Dreadnought
Deity
Anyone mention yet that you can get the Great Merchant of Venice with faith?
Trade until the Industrial era, then expand like a mofo.
Trade until the Industrial era, then expand like a mofo.
Screenshot says "acquire"
Spoiler :![]()
Unless trade routes are absurdly awesome, Venice seems very lackluster since thats the only real attraction for me.
Why bother purchasing a city state as a puppet when a military could do that without need of a Great Merchant?
Will Venice be able to supercharge their capitol with the puppets more than other civs?
I wouldn't burn my brain over the interpretation of a few words right now. We should know how exactly it works by the end of the week.
*Enter Ed Beach, stage left
Ed Beach: You have violated the sacred trust by reading forbidden tomes! Therefore I will not allow you to know the full details until the very day of release.
*Exit Ed Beach, stage left
Civfanatics chorus: Woe is me! Woe is me!
Venice is extremely limited IMO. Their unique unit basically means you have to start on the water somewhere. If you wind up in the middle of a continent, you are kinda screwed as Venice. (idk if this was covered yet, i haven't read all the pages)
Seek: There's also the fact that if you have to choose to take over a CS in lieu of getting the money of a Trade Mission, even if you don't have to pay anything, the opportunity cost is huge.
Eagle: Well, pre-lumpsum nerf, I might agree with you. But now you're talking about one of the few guaranteed ways of getting a lot (>500) gold in a single go.
There's also the logistics of getting the GM to a CS. If you're debating whether or not to use a MoV to take the CS, that logistical issue is a sunk cost.
And sure, maybe you only take the 'useful' ones, for a given definition of 'useful'. But if it costs, say, 500g to take a CS, then that's a total cost of 1000g (counting the Trade Mission loss), which is, realistically, far less than what Austria has to spend for an apparently stronger ability.