Venice discussion

Puppets are probably going to be a major source of income BECAUSE of the GOld Focus (and if you automated you workers, then chances are they built Trading Posts ALL around the city).
 
Complementing your Venice weaknesses list:

I have just noticed how important for Venice will be a river...
1. Trade routes from cities next to a river gain +25% Gold.
2. Garden buffing your MoV production in capital.

It makes Venice even more responsive to starting bias (coastal, and mountain wonders).
 
So I attempted a somewhat psuedo-Venice game while playing as Austria and never making other cities. I even changed Maria Theresa to Enrico Dandolo and Vienna to Venice.

Here's what I have learned:
+ Money. Lot's and lot's of money. I don't know if it was because I was playing on a lower level because I never played that way or the fact that most puppet cities are defaulted into Gold focused cities. With the double trade routes I can't imagine how rich Venice will be.
+ Capital becomes a mammoth city and can turnout soldiers within a few turns. National Wonders are much easier to make since it's only one city.
- Certain land that has resources you need cannot be settled due to Venice's UA. This was the biggest fault I found.
- less managing leads to a somewhat boring game. All I did was either: go to war or play around with my workers. Buying buildings in cities may change that somewhat.

It's a civ that is really for a certain play-style. One that isn't mine. I'll definitely try out Venice after playing the 8 or may try it sooner out of curiosity.

It sounds like Venice might end up not getting a lot of love online. It could be too OP.
 
It'll be interesting to see how they represent him in motion, but going by the art, I think they've done a really good job. The Venice-by-night backdrop to his leader screen is gorgeous as well. Can't wait to hear the music!
 
The leader art is the same as those of the leaked pictures. So you can pretty much assume that the abilities and UU of both Venice and the Shoshone are correct (with perhaps small modifications).
 
Do you guys think that Venice might start near few City States as a "bias"?

I don't think so. It'd actually be kind of boring if you just had a string of cs in a row i think, the discovery and placement of them should make your empire unique looking. Venice players might be apt to mess with the cs slider bar though :lol:
 
Do you guys think that Venice might start near few City States as a "bias"?

The Polygon article said that Venice gets first pick of city spots, so they always get the best coastal spot. Presumably, proximity to city-states is a factor in "best-ness".
 
Do you guys think that Venice might start near few City States as a "bias"?

I hope not.

I think it would, in minor ways, defeat the purpose of the whole UA if you are consistently starting with a bunch of city-states around you which are basically 'yours'. And also, there are enough times where you happen to start near two or three city-states that it shouldn't be a problem variety-wise

And historically speaking, wasn't their map kind of all over the place?
 
I hope not.

I think it would, in minor ways, defeat the purpose of the whole UA if you are consistently starting with a bunch of city-states around you which are basically 'yours'. And also, there are enough times where you happen to start near two or three city-states that it shouldn't be a problem variety-wise

And historically speaking, wasn't their map kind of all over the place?

I think the worst thing about Venice for me is I can no longer use the ICS system for settling cities that I've been using ever since I found out about it LOL..
 
Polygon article:
While the Venetian player can't control what its puppet city-states produce, the civ does get more trade routes than any other civ, which generates more money, faster, for the Venetians than other civs will have access to. It can also purchase units in its puppets, making it possible to generate large armies in far-flung corners of the world.

So ONLY UNITS are able to buy in puppeted C-S. Seems you can't buy buildings. That's a nerf...
 
It doesn't say "only".
 
While the Venetian player can't control what its puppet city-states produce, the civ does get more trade routes than any other civ, which generates more money, faster, for the Venetians than other civs will have access to. It can also purchase units in its puppets, making it possible to generate large armies in far-flung corners of the world.

"The puppet's just going to keep its normal production cycle, building all the buildings it needs, but you can buy an army there," says Beach. "It seemed very Venetian ... it was all about having the finances and capital to have this great mercantile empire. So we put that in, and all of a sudden they played fine. That's Venice in a nutshell."

Hmm. That's all context. It suggests that You can buy only units imo. But you're right. It doesn't say "only", so maybe I've overinterprated that quote.
 
Hmm. That's all context. It suggests that You can buy only units imo.

It doesn't suggest that to me at all. To me, it just looks like it says, in effect, "And another cool thing Venice can do is build up a large army quickly by purchasing units in its puppets." Nothing about that implies it can't purchase anything else.
 
Hmm. That's all context. It suggests that You can buy only units imo. But you're right. It doesn't say "only", so maybe I've overinterprated that quote.

I also think there's a "whisper down the lane effect" where we don't know the extent what he tells us directly corresponds with what they told him or he saw.
 
So it's clear now.
And one more thing. I wonder how efficiently AI will use World Congress. I see trade routes as Venice's huge trump, but also as it's Achilles heel. There is a one Wunderwaffe against them... Embargo Resolution. "No International Trade Routes can be established between the chosen Civilization and any other Civilization. Any such Trade Routes are ended and must be reassigned" :) And that might force them to go diplomacy.
 
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