.
In SVN 3171, I received a GP at Athleticism, not one at Helenism.
Just an update, I have gotten around the crash by enabling the Quick Combat (Offence) and Quick Combat (Defence) options. This suggests to me that the crashes are graphical in nature.
BTW: Here is a link to my computer's specs: http://h10025.www1.hp.com/ewfrf/wc/document?cc=us&lc=en&dlc=en&docname=c03015474
The only difference I have is 8GB memory rather than the base 4GB.
Viewports enabled or dynamic entities enabled (both off by default if you haven't turned them on)? If yes, what viewport size?
Off by default.
Edit: by dynamic entities, do you mean dynamic xp, civ names in the c2c tab? If so, yes to that.
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Started new game (giant, immortal with raising diff.). I have 8 cities and ALL AI's have 1 (i have checked thru WB), some of them researched tribalism, some not, but they pile huge stacks of troops which sit near their capital, but don't build tribes.
Is that standard v 24 or SVN?
This is SVN.
No I mean ENABLE_DYNAMIC_ENTITIES in the XML (which I didn't expect you to be running with to be honest). Anyway, the minidump shows that its a bug in the new city danger evaluation code, and NOT graphical. Do you have 'new random seed on load' set? If so that might explain how you got past it (luck). I hve not managed to reproduce it yet, but I'm working on it.
This is SVN.
Do you have AI logging turned on? If so post the AI logs, and also a save.
Reason i asked if it was SVN or not is because Koshling lately has done a "bang-up" job on the new way the AI is acting, the best i have seen in years, also what SVN # are you updated to, plus also like KL said, need a savedgame 1 TURN before what ever you mentioned happens. And as always thx for writing and giving input.
Not sure about AI logging on and where to check for log. As about SVN number - it was today update -revision 3173.
Savegame attached.
You always welcome![]()
; Enable the logging system
LoggingEnabled = 1
Open up Config.ini and near the very bottom:
Spoiler :Code:; Enable the logging system LoggingEnabled = 1