Varying influence decline

DaveGold

Emperor
Joined
Dec 1, 2009
Messages
1,058
I've just played a game where rate at which city-state influence declined was a bit puzzling.

A) I started with the usual decline rate of 1.0.
B) After getting the patronage benefit it decreased to 0.75.
C) Some time later it increased to 1.12
D) After the Persians were wiped out it decreased back to 0.75.
E) Some time later I got a message onscreen saying that Odo had implemented a policy that changed the decline of my city state influence. It was the first time I'd seen this message and it was good to know! I checked and it was now declining by 1.62.

I can't verify turn by turn whether there was any change between D and E.

The 0.75 seems to be the right number from patronage. The policy 'United Front' is described as "Other player's city state influence points decrease 33% faster."

The way that you combine 25% and 33% to get 1.12 is as follows: 1 x 0.75 / 0.66 = 1.12. However dividing by 0.66 is not decreasing 33% faster, it is decreasing 50% faster (comparer multiplying by 3/2 with dividing by 2/3). This makes me believe that the effect from united front is not calculated to meet its description.

So what about 1.62? I'm not sure. It could be (1 x 0.75 / 0.66 ) + 0.5, but where does the extra 0.5 come from?

I had a look in the manual, foolishly, and noticed the following. The manual says that "Patronage is a useful policy for those wanting to enhance their friendship status with citystates. Upon adoption, Influence with City-States degrades 50% slower than normal." so that's clearly wrong.

The manual also lists the Forbidden Palace as "Influence with all City-States increased by 50%". The in game description differs and I'd assumed the in-game description was correct and the Forbidden Palace had no effect on city states. Odo had built the Forbidden Palace at some stage however so ... who knows?
 
United front does but it gets its maths wrong!

You can see what the designer wanted was a progression 0.75, 1, 1.33, 1.67, 2.

You start at 1. When you develop patronage you shift to the left. When an opponent develops united front you shift to the right. It makes sense (3/4 x 4/3 = 1). 1.12 doesn't fit in there because the programmer got his maths wrong and the software wasn't tested enough for anyone to notice.
 
I believe aggressive actions taken by you can also change how fast your rep with city-states declines. If you attack and conquer a bunch of city states then the others, whether they are "neutral" or hate you will still decline faster than normal. I think.
 
I believe aggressive actions taken by you can also change how fast your rep with city-states declines. If you attack and conquer a bunch of city states then the others, whether they are "neutral" or hate you will still decline faster than normal. I think.

That certainly wasn't what happened in the game I quoted above. I only had four cites at the time whilst my two main opponents had at least 20 each. I had not declared war on anyone or anything. I'm playing a new game now where I've eliminated 3 city states and the decline is still at 1.0 for my one ally.
 
That certainly wasn't what happened in the game I quoted above. I only had four cites at the time whilst my two main opponents had at least 20 each. I had not declared war on anyone or anything. I'm playing a new game now where I've eliminated 3 city states and the decline is still at 1.0 for my one ally.

To be honest, I could be totally wrong, and probably am. I haven't figured out everything with city state influence factors yet and was just guessing. Ah well.
 
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