pineappledan
Deity
after a few versions with this... I’m not convinced. I think it is an improvement, but this cap feels like an arbitrary half-measure. So, I think @randomnub had the right idea.No, you are limited to three settled puppets, plus any CSs you can/want to take. Venice no longer has to rely on CSs alone for second+ cities. They can settle in their vicinity. Venice is now guaranteed at least 4 cities in total that are hand-picked location-wise
I would rather MoVs simply be allowed to settle cities with no cap. expending GPs to settle cities, but can’t make normal settlers is an interesting mechanic shift, but I sour at that limit. Furthermore, I hate how it frontloads Venice’s expansion. Venice can reach trade and settle its 2nd city faster than most other civs can pump out their first settler. If combined with pyramid rush/authority, Venice often can get its 3-4 city core faster than other civs
- They never have to sacrifice growth or population or build order
- Their secondary cities don’t contribute to policy cost, and they start with a monument, so reaching imperium is faster
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