Venice

No one is saying it wouldn't be fitting, but Venice is going to struggle getting to banking.

The problem isn't really to get to banking. The problem is come up with something that would be of use at that point of the game, while being somehow interesting. You already have tons of merchant specialists, money, trade routes, puppets and most likely the most powerful city in the game.
 
Glassworks - unique Bank
Available at Guilds.
Usual Bank stuff
+1additional Merchant slot
+5 Gold for each unique luxury
 
The palace yields are sexy.

How about:
+2 Gold
+Merchant Slot
+1 gold +1 culture from Palace. If this city is a puppet it adds +3 Gold +3 Culture

We could bump it to the bank and have it give yields to all National Wonders

Getting extra gold feels redundant, because you get so much anyway as Venice. Extra culture might work though and it is very useful now that you need policies to build wonders. National Wonder thing could work, but it does not really encourage you to do anything differently, because you'll build all of them anyway.
 
Glassworks - unique Bank
Available at Guilds.
Usual Bank stuff
+1additional Merchant slot
+5 Gold for each unique luxury

Extra gold means nothing to Venice at this point. Extra culture might work instead.

What if you got extra something for each monopoly? Or some other monopoly-related bonus? That would make things more interesting and the timing with bank would work as well.
 
I fail to see the fun part.
Fun it what you make of it :D


The palace yields are sexy.

How about:
+2 Gold
+Merchant Slot
+1 gold +1 culture from Palace. If this city is a puppet it adds +3 Gold +3 Culture

Kinda pointless addition, I mean all your cities except one is going to be a puppet. I do think having it add something to the palace would be a good idea, or at least a idea.


Glassworks - unique Bank
Available at Guilds.
Usual Bank stuff
+1additional Merchant slot
+5 Gold for each unique luxury
Kinda ironic, the Florentines being famous for banks, and we have it replaced with something that's not a bank at all :D
 
Fun it what you make of it :D




Kinda pointless addition, I mean all your cities except one is going to be a puppet. I do think having it add something to the palace would be a good idea, or at least a idea.

How about cumulative yields to the palace that scale based on the number of puppets? I just want Venice to be encouraged to go out and grab a bunch of cities instead of being a OCC civ
 
How about cumulative yields to the palace that scale based on the number of puppets? I just want Venice to be encouraged to go out and grab a bunch of cities instead of being a OCC civ

I mostly meant having a separate rule for puppets is pointless when all your cities are going to be puppets anyways :D
 
Fun it what you make of it :D




Kinda pointless addition, I mean all your cities except one is going to be a puppet. I do think having it add something to the palace would be a good idea, or at least a idea.



Kinda ironic, the Florentines being famous for banks, and we have it replaced with something that's not a bank at all :D

Venice isn't Florence. Venice is famous for its unique glass products and monopolistic protection of its glass industry.
 
I mentioned this before and I'll reiterate: the Doge's Palace is not a UB. You never choose to build it. You don't get to choose when, where, how, or what to build it instead of. You don't tech to it, you don't build multiples of it, you don't rush it, you don't do anything to it. Its a UA that only applies to their capital. (I feel similarly about the American Hermitage, but at least you have to build the thing and pick a city)

In fact, Venice wouldn't do much with ANY UB at all, since the most you can do with a UB is invest in it in your puppets. What exciting gameplay.

The best thing for Venice is to get a UI. What I suggested before was a sort of trading post that claims tiles around it, can be built adjacent to your territory, and cannot be built adjacent to itself. This lets Venice claim luxury and strategic resources around it that the AI just refuses to settle. Nothing is more frustrating than being unable to make use of land at all because you can't settle it and nobody else is bothering.

Alternatively, make it buildable on any unclaimed coast that ISNT adjacent to your territory, and if possible let newly founded cities steal its land as well as purchase the land at a high cost like the American UA.
 
How about cumulative yields to the palace that scale based on the number of puppets? I just want Venice to be encouraged to go out and grab a bunch of cities instead of being a OCC civ

Yes, this sounds much better already :) . But wouldn't it be better if it was a national wonder? Since the main bonus is only applies to your capital.
 
Yes, this sounds much better already :) . But wouldn't it be better if it was a national wonder? Since the main bonus is only applies to your capital.

Blasphemy. We want a unique market, because reasons.

Also getting another merchant-slot into every city would be swell.


Venice isn't Florence. Venice is famous for its unique glass products and monopolistic protection of its glass industry.
Yeah, but the whole point of making it a bank was because G brought up the Medici.

I mentioned this before and I'll reiterate: the Doge's Palace is not a UB. You never choose to build it. You don't get to choose when, where, how, or what to build it instead of. You don't tech to it, you don't build multiples of it, you don't rush it, you don't do anything to it. Its a UA that only applies to their capital. (I feel similarly about the American Hermitage, but at least you have to build the thing and pick a city)

In fact, Venice wouldn't do much with ANY UB at all, since the most you can do with a UB is invest in it in your puppets. What exciting gameplay.

The best thing for Venice is to get a UI. What I suggested before was a sort of trading post that claims tiles around it, can be built adjacent to your territory, and cannot be built adjacent to itself. This lets Venice claim luxury and strategic resources around it that the AI just refuses to settle. Nothing is more frustrating than being unable to make use of land at all because you can't settle it and nobody else is bothering.

Alternatively, make it buildable on any unclaimed coast that ISNT adjacent to your territory, and if possible let newly founded cities steal its land as well as purchase the land at a high cost like the American UA.
I think a unique improvement could be done well, but this does not sound like a good suggestion.
 
Venice is already encouraged to conquer some cities since it can't found them itself.

Also any national wonder UB for Venice would suck, since that effectively DISables the OCC playstyle that no other civ is really capable of anyway. Good luck getting to 35 pop in only 1 city anytime soon.
 
New attempt.

Glassworks, unique Ironworks
Standard Ironworks stuff
+X Great Merchant points per city
Two free copies of Glass luxury resource
 
Blasphemy. We want a unique market, because reasons.

Also getting another merchant-slot into every city would be swell.

Another merchant spot for your capital would be huge, for other cities not so much, because they are puppets so there is no guarantee the AI is ever going to work the slots. I am actually trying to have it be a not-market, as we already have a market replacement :) It is hard to find a good building though. The first national wonder is National Monument. It already gives a great people generation bonus, so it's a desirable wonder for Venice and thus a good candidate. I simply don't like it's position in the tech tree though, but I don't think it's out of question to move it.
 
Venice is already encouraged to conquer some cities since it can't found them itself.

Also any national wonder UB for Venice would suck, since that effectively DISables the OCC playstyle that no other civ is really capable of anyway. Good luck getting to 35 pop in only 1 city anytime soon.

The population requirement can always be changed :)
 
What about Canals as a unique improvement or building?

What if we just let Venice settle cities and end this horrible OCC nonsense? =) As it is, Venice is the only auto-reroll civ for me.
 
I mentioned this before and I'll reiterate: the Doge's Palace is not a UB. You never choose to build it. You don't get to choose when, where, how, or what to build it instead of. You don't tech to it, you don't build multiples of it, you don't rush it, you don't do anything to it. Its a UA that only applies to their capital. (I feel similarly about the American Hermitage, but at least you have to build the thing and pick a city)

In fact, Venice wouldn't do much with ANY UB at all, since the most you can do with a UB is invest in it in your puppets. What exciting gameplay.

The best thing for Venice is to get a UI. What I suggested before was a sort of trading post that claims tiles around it, can be built adjacent to your territory, and cannot be built adjacent to itself. This lets Venice claim luxury and strategic resources around it that the AI just refuses to settle. Nothing is more frustrating than being unable to make use of land at all because you can't settle it and nobody else is bothering.

Alternatively, make it buildable on any unclaimed coast that ISNT adjacent to your territory, and if possible let newly founded cities steal its land as well as purchase the land at a high cost like the American UA.

I like this idea. It tackles the one problem I have whenever I play as Venice: the inability to claim tiles just outside my capital because a) it's beyond my city's reach b) there's no CS working it c) I can't found cities.
We've already partially tackled this problem by allowing puppets to be micro-managed but this will add another dimension.
Secondly @GamerKG makes the very good point that currently this UB is not actually in the player's control, it's just automatic.

I'd go one step further and make them like mini CSs in that they can be placed outside your territory and they eventually grow and claim tiles IF the city nearest them is producing enough culture to do so.
 
How about cumulative yields to the palace that scale based on the number of puppets? I just want Venice to be encouraged to go out and grab a bunch of cities instead of being a OCC civ

That sounds like a pretty fun UA, and an awesomely fun mechanic. I'm definitely still in the camp of "Palace is an awful UB."
 
I like this idea. It tackles the one problem I have whenever I play as Venice: the inability to claim tiles just outside my capital because a) it's beyond my city's reach b) there's no CS working it c) I can't found cities.
We've already partially tackled this problem by allowing puppets to be micro-managed but this will add another dimension.
Secondly @GamerKG makes the very good point that currently this UB is not actually in the player's control, it's just automatic.

I'd go one step further and make them like mini CSs in that they can be placed outside your territory and they eventually grow and claim tiles IF the city nearest them is producing enough culture to do so.

Sounds fun.
 
That sounds like a pretty fun UA, and an awesomely fun mechanic. I'm definitely still in the camp of "Palace is an awful UB."

If we just make a national wonder, which gets cumulative yields based on the number of puppets you have. The reason why I'm rooting for St. Mark's Basilica is because it's a famous landmark in Venice, the symbol of Venetian power and much of it's relics are stolen from elsewhere, so it fits nicely with city grabbing. And we also have art for it ready. Have it replace the grand temple. The population requirement can be changed if necessary and of course the holy city requirement of the grand temple would have to go.
 
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