Vacation Mod

Yeah, HB!

Also, I partially disagree on +2 health from the beach.

Yeah it's nice to relax there, but it's much easier to catch some waterborne disease or cut your foot with sharp stones/shells/sea urchin. Also I think that it should be limited to warmer latitudes, like between -50 and 50.

but think of all the beaches in Greenland :rolleyes:
also the beach should have an extra happiness and better trade route yield

Spoiler :
Re-posted here so it can be discussed and files can be uploaded in a easy to find spot.

Vacation Mod

Public Beach
Cost: 1200
Culture: +3
Happiness: +1
Health: +2

Requires: Medicine (Because going to the beach for recreation started in the Victorian Era)

Obsolete: ?

Special Abilities
  • +10% Maintenance
  • Only for Coastal Cities.
  • Can turn 1 Citizen into Artist.
  • +50% Production for Humanitarian leaders.
  • -5% Production

----

Cruise-Ship Port
Cost: 2400
Culture: +3
Happiness: +2
Unhealthiness: +1 (People getting sick on cruses)

Requires: Tourism, International Port

Obsolete: ?

Special Abilities
  • +20% Gold, -25% Science, +20 Culture
  • +10% Maintenance
  • +10% Unhappiness War.
  • +1 Happiness per 5% Culture
  • Can turn 1 Citizen into Artist.
  • Only for Coastal Cities.
  • -15% Production

----

Tourist Trap
Cost: 1000
Culture: +2
Happiness: +2

Requires: Tourism

Obsolete: ?

Special Abilities
  • +10% Gold, +5% Science, +10 Culture
  • -10% Production

----

State Park
Cost: ?
Science: +1
Health: +1

Requires: Biiology

Obsolete: ?

Special Abilities
  • +15% Maintenance
  • +1 Free Specialist per Forest Reserve
  • +1 Health with Ecological Engineering
  • +2 Culture with Tourism
  • +1 Happiness with Sentient Earth

----

Ranger Station
Cost: 500
Science: +1
Happiness: +1
Health: +1 (Protecting Against Wildfires)

Requires: Biology

Obsolete: ?

Special Abilities
  • +5% Maintenance
  • +1 Happiness with Tourism

----

Campgrounds
Cost: 500
Culture: +2
Happiness: +2
Health: +2

Requires: Biology, Ranger Station

Obsolete: ?

Special Abilities
  • +1 Happiness with Deer Resource
  • +1 Happiness with Fish Resource
  • +1 Happiness with River City

----

Travel Agency (National Wonder)
Cost: 5000
Culture: +5

Requires: Tourism, Vacation Resort, Cruse-Ship Port, Casino (Maybe some more so its harder to get)

Obsolete: ?

Special Abilities
  • +5% Gold per Great Wonder on the entire planet.

----

Gift Shop
Cost: 1000
Culture: +2
Happiness: +2

Requires: Tourism

Obsolete: ?

Special Abilities
  • +15% Gold

----

Helicopter Tour
Cost: 2000
Culture: +1
Happiness: +2

Requires: Tourism, Airport

Obsolete: ?

Special Abilities
  • +10% Gold
  • +10% Maintenance
  • -10% Production

------------------------------------

EDIT: Here are the DDS Icons. (See Attachment)

- Public Beach
- Cruse-Ship Port
- Tourist Trap
- Ranger Station
- Camp Grounds
- Travel Agency
- Gift Shop



I think a random event (maybe chain) should found something resembling the Boy Scouts (winks at Hydro and Cheese)
giving ( just some random thoughts)
1) +1xp for land units
2) possible to have a chance of giving woodsman and/or guerilla I
3) possible for a unit to get a promotion giving 25-50% xp from combat
4) possible to give heal and/or march
5) happy from campground, ranger station and state park

these are (semi-)realistic effects from the organization
1) various skills from scouting
2) lots of outdoor training
3) adaptability
4) much First Aid training (typically first responders in emergencies)
5) Camping?
 
I think a random event (maybe chain) should found something resembling the Boy Scouts (winks at Hydro and Cheese) giving ( just some random thoughts)
1) +1xp for land units
2) possible to have a chance of giving woodsman and/or guerilla I
3) possible for a unit to get a promotion giving 25-50% xp from combat
4) possible to give heal and/or march
5) happy from campground, ranger station and state park

these are (semi-)realistic effects from the organization
1) various skills from scouting
2) lots of outdoor training
3) adaptability
4) much First Aid training (typically first responders in emergencies)
5) Camping?

Hmm, that sounds pretty good, I may look into how events are coded to see if I can mod that in... :)
 
Hmm, that sounds pretty good, I may look into how events are coded to see if I can mod that in... :)

all this talking about scouting is making me yearn for Yosemite :love:
 
OK, nearly done, I plan to add the following bits to this project:
-UNESCO Heritage Site: +1 Culture, +1 Happiness with Relics, +1 Specialist per Archeological Site. Req: Relics within City Radius. Tech: Globalization
(An overlooked tile improvement becomes useful)
-Amusement Park: No more gold penalty, +1 Happiness with Movies
(I never understood the gold penalty and Movie should give a bonus (Disneyland))
-Forest Perserve: +1 Commerce with Biology Tech
(Substitution for Camping tech)
-City Ruins: Chance of Discovering Relics
(Razed Cities now have an effect besides added defense)
 
OK, nearly done, I plan to add the following bits to this project:
-UNESCO Heritage Site: +1 Culture, +1 Happiness with Relics, +1 Specialist per Archeological Site. Req: Relics within City Radius. Tech: Globalization
(An overlooked tile improvement becomes useful)
-Amusement Park: No more gold penalty, +1 Happiness with Movies
(I never understood the gold penalty and Movie should give a bonus (Disneyland))
-Forest Perserve: +1 Commerce with Biology Tech
(Substitution for Camping tech)
-City Ruins: Chance of Discovering Relics
(Razed Cities now have an effect besides added defense)

So are you doing any of these too?

- Public Beach
- Cruise-Ship Port
- Tourist Trap
- State Park
- Ranger Station
- Campgrounds
- Hunting Lodge
- Travel Agency [National Wonder]
- Gift Shop
- Helicopter Tour
- Jeep Safari Tour
- Glass-Bottom Boat Tour
 
Speaking of vacations... I had some suggestions on "vacations of the mind" a few months ago...


New Tech: Go Ask Alice
Spoiler :
http://american-prayer.blogspot.com/2009/03/go-ask-alice-tale-of-psychedelia.html http://www.megaupload.com/?d=NU0Y0VGF http://www.mininova.org/tor/2187848 http://en.wikipedia.org/wiki/Go_Ask_Alice
(Or another intrigueing Name)

Requires: Mass Media, Psychology, Medicine

enables:

New 'Society' Civic: Far Out (Available with 5 LSD Labs)
As long as you have civic Far Out any Civ you declare war on will trigger all other civs to DOW on you.

New WW: Ecotopia (http://en.wikipedia.org/wiki/Ecotopia)
Requires: Go Ask Alice, economy civic choice "green", Far Out

Bonus: [Ecological Engineering] unlocked/gifted to player or somehow Paradise Civic unlocked for builder

New Building: Disco
+ 1 Free Artist, +5 culture with Far Out
Requires: Go Ask Alice

New Building: LSD Lab

+100% War Wariness, -15% commerce (Must build 5 of those for adopting Far Out)
5 population of the city the LSD Lab is built in are tied to be normal specialist "citizen"


National Wonder: Studio One: +1 Free Artist
+5 culture, 2 Hit Singles with Far Out Requires: Go Ask Alice
(builds double as fast in colony city)


National Wonder: Studio 54: +5 unhappy faces (bad taste of music and clothes)
Evens the LSD lab malus in the city built in (because over time the people change to cocaine rather than acid)
+5 unhealthyness
-25% War Weariness
(helps reducing political awareness of the youth :rolleyes: )

New Building: Record Store: +5% commerce +5% culture
+5 Happy people with Far Out

Unique quest for Civic Far Out:

Your Hippie Agents (Powtin Auser and Joez Baan) have to put LSD in drinking water of 5 different civs capitals and after completing the task, the whole world gets a golden age. Relations of all nations +25.

New Spy Mission: LSD Poisoning: City in Revolt for 5 turns + regular poising effects. Very expansive mission (this tweak represents moral value, of course)
 
So are you doing any of these too?

- Public Beach
- Cruise-Ship Port
- Tourist Trap
- State Park
- Ranger Station
- Campgrounds
- Hunting Lodge
- Travel Agency [National Wonder]
- Gift Shop
- Helicopter Tour
- Jeep Safari Tour
- Glass-Bottom Boat Tour

Only Ranger Station, Cruise Ship Port, State Park, and Travel Agency.
 
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