Rhye
's and Fall creator
So, for those of you who received the new version, here is some guidance.
First: there are no specific tasks. Just play whatever you like and see how it goes with this new map, which as I said in other posts, is smaller and faster.
Many thanks to PiR to make all the conversion of coordinates from the bigger to the smaller map possible.
Second: there are still crashes. I fought against them trying to reproduce the conditions that cause them, and went ahead by exclusion.
What I found is that something within the following techs: Industrialization, Flight, Radar, causes them. Might have something to do with air units but not only that. Disabling these techs with all connected units and buildings seems to work, the game plays endlessly. But I couldn't get the exact culprit. I'm sure that there is more than one...
These crashes are not reproducible - which means that if you reload the game, the crash will not happen but eventually will show up later; but I advise you to save often after you enter the Industrial era. Send me any saves that can reproduce the crash.
I'm looking forward to read your reports. Open new threads for that.
Changelog:
- New map added: 108x64
- fixed Huns spawn location
- revised Scandinavian terrains
- added river next to Aztec starting location to allow irrigation
- added horses at Mongolian starting location to strengthen military capability
- added Kyiv
- disabled Knossos as it would be too close to Athens in the new map, as well as blocking Phoenician expansion
- disabled Angkor and Pagan when Siam major civ is in the game
- disabled Pyongyang city state
- reduced overall number of city states in later starts
- fixed Artaxata spawn year so that it can flip to Persia
- replaced the Coral Reef with a more useful feature to stop early galleys exploration: “Dangerous Waters”. They are not placed in: the Pillars of Hercules, Cape of Good Hope and Cape Agulhas (location of the Flying Dutchman), the Drake Passage (next to Magellan), Messina Strait (Scylla and Charybdis), the Bermuda Triangle, the Titanic’s iceberg location, the South China Sea Dangerous Ground, the Devil’s Sea in Japan, the Graveyard of the Pacific (Vancouver), some passages between SE Asia and Oceania including the Timor Sea, the west Irish coast (Invincible Armada), south Pacific Ocean (Moby Dick), Santa Elena Ecuador (another Spanish shipwreck location), Tasmania strait, Tasman sea, Kamchatka, Barents Sea (“disappearing lighthouses”). They block passage unless owned by a city.
- blocked some passages in northern Siberia (there was a “highway” allowing Chinese scouts to reach Europe easily)
- forts cannot be built adjacent to each other
- Tuned Aztec, Phoenician and Indian victory modifiers
- slowed down tech speed in later eras
- added a tweak to let tech speed go faster during autoplay (when human player is alive, it’s much faster than when in autoplay)
- horses no longer needed to build camel archers (no penalty will happen)
- Modern Armor renamed Main Battle Tank
- potentially solved a crash caused by heavy plough assignment
- retouched loading screen
First: there are no specific tasks. Just play whatever you like and see how it goes with this new map, which as I said in other posts, is smaller and faster.
Many thanks to PiR to make all the conversion of coordinates from the bigger to the smaller map possible.
Second: there are still crashes. I fought against them trying to reproduce the conditions that cause them, and went ahead by exclusion.
What I found is that something within the following techs: Industrialization, Flight, Radar, causes them. Might have something to do with air units but not only that. Disabling these techs with all connected units and buildings seems to work, the game plays endlessly. But I couldn't get the exact culprit. I'm sure that there is more than one...
These crashes are not reproducible - which means that if you reload the game, the crash will not happen but eventually will show up later; but I advise you to save often after you enter the Industrial era. Send me any saves that can reproduce the crash.
I'm looking forward to read your reports. Open new threads for that.
Changelog:
- New map added: 108x64
- fixed Huns spawn location
- revised Scandinavian terrains
- added river next to Aztec starting location to allow irrigation
- added horses at Mongolian starting location to strengthen military capability
- added Kyiv
- disabled Knossos as it would be too close to Athens in the new map, as well as blocking Phoenician expansion
- disabled Angkor and Pagan when Siam major civ is in the game
- disabled Pyongyang city state
- reduced overall number of city states in later starts
- fixed Artaxata spawn year so that it can flip to Persia
- replaced the Coral Reef with a more useful feature to stop early galleys exploration: “Dangerous Waters”. They are not placed in: the Pillars of Hercules, Cape of Good Hope and Cape Agulhas (location of the Flying Dutchman), the Drake Passage (next to Magellan), Messina Strait (Scylla and Charybdis), the Bermuda Triangle, the Titanic’s iceberg location, the South China Sea Dangerous Ground, the Devil’s Sea in Japan, the Graveyard of the Pacific (Vancouver), some passages between SE Asia and Oceania including the Timor Sea, the west Irish coast (Invincible Armada), south Pacific Ocean (Moby Dick), Santa Elena Ecuador (another Spanish shipwreck location), Tasmania strait, Tasman sea, Kamchatka, Barents Sea (“disappearing lighthouses”). They block passage unless owned by a city.
- blocked some passages in northern Siberia (there was a “highway” allowing Chinese scouts to reach Europe easily)
- forts cannot be built adjacent to each other
- Tuned Aztec, Phoenician and Indian victory modifiers
- slowed down tech speed in later eras
- added a tweak to let tech speed go faster during autoplay (when human player is alive, it’s much faster than when in autoplay)
- horses no longer needed to build camel archers (no penalty will happen)
- Modern Armor renamed Main Battle Tank
- potentially solved a crash caused by heavy plough assignment
- retouched loading screen
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