Gilgamesch
Ancient Alien
Hey all new thread
In my last games Venice was always the last Civ by points and overall, even when other civilizations where fallen and years later resurected.
So i tried some traits addons to look how it will works.
No real good news here.
Will try to create a single buildings wich will be a "CiVFreeBuildingsClass" typ.
With this trick you can do a lot more, to fix Venice "SuperCityState" Trait.
At least in CCTP Venice trait is very under powered.
So what do you think could be a good way to improve Venice for CCTP?

In my last games Venice was always the last Civ by points and overall, even when other civilizations where fallen and years later resurected.
So i tried some traits addons to look how it will works.
No real good news here.
Will try to create a single buildings wich will be a "CiVFreeBuildingsClass" typ.
With this trick you can do a lot more, to fix Venice "SuperCityState" Trait.
At least in CCTP Venice trait is very under powered.
So what do you think could be a good way to improve Venice for CCTP?
,
, and
each equivalent to one-half the
produced (this bonus is gained by both parties to the trade route), and internal trade routes produce
per citizen produced by normal cities, but do produce 0.5
capital. Within this range of a trading post or capital, Venice may also ask an allied city-state, with large amounts of
of a Trading Post becomes 15 or 50% above the average of all cities in the game. Upon the granting of these rights, the Trading Posts will be normal cities. Failure to grant these rights will result in strikes, rebellions, and ultimately revolutions (hence the need to include Gedemon's CD and Revolutions mods).
. Will look if can make some changes with the next version.
