@ Koshling:
A CTD, but the minidump says 0 in it?? All you have to do is when the game starts, go into WorldBuilder and poof CTD??
I cannot reproduce this. Drops into WB fine for me. Sorry.
@ Koshling:
A CTD, but the minidump says 0 in it?? All you have to do is when the game starts, go into WorldBuilder and poof CTD??
I couldn't reproduce an actual crash, but I DID reproduce some incorrect viewport-related behaviour at exactly the time you mention, which I can believe MIGHT lead to a crash. I have just pushed a fix to SVN for that - please let me know if it solves your problem. If it does not please check that the rpoblem does NOT occur if you run without viewports enabled so we can be sure it is a viewport problem (as I expect it is)
I cannot reproduce this. Drops into WB fine for me. Sorry.
Nope, CTD still (w/viewports, will check without shortly)
View attachment 325873
Works fine without viewports. The next thing I see happening is Tracker 8 (far SW of city) fights something and has enough xp to level on following turn. Of course if it's not crashing at all for you that's probably not the issue.
But did you try and click on anything?
Anyways, i was going to start a NEW game and got a CTD while loading the LAST part of C2C, only have the minidump, since no game really started:
Right, it was moving to look at the tracker's combat, even though it was off the viewport, which is what I fixed. Maybe it is viewport size dependent - could you try it with a few different sizes and see if that makes any difference for you?.
It's crashing while trying to add the free units you get at game start. Might be a map script thing. What map? What size? What era? What difficulty? What speed?
Edit - on the WB crash what was I supposed to click on to get it to crash?
Now come to think of it, that just might be what it was, its Plant Generator, and i was using Gigantic Map, BUT i tried using the LARGEST available, 256X?? with 16 continents and 15 civs.
So now what i did was go DOWN on continents to 14 and 13 civs and it generated the map, but its alittle slow, right at the very end of each turn, that has been happening ALOT lately even in the other games i have stated also, in the C2C game i had before for the WB problem, it was taking just over 1 minute per turn, and at 56 turns for the tech, that means it always takes be around 1 hour PER techand thats in Classical Era only. . . .
I'll try that. I was able to play about 2 hours past that point once I played the turn without viewports without issue until something else came up. This save crashes while waiting for other civs, but right after watching a Tracker fight defensively. [Correction, proceeds smoothly if viewports off] (they were on 48x30,2 for this minidump).
View attachment 325890
View attachment 325891 (with viewports)
Edit Checked previous save at 64x40 and 56x35. the problem battle appeared onscreen in both cases, though in the latter, it's clearly about two tiles from the edge of the viewport, so maybe it's crashing at 40x32 due to proximity to the edge, too. I'll try a smaller port, too.
Edit2 The previous save works fine at 32x20, so I think the issue might be related to being in that range where the viewport is supposed to be recentered on units near the edge.
Edit 3 At 48x30, I note that the trouble unit is right near the corner of my viewport and the tile he eventually attacks is not visible, so it does seem to be an issue with the edge.
Edit 3 At 48x30, I note that the trouble unit is right near the corner of my viewport and the tile he eventually attacks is not visible, so it does seem to be an issue with the edge.
Might be an issue with exceeding maximum map size then. Max is currently 65535 tiles (so 256 X 256 is one beyond the limit).
ok so i have been getting the problem of the game crashing during the files being loaded, any idea again why?? (btw the problem is not with my files i checked...)
I kinda thought so, when you brought up the mapscript stuff, i just like testing all kinds of stuff out is all. thx for the comments.
Now to an error in PINK icon ?? (1st attachment)
2nd attachment who ever put the Indigenous markers ingame, very nice job, i like those alot.Question about these though? Are they set for only certain types of Civ or for all resources for all civs??