JosEPh_II
TBS WarLord
V37 needs to go out now if possible.
JosEPh
JosEPh
V37 needs to go out now if possible.
JosEPh
We're pretty much in SO's hands on this at this point. If I can catch some small debugs before he packages it, great, but we're basically just waiting for his last minute NM edits and for him to declare the final revision in the SVN and to upload it for folks to download. I know of some small TXT KEY errors but I'm also aware they are DH's field to work in and they are rare glitches to find so I'm not stressing on those or trying to fix them. There's a poor barbarian behavior complaint that I've looked at the code to see if I can figure out what's wrong but I'm needing a save that displays the problem to get any further progress on solving it. It's also not terribly critical. So I'm still keeping the green light on here and I don't think any other modders have asked us to hold off.V37 needs to go out now if possible.
JosEPh
It's looking like it, yes. Saves should be compatible with the last Crime Patch if I'm not mistaken, but not with v36. It's a good time to start a new game anyhow because balance factors would get thrown tremendously even if it's technically compatible (including on games with the last Crime Patch.)Tomorrow will publish V37? Will be compatible with old savegames?
v37 is UP and ready to download to everyone . . .
Dont know what ur talking about, NM is 2 levels above each "normal" level?? Always has been . . .Also, did you manage to repair Nightmare mode before release, or is normal deity still the harder option?
Dont know what ur talking about, NM is 2 levels above each "normal" level?? Always has been . . .
I wouldn't stress on it. It was always supposed to be roughly 2 steps up from wherever you're currently set at difficulty-wise, thus yes, NM Deity should be about 2 steps higher than normal deity in difficulty. Joseph had adjusted some base values on handicaps and at the last minute things got updated for the nightmare mode handicaps to match those. It should be good to go at this point. I think.JosEPh_II has recently upgraded "normal" deity to be harder than the earlier NM deity, but without explicitly upgrading NM mode. Does NM automatically scale up as "normal" gets scaled up, or does NM have to be explicitly altered, too?
Thanks! I'll keep adding to that guide as quickly as I can.I'm not a member of the that site and I got Ver37 just fine. It looks great so far. I really like the wild animals in this version. The grouping is going to make things interesting with them. T-brd your guide is amazing. I changed some of my options in the new game i just started because of it and am looking forward to see how things work out with them.
v37 IS the latest SVN build. So yeah.
Lets take a look sse SO.Dont know what ur talking about, NM is 2 levels above each "normal" level?? Always has been . . .
<Type>HANDICAP_DEITY</Type>
<Description>TXT_KEY_HANDICAP_DEITY</Description>
<Help>TXT_KEY_HANDICAP_DEITY_HELP</Help>
<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
<iAnimalAttackProb>100</iAnimalAttackProb>
<iStartingLocPercent>90</iStartingLocPercent>
<iAdvancedStartPointsMod>75</iAdvancedStartPointsMod>
<iGold>0</iGold>
<iFreeUnits>7</iFreeUnits>
<iUnitCostPercent>150</iUnitCostPercent>
<iResearchPercent>150</iResearchPercent>
<iDistanceMaintenancePercent>150</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>150</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>100</iMaxNumCitiesMaintenance>
<iColonyMaintenancePercent>150</iColonyMaintenancePercent>
<iMaxColonyMaintenance>100</iMaxColonyMaintenance>
<iCorporationMaintenancePercent>150</iCorporationMaintenancePercent>
<iCivicUpkeepPercent>150</iCivicUpkeepPercent>
<iInflationPercent>100</iInflationPercent>
<iHealthBonus>2</iHealthBonus>
<iHappyBonus>4</iHappyBonus>
<iRevolutionIndexPercent>150</iRevolutionIndexPercent>
<Type>HANDICAP_DEITY</Type>
<ReplacementID>HANDICAP_SO_DEITY</ReplacementID>
<Description>TXT_KEY_HANDICAP_DEITY</Description>
<Help>TXT_KEY_HANDICAP_DEITY_HELP</Help>
<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
<iAnimalAttackProb>90</iAnimalAttackProb>
<iStartingLocPercent>90</iStartingLocPercent>
<iAdvancedStartPointsMod>75</iAdvancedStartPointsMod>
<iGold>0</iGold>
<iFreeUnits>8</iFreeUnits>
<iUnitCostPercent>125</iUnitCostPercent>
<iResearchPercent>125</iResearchPercent>
<iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>100</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>80</iMaxNumCitiesMaintenance>
<iColonyMaintenancePercent>150</iColonyMaintenancePercent>
<iMaxColonyMaintenance>100</iMaxColonyMaintenance>
<iCorporationMaintenancePercent>150</iCorporationMaintenancePercent>
<iCivicUpkeepPercent>125</iCivicUpkeepPercent>
<iInflationPercent>90</iInflationPercent>
<iHealthBonus>2</iHealthBonus>
<iHappyBonus>4</iHappyBonus>
<iRevolutionIndexPercent>180</iRevolutionIndexPercent>