Venice discussion

I still maintain there's no reason not to give Venice a city-list to avoid this problem.

BTW, is it possible to give the Huns a city list without my game counting as a mod so I don't get game achievements?
 
I still maintain there's no reason not to give Venice a city-list to avoid this problem.

BTW, is it possible to give the Huns a city list without my game counting as a mod so I don't get game achievements?

I think editing the hun civ file directly as opposed to editing it in mod maker will let you add names without it being a mod (I think. I've done something similar with city states being allowed to expand and build more cities and I've still gotten achievements with the files edited, so it should be fine.)
 
OK, I might do that at some point when I get around to it.
 
- True, but you can be at war with one civilization, and trade with another...
- Amounts of religion pressure from trade routes are rather low. Not decisive, at least. It's easier to spread religion via missionaries, and maintain via trade routes
- Same here, and works in two ways.
- Some City states. As well as some civs

More I think about Venice more I like idea of diplo victory to be honest.

I don't think Venice will be my favorite from the expansion pack, but I think it will be an excellent civ at getting good deals on trades and world congress with all the money they will have, They could bribe civs into voting their way. Same can be said about city-states.
 
While I'm not wild about another European civ, and though I think Venice is an odd choice (other civilizations are arguably more 'deserving,' even in over-represented Europe), I can't deny that I find Venice compelling.

While I think the UU's should have been better thought out (and am I the only one that thinks it odd that Venice is one of only two civs this expansion to get two UUs?), I understand that the Merchant of Venice is necessary due to how it synergizes with the UA. The Great Galleass, on the other hand, is just silly (especially the name-I'd be more okay with it if they had thought up a better name). I'll be pleased if it at least has some sort of promotion that carries over on upgrade, but I don't think it does.

In any case, my favorite social policy tree in the game is Tradition, and I enjoy civs that work well with Tradition the most (such as Ethiopia). With Great Engineers and the Hanging Gardens (my favorite Great Person and one of my favorite Wonders) tied in with Tradition, I love it even more.

I can see myself having a blast with Venice for this reason. I enjoy creating a small, highly developed nation. Nothing pleases me more than out-scoring and generally out-performing a sprawling, ICS nation.

Definitely looking forward to rolling Venice, ensuring I start on a well appointed coastline, going down the Tradition, Commerce, and Exploration trees, and creating a highly-developed commercial and naval superpower. :king:

I also visited Venice several years ago, so perhaps I'm a bit biased in that regard. It was such a unique city.

On that note, I'm crossing my fingers that Venice, since it can only found the city of Venice, will at least get a special city graphic, replete with little canals, something that would blend well with a coastline (I also hope that they hard code Venice to start on a coastline if a coastline is available).
 
Hmm... I just thought of a potentially interesting match:

Pangaea/Great Plains, Deity, 8 Venices and standard city states. Might be a fun challenge to do in multiplayer too :lol:
 
While I'm not wild about another European civ, and though I think Venice is an odd choice (other civilizations are arguably more 'deserving,' even in over-represented Europe), I can't deny that I find Venice compelling.

While I think the UU's should have been better thought out (and am I the only one that thinks it odd that Venice is one of only two civs this expansion to get two UUs?), I understand that the Merchant of Venice is necessary due to how it synergizes with the UA. The Great Galleass, on the other hand, is just silly (especially the name-I'd be more okay with it if they had thought up a better name). I'll be pleased if it at least has some sort of promotion that carries over on upgrade, but I don't think it does.

In any case, my favorite social policy tree in the game is Tradition, and I enjoy civs that work well with Tradition the most (such as Ethiopia). With Great Engineers and the Hanging Gardens (my favorite Great Person and one of my favorite Wonders) tied in with Tradition, I love it even more.

I can see myself having a blast with Venice for this reason. I enjoy creating a small, highly developed nation. Nothing pleases me more than out-scoring and generally out-performing a sprawling, ICS nation.

Definitely looking forward to rolling Venice, ensuring I start on a well appointed coastline, going down the Tradition, Commerce, and Exploration trees, and creating a highly-developed commercial and naval superpower. :king:

I also visited Venice several years ago, so perhaps I'm a bit biased in that regard. It was such a unique city.

On that note, I'm crossing my fingers that Venice, since it can only found the city of Venice, will at least get a special city graphic, replete with little canals, something that would blend well with a coastline (I also hope that they hard code Venice to start on a coastline if a coastline is available).

I don't really see the Merchant of Venice as a second UU, more like a second UA.
 
While I'm not wild about another European civ, and though I think Venice is an odd choice

Actually I'd be fine with no more European civs if both Switzerland and the Vandals were included, There could be Italy but i'll take Venice.
Venice makes sense for BNW commercially and trade network wise.
 
Although an interesting choice, I don't like that the civ that speaks Italian gets called Venice. I feel like Civ dose have Italy hate and Rome love, like they secretly wish that Vittorio Emanuel II said "ah we shall unify these states and call it The Kingdom of Rome, and this peninsula should be called the Roman peninsula , and Latin is the National language!" Seriously, part of me feels they are saying "oh you wish to identify with Italy well too bad! Real people want Rome!" Never and I mean never in Roman history did Caesar claimed he ruled over the Italian Republic! To me Rome isn't Italy, Italy all of Western Europe, it's the pope, and it's the only part of Italy but primarily it's the entire empire. Spain, France, England are also Rome too. I will however try this Venice civ out and see what happens. I did get part of my wish, but Italy is "a scenario only civ." don't get me wrong, I love the inclusion of Venice but I worry many wont like that Venice is only allowed to be one state big. And can only form a confederation with other City States. I will try it out though once I get a copy of it. But it still hurts me. Honestly I think the civ that operates like Venice should be called Switzerland. But if I had my way I'd throw out the Romans or rename that civ Italy, we don't program it so Bismarck rules over Prussia or the Prussian civilization, he rules the GERMAN civilization. In all that's why for me making the Italian choice Venice and the Latin choice Rome, that's why it hurts.

appoggio Italia per sempre

Sorry to complain but I had grievances with this new information, but I still will try Venice out, I suppose.
 
As I read it on another form Italy now has Venice as its civ. Sorry but the Roman Empire is a Latin civilization, wasn't rome based off Latinium's culture?

Despite that though, Rome is important, because it was the base for all Western European nations. I and others don't really identify Rome and the Romans as an Italian civilization. Though part of it would be part of Italian culture, yes, I think the Italians came later. But don't get me wrong, I am excited for the brave new world expansion.
 
... I really don't get why so many people are complaining about Venice (or the Shoshone or any other Civ for that matter) for what it can't (supposedly) do, or do well enough by their standards. "Victory condition X is near impossible!", "How am I gonna get enough of X yield?", "If I do that then it will hinder my chances of doing this." Well, this is the whole point, isn't it?...

Those complaints mostly come from people playing Civ5 as a multiplayer game (with random leaders), I guess. From their perspective, I can understand the whish for balanced civs.

For me, on the other hand, Civilization is and always was a singleplayer game. Hence I totally agree with you!

Honestly, I think that the effort to grant a balanced multiplayer game did quite a bit harm to the game already: I believe devoutly, that the leveled tile yields (reduced gains from bonus resources compared to Civ4) was done because of multiplayer games: If one player would have started at a "sweet spot" while his opponent starts at a medicore place, the game would be considered "unfair".
In a pure singleplayer game, sweet spots would be a reason to jubilate and medicore/bad starting positions could be seen as a challenge (or be rerolled).

Anyway, I am very happy to see Venice as "out of the box civilization" that gives players a nice challenge and a totally different gameing experience!
 
Although an interesting choice, I don't like that the civ that speaks Italian gets called Venice.

There's no reason to think that they're going to speak Italiano standard. If they do their homework, they'll speak the Venetian dialect (Veneto) which is often referred to as the Venetian language.

They were a major state in the Italian peninsula, like Rome, but I wouldn't directly classify either as "Italy." But I don't think that's a bad thing. Lots of places don't have their modern nation-state represented. Italy, however, does have the ancient Roman Empire (which is culturally important even if distinct), the Most Serene Republic of Venice, and the cities of Florence, Genoa, and Milan. That's actually quite generous compared to other places in the world.
 
While a little underwhelming and a boring name, Galleasses were a vital part of medieval Mediterranean trade, and Venice had one of the largest fleets and participated in the battle of Lepanto against the ottomans. I think it's definitely a good thematic fit, I just wish it was a better unit.
 
we don't program it so Bismarck rules over Prussia or the Prussian civilization, he rules the GERMAN civilization. In all that's why for me making the Italian choice Venice and the Latin choice Rome, that's why it hurts.

I actually highly dislike that Prussia is not in the game by itself. Sure Bismarck worked towards a united German Reich, but naming it "Germany" implies 1945/49 onwards. I feel 'Germany' is NOT in the game. I would love to see a modern day Germany with positive diplomacy modifiers, since it has unique relationship with the UN and especially the EU.

This weeks Economist edition has another go at the "reluctant hegemon". In my opinion, with the advent of heavy diplomacy, modern-day Germany would be more fitting than any of its previous warring leaders. It just gets boring, really. Plus, making Bismarck some random warmongerer doesn't really do his diplomacy any justice..
 
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