Yeah, HB!
Also, I partially disagree on +2 health from the beach.
Yeah it's nice to relax there, but it's much easier to catch some waterborne disease or cut your foot with sharp stones/shells/sea urchin. Also I think that it should be limited to warmer latitudes, like between -50 and 50.
but think of all the beaches in Greenland

also the beach should have an extra happiness and better trade route yield
Spoiler :
Re-posted here so it can be discussed and files can be uploaded in a easy to find spot.
Vacation Mod
Public Beach
Cost: 1200
Culture: +3
Happiness: +1
Health: +2
Requires: Medicine (Because going to the beach for recreation started in the Victorian Era)
Obsolete: ?
Special Abilities
- +10% Maintenance
- Only for Coastal Cities.
- Can turn 1 Citizen into Artist.
- +50% Production for Humanitarian leaders.
- -5% Production
----
Cruise-Ship Port
Cost: 2400
Culture: +3
Happiness: +2
Unhealthiness: +1 (People getting sick on cruses)
Requires: Tourism, International Port
Obsolete: ?
Special Abilities
- +20% Gold, -25% Science, +20 Culture
- +10% Maintenance
- +10% Unhappiness War.
- +1 Happiness per 5% Culture
- Can turn 1 Citizen into Artist.
- Only for Coastal Cities.
- -15% Production
----
Tourist Trap
Cost: 1000
Culture: +2
Happiness: +2
Requires: Tourism
Obsolete: ?
Special Abilities
- +10% Gold, +5% Science, +10 Culture
- -10% Production
----
State Park
Cost: ?
Science: +1
Health: +1
Requires: Biiology
Obsolete: ?
Special Abilities
- +15% Maintenance
- +1 Free Specialist per Forest Reserve
- +1 Health with Ecological Engineering
- +2 Culture with Tourism
- +1 Happiness with Sentient Earth
----
Ranger Station
Cost: 500
Science: +1
Happiness: +1
Health: +1 (Protecting Against Wildfires)
Requires: Biology
Obsolete: ?
Special Abilities
- +5% Maintenance
- +1 Happiness with Tourism
----
Campgrounds
Cost: 500
Culture: +2
Happiness: +2
Health: +2
Requires: Biology, Ranger Station
Obsolete: ?
Special Abilities
- +1 Happiness with Deer Resource
- +1 Happiness with Fish Resource
- +1 Happiness with River City
----
Travel Agency (National Wonder)
Cost: 5000
Culture: +5
Requires: Tourism, Vacation Resort, Cruse-Ship Port, Casino (Maybe some more so its harder to get)
Obsolete: ?
Special Abilities
- +5% Gold per Great Wonder on the entire planet.
----
Gift Shop
Cost: 1000
Culture: +2
Happiness: +2
Requires: Tourism
Obsolete: ?
Special Abilities
- +15% Gold
----
Helicopter Tour
Cost: 2000
Culture: +1
Happiness: +2
Requires: Tourism, Airport
Obsolete: ?
Special Abilities
- +10% Gold
- +10% Maintenance
- -10% Production
------------------------------------
EDIT: Here are the DDS Icons. (See Attachment)
- Public Beach
- Cruse-Ship Port
- Tourist Trap
- Ranger Station
- Camp Grounds
- Travel Agency
- Gift Shop
I think a random event (maybe chain) should found something resembling the Boy Scouts (winks at Hydro and Cheese)
giving ( just some random thoughts)
1) +1xp for land units
2) possible to have a chance of giving woodsman and/or guerilla I
3) possible for a unit to get a promotion giving 25-50% xp from combat
4) possible to give heal and/or march
5) happy from campground, ranger station and state park
these are (semi-)realistic effects from the organization
1) various skills from scouting
2) lots of outdoor training
3) adaptability
4) much First Aid training (typically first responders in emergencies)
5) Camping?