IdioticUlt1mara
Prince
We're working on some fine tuning of late.
Crime goes up when population goes up. It's also a dynamic value so you really cannot turn your back on it. You might think you've got it under control but at least check every couple of rounds, especially after growth.
I know about the growth thing. I have had my cities on "avoid growth" for about 500 turns now. But still the crime rate goes up after building all the anti-crime buildings, I am at Bronze working stage, and at least 5 town watchmen - some have 10 enforces + 5 TW - and yet still no way of lowering the crime rate in some cities. Other cities however are at -1000 crime

I have focused so heavily on trying to reduce crime I am actively avoiding slavery