pepper2000
King
- Joined
- Apr 14, 2013
- Messages
- 899
For my own part, I am aiming for November 27 for the next version of Space Colonization. Then I might be ready to integrate it into the SVN.
NO. Ignore now loads.I would like for us to merge some of the stuff into core that we feel should be there. This means for the most part the stuff in the My_Mods folder. We need to know that it has been tested properly etc.
- New_Cultures
Sure, if they are done one at a time by a system sensitive to the issue. If it only causes trouble on XP then only an XP system has a hope of identifying where the problem actually is. Although there is an interesting art problem expressed on the multi-player bug thread that may relate.Not moving them into core will mean we can't fix them at all. Moving them into core should highlight what the problem with the XML or maybe art is so it can be fixed.
Guess what no longer a problem.
Updating from 9322 to 9346 and the game loads without removing the new cultures. So some changes in the last 20 commits has fixed the issue.
Depending on how you load the game, you may be able to determine what civs are part of your game and that narrows it down to which ones to individually, one at a time remove to test which one is causing the problem. Soon as you remove the right one, it'll let you get through the error spot. Then we gotta figure out what's wrong with that particular civ's art.Not so.
I was able to load the game with the New Cultures until I got to the Tribalism part of the tree. Then the initial screen would not load until I removed them again. My guess is that is trying to display one of them at this point.
Ah... guess it's going to be a one at a time removal prospect then. ugh... Or remove halfs to narrow in on the problem.Culture not Civ
That's actually kinda creepy... I wouldn't trust it to remain stable anyhow.By the way your "breaks saves" update did not break mine at all.
Ah... guess it's going to be a one at a time removal prospect then. ugh... Or remove halfs to narrow in on the problem.
If I leave Art files as they are - I assume they will be ignored if the XML does not point to them. Am I right or wrong?
Unfortunately you have to do all three at once Bonus, Buildings and Units. Whatever Cultures you comment out of one you will need to comment out of each of the others or you will get errors.With XML the file: Cultures_Civ4BonusInfos.XML may be the one to use.It has 191 culture entries (chop 95, 48, 24, 12 etc.),
Is that the right one to use?
Also will removing cultures from that .XML file and not from other XML files cause a crash or will other entries be ignored.
If not the latter - I am out of my depth.
So any guidance appreciated.
If you can just run a quick test on where we are at with anarchy to make sure that my recent adjustment didn't go throwing it way out of whack, I'd appreciate it though.Fine by me. Anarchy will be what it will be. Any other changes I might be looking at can all wait.
Just getting some playtesting in right now is also a challenge.
JosEPh