950 AD
Preflight - Lots of cities are building knights. The age of artillery is drawing near, so we should really have more cannons. How else do we ever plan to fight the Incan riflemen? But were sending our saltpeter to Rome so Ill have to wait until that worker connects our second source.
IBT - Nobody attacks. The Inca are retreating a bunch of units through our territory. Lets hope they kill some Maya on their way home.
960 AD - Knight near New Berlin goes SE to check on Zulu towns
Caravel Heidelberg W,W,W,W
Worker near Dortmund starts cutting
Hurry settler at Brandenburg, since decreased unit support will quickly pay for itself.
Knight in Cuello goes to the hill overlooking Quiringua. So tempting
Slave worker mines mountain near Bremen.
Two workers in Stuggart board the Caravel
Galley S,S,S
Worker near New Leibzig irrigates Desert
4 workers near Cuello SW,S,S
2 others mine mountains
IBT - Julu move next to Heidelberg. I start to worry.
Konigsberg Rax -> Knight (Yes, Im a MDI fan, but with unit support what it is, 1 knight is worth more than 2 MDI).
Munich Knight -> Cannon
Heidelberg Aqueduct -> MDI
Nuremberg Market -> Cannon
Brandenburg Settler -> Settler
970 AD - A knight reaches the mountains near Zungin and sees an Impi! I quickly decide that I will declare on the Zulu as soon as I can ship some knights over. Hopefully we can get some nice tech in exchange for peace after blitzing their colonies.
Board the Munich knight into the caravel.
Move Caravel to Heidelberg and unload workers to the undeveloped hill
The knight near Quiringua decides to blow through Mayan territory to get to the colonies for the Zulu war.
More workers go to work on the mountains.
Brandenburg settler E,E
Galley S,S,W
Workers near New Berlin start mining saltpeter.
Embassy in Zimbabwe, to monitor Zulu diplomacy. Theyre at peace with all their neighbors. Not sure whether thats good or bad.
IBT - Leipzig Knight -> knight
Hannover market -> library
980 AD - Knight near Quiringua leaves Mayaland
Leipzig knight to Stuggart
Caravel back to the other coast
Knight waits in Heidleberg, upgrade the Heidelberg vet warrior to a MDI in preparation for taking on the intruding impi.
Settler W I believe I can defend a new city here from zulu primitives.
Knight near Zungin fort on mountains
Galley SW,SW,SW
IBT - Stuttgart knight -> MDI
990 AD - Boot Zulu, they declare. Id better be right about this
Knight kills a wounded impi near Coba, takes 2 hp
2 knights in Stuttgart board the Caravel, which ships them to Heidelberg
Heidelberg MDI redlines/retreats the invading impi. A knight finishes it off.
Trespassing knight S,S to Piedas Negras.
P-N knight to Coba to join in the Zulu-bashing
Galley W,S,SW
Another knight prepares to make the trip across Quiringuan territory
Take advantage of war happiness to turn lux to 10% and put some specialists to work to get more food.
IBT - Zulu elite warrior sacrifices life and limb to promote our knight to elite.
Inca want an alliance vs. the Maya. I refuse since it would trash our rep and distract us from the Zulu.
Americans found St. Louis on our continent. Its on awful desert land.
1000 AD - 3 knights charge south form Heidelberg into the forest near New Zimbabwe. N.Z. is guarded by regular impis. :smoking:
An MDI follows suit to be the cleanup hitter.
Coba knight goes to reinforce our wounded elite.
Wounded elite fortifies to heal
Knight from P-N to Coba
Another knight makes the Quiringua dash
I leave our other knights in place just in case Mayans come knocking
Galley SW,SW,SW, to follow a Zulu convoy. I think theyre carrying settlers, since they didnt reinforce any of their threatened colonies.
Worker roads BG near Dortmund
Change New Leipzig to Settler
IBT - America joins the Inca against Zululand.
A volcano erupts in Zulu territory, portending the beginning of the end of the mighty Zulu empire.
1010 AD - Our knights kill 2 impi and take New Zimbabwe. 1 resister. Move the knights on to the forest near New Ulundi
Move MDI SW toward New Zimbabwe. Hell quell resistance.
Galley S,S,W. Zulu convoy still hasnt unloaded. If theres knights in that thing, the AI is either vary dumb or very crafty.
5 workers South from mountains near Bremen
Set N.Z. production to harbor. It needs one badly.
Knight near Quiringua S
Knight in Coba joins resting elite
Settler founds New Hamburg on top of knight party. It starts building a library
New Leipzig hurries settler
Notice America has MT. We cant get it. Maybe we can invade America after the Zulu war? Nah.
Workers near New Berlin go ahead and irrigate a floodplain
IBT - The Zulu convoy turns around. What are they up to anyway?
A maya MDI enters our territory. Please not now.
Hamburg Knight -> knight
Konigsberg knight -> knight
Hannover library -> cannon
New Leipzig settler -> courthouse
1020 AD - 3 knights attack New Ulundi. One damages a musket and retreats. One kills the musket and redlines. One kills an impi and takes the city. I set the production to library and leave the knights there to quell the one resister while they heal.
2 captured workers move NE,NE,NE out of New Ulundi
MDI into New Zimbabwe to quell.
Galley follows convoy back.
3 knights from New Hamburg to Zungin (wine town). OOOH, a veteran impi.
Quiringua knight out of Mayan territory.
New Leipzig settler N,N,NW
Hamburg and Konigsburg knights board the caravel and get a ride to Heidelberg.
Worker near Dortmund builds road.
A whole mass of settlers move toward Stuttgart.
I notice the Zulu have taken Miami on the other continent. A pity.
IBT - Zunguin archer kills our elite knight L
Munich cannon -> knight
New Zimbabwe resistance quelled
1030 AD - Our remaining two knights attack Zunguin. One dies, the other kills an impi and makes for New Hamburg, wounded. Well have to wait for reinforcements.
Two reinforcements from Heidelberg move near Brandenberg
Munich cannon to Stuggart
Settler founds New Konig on Bananas. Start building library
Move 3 workers into New Leipzig
Another knight moves to New Berlin
Galley hovers around New Bapedi to keep an eye open.
Mass of workers reaches Stuttgart
Workers near New Zimbabwe N,N
Worker near Dortmund mines BG
Workers near New Berlin irrigate FP and mine grassland
IBT - More Zulu ships show up but nothing is actually unloaded.
Maya are traipsing across our lands to fight the Inca who are already camped there. We have front-row seats to see our enemies kill each other.
Lone American knight is approaching Zunguin. Got to time attacks so they dont get it.
Leipzig knight -> knight
Frankfurt Knight -> Knight
Nuremburg cannon -> cannon
Cuello library - > courthouse
Newton has 2 turns to go
1040 AD - Wounded knight fortifies in New Hamburg
Knight from New Berlin approaches N.H
2 knights relieve N.H.
Knight Leipzig to Stuttgart
Knight Frankfurt to Bonn
2 workers begin a road to connect the captured Zulu tundra to Heidelberg
3 Knights from New Ulundi make for Heidelberg
Nuremberg cannon E,E,E
Cannon and 2 workers board caravel, go to Heidelberg
3 Workers in New Leibzig N,N,N
IBT - The infamous knight-killing Zulu longbow attacks the American knight on a mountain and promptly dies.
More Maya Vs. Inca battles. We win.
Stuttgart MDI -> Settler
1050 AD - Cannon near Leipzig NE,NE,NE
2 cannons in Heidelberg E,N,N
Caravel back to Stuttgart
Knight + MDI + worker board caravel
3 knights near Heidelbarg NW
2 workers near New Berlin move NW,NW,NW toward Piedas Negras
Scientist in Brandenberg to prevent riot
2 uninjured knights from New Hamburg take the hills near Zunugin
Another knight draws within striking range
Galley hovers near the coast to keep watch
Notes:
- We have the Zulu in a bind since theyre distracted with multiple wars and dont have riflemen yet. Weve been at war for a few turns, so they should be willing to talk peace soon, and probably give us gpt or maybe even tech.
- I founded a city on top of the bananas so we can build a road right up to the Mayan iron. Dont garrison anything in that city because of the flip risk. Rather station units next to it the turn before we declare war.
- Once we have a bunch of cavalry, we should throw them all at the Mayan capital. If they are defending with muskets, we have a good shot at taking it.
- Newton finishes next turn. Thats one GA trigger down.
- We can make an expensive trade for Magnetism. I recommend it since we arent doing much research on our own and we might be able to pull off some nice deals with the free tech.
- I would recommend that we turn off research for a while once we get RP, assuming we have rubber. With infantry and artillery, combined with lots of rush-building, we should be able to take on the whole continent. After that well have to figure out how best to take on the Zulu, since I doubt we can reach domination without taking a bite out of their territory.
- Does anyone think it would be worthwhile to switch to republic once we have more unit support, or is that just asking for another 9-turn anarchy?
- Were very backwards culturally. Id shy away from taking (as opposed to razing) any more Mayan cities. Instead try to keep a settler or two on hand to replace razes.
- There are a bunch of Zulu ships at port. It is unknown whether they have delivered any reinforcements.
The great, over-irrigated city of Zimbabwe: